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Posted: 01 Aug 2007, 22:49
by Peace
Dragon45 wrote:.......................
Do you see where im going with this?
Yeah! OMG! The game is unbalanced!!!!!11111111111111

Posted: 02 Aug 2007, 00:04
by Zpock
1) I think most people like it the way it is.

2) Why do you think everyone plays BA?

3) The few people who don't like it go play XTA or whatever...

Posted: 02 Aug 2007, 00:59
by LOrDo
Zpock wrote:1) I think most people like it the way it is.
Haha. Wow. Go be stupid somewhere else please.

Posted: 02 Aug 2007, 01:41
by Nixa
I gotta be honest, I didn't even bother reading this thread...

It goes like this, T1 <---- if fail use nuke

if nuke fail <---- welcome to 2 hours of 5 fps gameplay which tbh, i'd rather quit and watch the simpsons movie <--- which is equally as fail

Posted: 02 Aug 2007, 03:09
by Dragon45
LOrDo wrote:
Zpock wrote:1) I think most people like it the way it is.
Haha. Wow. Go be stupid somewhere else please.

this quote is awesome

Posted: 02 Aug 2007, 03:28
by hunterw
flop wrote: levelers warriors and janus are all great counters to flash spam that are availiable at level one
give me an equal cost amount of flashes and janus and i'll show you a whole lot of dead janus

levelers and warriors i agree with though

Posted: 02 Aug 2007, 05:15
by Snipawolf
Levelers were mah favorite vehicle.

You all know why, too...

Posted: 02 Aug 2007, 05:35
by pintle
How do mass storms/rockos deal? Do the have much aoe?

Posted: 02 Aug 2007, 05:49
by hunterw
pintle wrote:How do mass storms/rockos deal? Do the have much aoe?
they get chewed up and spit out when the flashes are close

works a lot better if the rockos are by a bunch of LLTs, as the flashes can't rush them then, but this is true for pretty much everything

Posted: 02 Aug 2007, 08:14
by Sleksa
Dragon45 wrote:Not all units should be useful all the time in every game. There's a lot of special purpose things that only come up in maps, in some situations, etc. that's the way it should be. my idea of 'balance' is not 'all units have to be built every game', its 'all units have a usefulness at some point or another'.
if you want to win, you need to make solars and mexes and radars and llts too . . .

are radars op?


i agree certain units are rarely seen in action but that doesnt mean they arent needed, just like starcraft;

you dont need marines in a tvt game , but does that make them suck?

tanks are seen in almost every matchup; does that mean theyre op and should be nerfed to give room to other units ?

zerg mutas are seen in almost every game; does that mean theyre op and should be nerfed/dealt with to give room for other units to shine?

etc etc etc. . .

I DONT THINK SO TIM.
1) I think most people like it the way it is.
YUP.
3) The few people who don't like it go play XTA or whatever...
YUP!
Cue Cooper Hill. AK spam is the way to go now, along with commm advance which spams LLTs, some take hill, and then throw thuds and maybe air in. It doesn't deviate much.
Clearly, the game is unbalanced. Not all units are being used.
YES! WE MUST NERF THE AKS, COMM MUST BE NERFED TO STOP COMM ADVANCE AND LLTS TOO WHICH IT CAN SPAM, THUDS AND AIR SHOULD BE BUFFED SO WE SHOULD SEE THEM MORE AS SHOULD VEHICLES BECAUSE THEY ARENT MUCH SEEN

I AGREE!

Posted: 02 Aug 2007, 08:15
by Sleksa
How do mass storms/rockos deal? Do the have much aoe?
its hard with purely storm/rocko, but if you get a few warriors to tank the storms and properly micro the storms/rockos , it should be ok.

Posted: 02 Aug 2007, 08:35
by Lolsquad_Steven
If you have good ping rockos are an epic counter to flash on small maps.

Posted: 02 Aug 2007, 09:17
by Sleksa
if your name is steven or day ~~

Posted: 02 Aug 2007, 18:46
by Neddie
Hey, Dragon, what is the bread and butter of Imperfect?

Posted: 02 Aug 2007, 21:14
by Forboding Angel
This will help to balance out the flashes/gators in BA if you care to use it.

Essentially it makes it so that they fire continually, but it's DOT type of damage, much moreso than the current. It also makes it so that one lone flash or gator is much less of a threat than say ten at a time. But remember it's Damage over Time based. Believe me it solves a lot of problems. You might also need to adjust their speed some.

Code: Select all

[GATOR_LASER]
   {
   ID=85;
   name=Laser;
   rendertype=0;
   lineofsight=1;

   turret=1;

   range=315;
   reloadtime=0.1;//1
   weaponvelocity=800;
   areaofeffect=8;
   duration=.02;
   soundtrigger=1;

   soundstart=lasrlit3;
   soundhit=lasrhit2;

   firestarter=50;
   beamweapon=1;
   color=232;
   color2=234;

   explosiongenerator=custom:burn;
   [DAMAGE]
      {
      default=7;
      }
   }

[EMG]
   {
   ID=16;
   name=E.M.G.;
   rendertype=4;
   color=2; 
   lineofsight=1;

   turret=1;

   range=315;
   reloadtime=0.1;
   weapontimer=1;
   weaponvelocity=400;
   sprayangle=768;
   areaofeffect=8;

   soundstart=armsml2;
   soundhit=lasrhit1;
   soundtrigger=1;
   tolerance=6000;

   startsmoke=1;
   explosiongenerator=custom:burn;
   [DAMAGE]
      {
      default=7;
      }
   }


Posted: 02 Aug 2007, 22:03
by NOiZE
they are balanced....

Posted: 02 Aug 2007, 22:22
by flop
NOiZE wrote:they are balanced....
+1

Posted: 02 Aug 2007, 23:26
by Sleksa
Forboding Angel wrote:This will help to balance out the flashes/gators in BA if you care to use it.
why would we want to make 10 flashes more threatening and make single flashes minimal threaths

Posted: 03 Aug 2007, 00:34
by Forboding Angel
NOiZE wrote:they are balanced....
hmm, arpearently you and I are not reading the same thread.

Sleska: to answer your question...

Would it make 10 flashes more threatening than 10 flashes currently are? No, it would not. What it does do is make it so that they are better when in large groups or *GASPED* in a mixed unit group. While being alone or in groups of 2 or 3 is relatively not as bad as current. It's all about damage over time, surface fire, and hit efficiency.

I could explain it in length, but why don't you test it out for yourself. It's much easier to understand that way.

Posted: 03 Aug 2007, 02:46
by Sleksa
i dont want DoT:s in this mod personally ;(

@ flash are already balanced quite well . . .