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Posted: 17 Jun 2005, 19:22
by Felix the Cat
Hopefully, with the droves of PC Gamer readers, we don't get droves of lawyers descending upon us because of the packaging of TA textures/maps with Spring...

Posted: 17 Jun 2005, 20:07
by Gurkha
It will only bring bad, either it will invite a lorryload of lawyers in the sue left, right & centre ro it will bring droves of PC Gamer readers in clammouring for more updates in a shorter period which will result in a lower quality game. I don't know much about the average PC Gamer eeader demographic, but I doubt that it has many people interested in following the development of a game.

-Gurkha

/me is a pessimist

Posted: 17 Jun 2005, 20:15
by Min3mat
1 update a month is AMAZING!!! DO you guys know how long it takes ppl like EA to release patches??? OMG PCGamerers should understand a update a month is beyond amazing...bordering on obscene

Posted: 17 Jun 2005, 20:46
by Buggi
This isn't EA, it's not GPG, it isn't even a company. It's not bogged down by QA or test, it's a group of programmers.

Very very quiet programmers... >.>

-Buggi

Posted: 17 Jun 2005, 20:48
by mongus
That looked like a bunch of robots in C&C tyberian sun engine.... its like a comic strip... plain...
well its only art at this stage..
dunno what going on with me but nothing impressed me much.
those drawings dont have the feeling of it..
some of the gc2 unit models ... have the same... not right feeling... like made of paper... :D but they can be forvigen, they own on the tactic side.
Much more art and concept must be invested in that game to make it worth of a TA sequel.
You must be able to see the steel and the grease!! machine's suffering!!

The part that amused me a bit is the Gear section. nice gears, ala MW.
Good old robust mechs.

Maybe 2 or 3 years of well invested focus (and Spring playing :lol:) can get them into the right track.
(coming from DS1-2). nothing against gpg, i love their games.

e: from what ive seen you cant tell if those are drawings (renders) or real 3d models into some engine. I think ill get the hard copy. :wink:

Posted: 17 Jun 2005, 20:48
by Min3mat
yeah we the community act as a DIRECT input AND testing ground...stops the process taking a inordinate amount of time :D

Posted: 17 Jun 2005, 20:50
by Kixxe
This isn't EA, it's not GPG, it isn't even a company. It's not bogged down by QA or test, it's a group of programmers.

Very very quiet programmers... >.>

-Buggi
Aculy, SJ posted on the OMFG UNDERWATER CAMERA treadh yesterday-.-

Posted: 17 Jun 2005, 21:11
by 10053r
I say, let the PC Gamers descend in droves. Most will be turned off by the bugs, but enough will stay to grow the community. We'll even get a few new developers, probably. And since the #1 thing preventing spring from rocking is lots of people online, that will solve that problem.

When supreme commander comes out, I'm sure it will incorporate some novel ideas and interesting bits of gameplay, but open source is the borg. We are not fast at changing, but we inexorably move forward, and are not bound by budget or politics (and I'm not talking the occasional flame war here, I'm talking real politics). We continually improve, and assimilate the best ideas from elsewhere. Spring, or another FOSS project is the future of RTS's, gaming, and software in general. These game companies can scurry forward with their large budgets, but since they don't ultimately care about anything other than profits, people like Chris Taylor have to push twice as hard to get a good game made. We ONLY care about good games, so we inexorably creep up on them from behind, setting a minimum bar for goodness that will only go up. And Spring sets that bar pretty high right now.

The day we will have won is when superstars like Chris Taylor realize that their desire to make the ultimate RTS is better served by joining us, rather than dealing with all the BS that comes with all that money.

Posted: 17 Jun 2005, 21:34
by Agiel
Uhm, mongus, you do realise all those are 3D models right? It will most certainly look much better in motion.
And it also gets a bit cartoony when printed on paper. Hopefully we will get a whole bunch of high res screenshots from gamespy within a week or two.

Posted: 17 Jun 2005, 22:37
by Buggi
1) I don't see any hills. This worries me.
2) I don't see any new terrain types beyond the "tile" structure OTA used, which worries me more.
3) I don't see hovercraft which makes me sad.

4) Polygon count seems to be higher, becoming more happy.
5) Unknown scripting format/movement animations... hesitation now...
6) If GAF is used again, I will have to hurt someone.

Can someone model that giant spider thing for spring? (I'm not a modeler) I'd LOVE to see what a clone of that model looks like in Spring's engine. Really blow away people when compared.

We are Pentium...
Division is Futile
You will be Approximated!

Posted: 17 Jun 2005, 22:52
by 10053r
I like the stepping on units thing. Do spring physics support force = mass times acceleration as a concept? If so, we could implement force thresholds above which units take damage. Then we could have units step on other units, or ram units, or other really cool things.

We would also need low res poly-based collision detection, rather than the sphere based collision detection that we have now.

Posted: 17 Jun 2005, 23:03
by Gnomre
Remember, the game is still well over a year away, they have plenty of time to add lots of features...

And GZ, Caydr was quoting part of the article. Complain to PC Gamer about not mentioning WD, not him.

Posted: 17 Jun 2005, 23:24
by Caydr
GrOuNd_ZeRo wrote:Caydr! you bastard, you forgot to mention TA:WD! it's been more active than SWTA...
Take it up with PC Gamer, whom I was quoting. :wink:

Posted: 18 Jun 2005, 02:05
by [K.B.] Napalm Cobra
I asked them about its 3d/2d'ness but alas no reply yet. :(

Posted: 18 Jun 2005, 11:06
by Durandal
*whimpers @ SC graphics and gameplay*

Me wants ! ME WANTS !

... and we'll have to wait untill 2006 ! I swear, there should be a clause in the Geneve convention about this sort of torture !

Posted: 18 Jun 2005, 12:45
by Min3mat
damn straight!!! :evil: i want it.... still spring is a good alternative, which is FREE! :D

Posted: 18 Jun 2005, 21:33
by el_muchacho
Looks really cool. My only regret is, it doesn't look quite as nice as the coming Earth 2160, which is graphically awesome. No doubt the fun factor will be vastly superior, though.


BTW, guys, don't forget to vote for the PC Gamer "greatest PC game of all times":
http://www.pcgamer.com/forum/viewtopic. ... highlight=

Posted: 19 Jun 2005, 00:54
by GrOuNd_ZeRo
LOL DAMN YOU GAMESPY! I was joking anyway :D

Well, I had my mentions in magazines before though thanks to Maestro!

Posted: 20 Jun 2005, 13:40
by AF
*points to previous post*

Polygon based collision is a must at least as an option.
Being able to crush units under other untis is an amazing idea that I'm not sure has been done before save tanks running over troops. I say when this happens all death animations are disregarded and the unit is crushed and shrapnel flies alogn with fire explosion etc. Otherwise I'd see the leg or model part sliding to the side fo the unit and taking slight damage for both the stepper and the stepepd on. *See wreckage thread*

Grass must be improoved so ti looks more realistic and covers the ground better and simple effects such as dust/sand or rain. But with those spring is already much better than Supreme commander in terms of graphics.

The mosue clickign thign and the zoom out to satellite view MUST be implemented, they are invaluable tools, the satelltie view is an essential attribute for making huge maps playable

Posted: 23 Jun 2005, 20:20
by el_muchacho
Not that I want to pollute the forum with SUPCOM, but here you can hear what the game will sound like.

Awesome. :shock: :shock:

http://www.gaspowered.com/supcom/