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Posted: 31 May 2005, 23:18
by aGorm
maylander, funny you should say that, but that was my orriginal plan. However i found the flaw... The men would all have to basicly (as Spring stands) be all part of one unit moddle. This would be fine when the running forward, but when they turn a corner... well it would look odd as some would seem to move backwards. Its a good idea though.
I wonder... will zwzsg and Min3mat come back? Will they now hate me for ever? When you guys get here... please no hard feelings ok. I dont like falling out with fellow springers... specialy one such as zwzsg scripter super man.
aGorm
Posted: 01 Jun 2005, 02:29
by [K.B.] Napalm Cobra
Zwzsg is right, adjust the cost fool.
Posted: 01 Jun 2005, 10:06
by aGorm
Napalm Cobra... I thought you were sensible... Haven't you read this thred all the way through?
I am goin to adjust the Freeking cost.
Please read the whole thing and u'll c why i want what i want.
aGorm
Posted: 01 Jun 2005, 20:47
by maylander
As for turning you can script the turning. Some Aircraft have fancy turning scripts so it would be possible to make the turn look quite ok. Morever you can blow up some individual men with TA scripting, if Spring had a better collision system you could let the men die which is actually hit. With the current state of the art you just can blow some random guy up. I know this is just a workaround. But i dont have any better idea.
Posted: 01 Jun 2005, 21:21
by aGorm
Fancy turning is possible, but... look at it like this...
_X_X_X
__X_X
Thats five men... if they turn 90 they should still be in the same places... only sideways... but if they were all one unit they would go like this...
__X
X
__X
X
__X
And that will look odd. I cant scrip anything as good as someone like zwzsg so if he could do that and make it look right fine, but i certanly cant.
However... I think ill just make the mod and let people realise what im saying the problem is later on by themselves...
aGorm
Posted: 01 Jun 2005, 23:03
by Dakar
One thing you can do is give the humans ressurection chambers. Whenever a human dies, you can rebuild it very quickly at a chamber for a small cost.
That way, when both reach the limit, humans come back almost instantly while cyborgs have to create a new unit.
(Could somebody make it that whenever a cyborg dies, is spawns an invisible unit that served nothing but to take up space? Then the cyborgs would be limitted to 500 or so units in total.)