Page 2 of 2

Posted: 19 Sep 2007, 23:49
by FLOZi
Why are you doing stuffs with 3do, guess? :(

Posted: 19 Sep 2007, 23:54
by Guessmyname
s3o takes too long. Plus with Epic, you have a lot of models appearing on other models. The thought of trying to merge two uvmaps (or more!) wearies me.

Posted: 20 Sep 2007, 00:23
by Complicated
Nah I figured it out ^^'

Posted: 20 Sep 2007, 05:31
by rattle
Step 1: Make texture
Step 2: Convert to gaf format with a gafbuilder program (look on FileUniverse) so that 3dobuilder can read it and use it.
Step 3: Apply textures face-by-face to the model...
Step 4: Reconvert back the gaf back to bmp or tga so that Spring can read it...
You are reducing the color information to 8 bit then.

Posted: 20 Sep 2007, 08:43
by Guessmyname
Oh, yeah. Guess you'd have to convert a copy of it to gaf instead