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Re: Texturing with cs3 - Worth the trouble?

Posted: 16 May 2008, 00:06
by Warlord Zsinj
Yeah, that's annoying as. I just save incremental files. Sometimes it's kinda nice, because I get to quickly flip between two and compare easily. But my texture directory is now several gigs in size purely because of upspring >_>

Re: Texturing with cs3 - Worth the trouble?

Posted: 16 May 2008, 01:43
by Snipawolf
That would be annoying. I just use Wings3d for viewing the unit/texture.

It wouldn't work with my texture names either because I use (unitname)1.png and (unitname)2.png for first/second texture.

Re: Texturing with cs3 - Worth the trouble?

Posted: 16 May 2008, 02:15
by Forboding Angel
Same here snipa, excpt mine goes

unitname
unitnameglowy

Re: Texturing with cs3 - Worth the trouble?

Posted: 16 May 2008, 02:55
by Warlord Zsinj
tbh when I was watching that video, I got excited because I thought that you would be able to paint directly on to the model with all the photoshop tools, and it automatically applies them to the texture. that would be exciting.

Re: Texturing with cs3 - Worth the trouble?

Posted: 16 May 2008, 03:43
by Tribulexrenamed
I thought you could blur actual mesh and empty space, causing a real computer model of a timewarp that could be used ingame!