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Posted: 03 Dec 2007, 21:07
by DOT
just give me a 99999999999999+ metal map
which is easy to defend
pleeassee?
Posted: 03 Dec 2007, 21:10
by Pxtl
Do I have to bring back "Absolutely Excessive"?
Posted: 03 Dec 2007, 21:10
by DOT
Pxtl wrote:Do I have to bring back "Absolutely Excessive"?
? whots this?
Posted: 04 Dec 2007, 10:11
by Forboding Angel
Acidic water is not a bug...
Code: Select all
[WATER]
{
WaterSurfaceColor=0.34 0.59 1;
WaterPlaneColor=0.34 0.59 1;
WaterBaseColor=0.4 0.6 0.8;
WaterAbsorb=0 0 0;
WaterMinColor=0.1 0.1 0.3;
WaterDamage=5;
}
Posted: 04 Dec 2007, 10:14
by lurker
But it damaging things that aren't in it is.
Posted: 04 Dec 2007, 15:02
by Pxtl
lurker wrote:But it damaging things that aren't in it is.
Maybe it's a depth issue? Do the non-boat objects that are getting burned by acid extend deep underground? Maybe their hitbox includes the depth at which acid begins?
Of course, I have no idea how acid-damage calculation works, but if it's calculated exclusively by height, that kind of problem is possible.
Posted: 04 Dec 2007, 17:59
by KDR_11k
I don't think there are any non-boat things that are being damaged by it.
Posted: 05 Dec 2007, 00:57
by [XIII]Roxas
Who cares? Speedmetal is a map not intended for EE usage, anyway. If you want to play said "map", then I suggest you learn to live with it. EE is designed for maps which AREN'T a waste of Hard-drive space.
Posted: 05 Dec 2007, 01:02
by lurker
I care because there are other maps with water damage. Ones that don't suck.
Posted: 05 Dec 2007, 01:18
by smoth
Pxtl wrote:
Maybe it's a depth issue? Do the non-boat objects that are getting burned by acid extend deep underground? Maybe their hitbox includes the depth at which acid begins?
^ has a good point, if the unit's sphere crosses into the water plane then is there is a possibility it will count as in water for the purposes of taking damage? Maybe the engine is not performing the in or on water check and just looking at if the unit is crossing through the water plain.
Try a gallop transport in gundam(it has a huge hitsphere) and see if it is taking damage on lowlying areas where it's hitsphere would cross the water plain.
Unit name: gallop
GO
GO GO
Posted: 05 Dec 2007, 07:32
by KDR_11k
The gallop is a hovercraft, it should be completely exempt from acid damage AFAIK.
Testing with CvC, hovercrafts and planes don't take damage from acid water, even if the planes are built on the sea floor.
Posted: 05 Dec 2007, 17:55
by Fanger
It is an issue with floating buildings, they always count as being in the water and this has existed for a very long time.. it is not a ship issue.. make a factory that can be built over water and over land and you will notice on an acid map it takes damage no matter where its built..
Posted: 05 Dec 2007, 18:59
by tombom
Posted: 05 Dec 2007, 22:10
by Fanger
excellent... now we can test our might..