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Posted: 09 Aug 2007, 18:47
by Maelstrom
As fox said, I've got the scripts working! They are not quite right yet though, Ill finish them tomorrow. For now, some screens. This is on smoths map.

Image
Storm troopers? Where?

Image
110 creeps here, this ones going to be hard to kill :P

Posted: 09 Aug 2007, 19:03
by REVENGE
This rapes WC3 TD hard. In the ass.

Btw, can this be multiplayer collaborative?

Posted: 09 Aug 2007, 19:12
by AF
no reason it cant

Posted: 09 Aug 2007, 19:46
by smoth
This first one right now is just one player. However, we are talking about a neat way of making it multiplayer.

Posted: 09 Aug 2007, 21:07
by smoth
Image

Machine guns

Posted: 09 Aug 2007, 23:05
by GravitySpec
This looks like it will be teh hawt secks... ;)

Posted: 10 Aug 2007, 00:06
by smoth
Image
textured missile turrets

Posted: 10 Aug 2007, 00:09
by Pendrokar
smoth wrote:Image
textured missile turrets
Nice, but why are they outlined?

Posted: 10 Aug 2007, 01:11
by smoth
Image

The short answer is because I wanted to, the slightly longer one is that it makes the background less distracting.

*edit*
The distortion is only temporary. I will fix it before i import them.

Posted: 10 Aug 2007, 01:21
by Pendrokar
Maybe it should stay realistic and cartoony!!!
EDIT: Well realistic in physics way.

Posted: 10 Aug 2007, 01:27
by smoth
bear in mind all of that flat grey is going to have reflective on it(outside of the grey that is supposed to be the painted parts.

Posted: 10 Aug 2007, 04:01
by smoth
Image
from gnomre :)

Posted: 10 Aug 2007, 04:34
by smoth
Image
flamethrower turrets done

Posted: 10 Aug 2007, 04:59
by Saktoth
Jeeze smoth, i was going to offer to do some models for this but i think you'll have them all done before i even get to it.

You are a machine.

Posted: 10 Aug 2007, 05:01
by Maelstrom
Saktoth wrote:Jeeze smoth, i was going to offer to do some models for this but i think you'll have them all done before i even get to it.

You are a machine.
Quoted for truth. Smoth is a gun.

Posted: 10 Aug 2007, 05:03
by Snipawolf
Maelstrom wrote:
Saktoth wrote:Jeeze smoth, i was going to offer to do some models for this but i think you'll have them all done before i even get to it.

You are a machine.
Quoted for truth. Smoth is a gun.
Double quoted for truth X___X

Posted: 10 Aug 2007, 05:04
by Adalore
Oh this is gonna be big time Fun!

All though we need to think about how more then one play games will work.
As I know form experance playing Defence maps on milti player maps, You gotta have your own creep spawner for you only other wise it's not really fun.

So I guess this is might be how it gets set up for 3 players.


C=Creepspawner +=Path P=player

______ Lifepoints
_________=
_________=
_________=
C==P====P====P==C
_________=
_________=
_________C

With a set up like this we can have the more experanced player kill the leaks. :D

Posted: 10 Aug 2007, 05:33
by REVENGE
Snipawolf wrote:
Maelstrom wrote:
Saktoth wrote:Jeeze smoth, i was going to offer to do some models for this but i think you'll have them all done before i even get to it.

You are a machine.
Quoted for truth. Smoth is a gun.
Double quoted for truth X___X
:shock:

QFT +1

Posted: 10 Aug 2007, 05:53
by TheBigPK
This looks flippin amazing, I'm totally down for play testing as my crap connection allows =/.

Posted: 10 Aug 2007, 06:10
by Maelstrom
http://spring.unknown-files.net/file/34 ... _LuaRules/

Theres the spawner and waypoint manager scripts. I was using SWS units with it, which i unfortunately cant release with the LuaRules here :( but if your interested in testing it out:

1) unzip this folder to a mods base folder ( Spring/mods/taourdfinz.sdd/ )
2) Open taourdfinz.sdd/LuaRules/Configs/levels.lua in notepad
3) Change all the SWS unit names to units from the mod your testing with.
4) Run the game on smoths TD map, linked earlier in the thread.
5) ???
6) Profit!