Posted: 19 Sep 2007, 23:49
Why are you doing stuffs with 3do, guess? 

Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
You are reducing the color information to 8 bit then.Step 1: Make texture
Step 2: Convert to gaf format with a gafbuilder program (look on FileUniverse) so that 3dobuilder can read it and use it.
Step 3: Apply textures face-by-face to the model...
Step 4: Reconvert back the gaf back to bmp or tga so that Spring can read it...