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Posted: 26 Nov 2007, 05:23
by SinbadEV
I had intended for the entire post to be under the 800px limit... I'm thinking this is unrealistic now...

Posted: 26 Nov 2007, 19:18
by smoth
kdr, did you get a chance to do that merge? Or do I need to do it?

Posted: 26 Nov 2007, 19:45
by KDR_11k
I can do it now, wanted to do it earlier but forgot about it. I was a bit reluctant because it's only necessary until the next Spring version is released.

EDIT: http://www.unknown-files.net/spring/380 ... 111_fix_2/

Posted: 26 Nov 2007, 22:08
by smoth
well, there was also the parser issues that had to be fixed before the next release of spring, so at the very least this patched version could give people a chance to play gundam until we make that next release.

I will go ahead and do an update and post in the playable mods thread when I get home tonight. Thanks man!

Re: Mods with Playable Versions Discussion

Posted: 17 Apr 2008, 18:46
by Sertse
*Thread Necromancy*

Abiding rules that order me to post in this thread to comment on the sticky thread!

This was a great idea, too bad no one really took it up. Any chance people would want to update their posts in the other thread? And I'm sure we would of have a couple of more "playable" mods since. Even if some of them are more *A spinoffs. ;)

Personally, I want to use the thread as a basis for revamping the Mods section of the wiki. http://spring.clan-sy.com/wiki/Mods

Like (and it seems obvious tbh), making it so only Mods that are playable and/or still supported are "showcased" in the box there?

Ideally, though perhaps for another thread, it would be very useful to have a definite list what AI work with what mods.