Posted: 01 Aug 2007, 22:49
Yeah! OMG! The game is unbalanced!!!!!11111111111111Dragon45 wrote:.......................
Do you see where im going with this?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Yeah! OMG! The game is unbalanced!!!!!11111111111111Dragon45 wrote:.......................
Do you see where im going with this?
Haha. Wow. Go be stupid somewhere else please.Zpock wrote:1) I think most people like it the way it is.
LOrDo wrote:Haha. Wow. Go be stupid somewhere else please.Zpock wrote:1) I think most people like it the way it is.
give me an equal cost amount of flashes and janus and i'll show you a whole lot of dead janusflop wrote: levelers warriors and janus are all great counters to flash spam that are availiable at level one
they get chewed up and spit out when the flashes are closepintle wrote:How do mass storms/rockos deal? Do the have much aoe?
if you want to win, you need to make solars and mexes and radars and llts too . . .Dragon45 wrote:Not all units should be useful all the time in every game. There's a lot of special purpose things that only come up in maps, in some situations, etc. that's the way it should be. my idea of 'balance' is not 'all units have to be built every game', its 'all units have a usefulness at some point or another'.
YUP.1) I think most people like it the way it is.
YUP!3) The few people who don't like it go play XTA or whatever...
YES! WE MUST NERF THE AKS, COMM MUST BE NERFED TO STOP COMM ADVANCE AND LLTS TOO WHICH IT CAN SPAM, THUDS AND AIR SHOULD BE BUFFED SO WE SHOULD SEE THEM MORE AS SHOULD VEHICLES BECAUSE THEY ARENT MUCH SEENCue Cooper Hill. AK spam is the way to go now, along with commm advance which spams LLTs, some take hill, and then throw thuds and maybe air in. It doesn't deviate much.
Clearly, the game is unbalanced. Not all units are being used.
its hard with purely storm/rocko, but if you get a few warriors to tank the storms and properly micro the storms/rockos , it should be ok.How do mass storms/rockos deal? Do the have much aoe?
Code: Select all
[GATOR_LASER]
{
ID=85;
name=Laser;
rendertype=0;
lineofsight=1;
turret=1;
range=315;
reloadtime=0.1;//1
weaponvelocity=800;
areaofeffect=8;
duration=.02;
soundtrigger=1;
soundstart=lasrlit3;
soundhit=lasrhit2;
firestarter=50;
beamweapon=1;
color=232;
color2=234;
explosiongenerator=custom:burn;
[DAMAGE]
{
default=7;
}
}
[EMG]
{
ID=16;
name=E.M.G.;
rendertype=4;
color=2;
lineofsight=1;
turret=1;
range=315;
reloadtime=0.1;
weapontimer=1;
weaponvelocity=400;
sprayangle=768;
areaofeffect=8;
soundstart=armsml2;
soundhit=lasrhit1;
soundtrigger=1;
tolerance=6000;
startsmoke=1;
explosiongenerator=custom:burn;
[DAMAGE]
{
default=7;
}
}
+1NOiZE wrote:they are balanced....
why would we want to make 10 flashes more threatening and make single flashes minimal threathsForboding Angel wrote:This will help to balance out the flashes/gators in BA if you care to use it.
hmm, arpearently you and I are not reading the same thread.NOiZE wrote:they are balanced....