Posted: 13 Jul 2007, 02:53
Nose mount cannon. Strafe the ground, does only low amounts of damage, but can kill things like lone mexxes. Would also be cool since it'd be used in air to air also 

Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
i was thinking something along those lines, but the brown fighter is a missile plane, and the green one is a flak plane, im thinking a bomb of some sort might be more practicalBlackLiger wrote:Nose mount cannon. Strafe the ground, does only low amounts of damage, but can kill things like lone mexxes. Would also be cool since it'd be used in air to air also
Pressure Line wrote:THIS THREAD IS FOR BALANCE/GAMEPLAY ISSUES ONLY. NO OTHER CORRESPONDENCE WILL BE ENTERED INTO.
Err...Pressure Line wrote:STAY OUT OF THIS THREAD UNLESS YOU ARE TALKING DIRECTLY ABOUT GAME BALANCE, BUGS OR SCRIPTING
the brown commander? i thought i did that, i'll have a look at it.rattle wrote:Pressure Line wrote:THIS THREAD IS FOR BALANCE/GAMEPLAY ISSUES ONLY. NO OTHER CORRESPONDENCE WILL BE ENTERED INTO.Err...Pressure Line wrote:STAY OUT OF THIS THREAD UNLESS YOU ARE TALKING DIRECTLY ABOUT GAME BALANCE, BUGS OR SCRIPTING
Well, I was about to suggest two minor, cosmetic things:
- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
- align green's medium tank's gun to the ground level by script
just checked the brown commander, it seems fine. screenshots?rattle wrote:- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
the ground attack planes will be somewhat like this. basically a tank cannon or 2 mounted on a plane, somewhere around the same speed as the heli/vtol, think A10/Stuka for role inspirationBlackLiger wrote:I still think a nose mount cannon would be good. Or make the current fighters dedicated interceptors and add in a multi role ground/air combat fighter that isn't as good as either the bomber/attack chopper or the fighter at either role, but doesn't need a fighter escort to go into battle.
yeah that version was pretty bad, the med vehicle/tank have since been changed.rattle wrote:Nevermind, bmedveh had a laser weapon in the version I've tested.
btw guys, stuff like that is EXACTLY the kind of information im looking for.rattle wrote:Well, I was about to suggest two minor, cosmetic things:
- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
- align green's medium tank's gun to the ground level by script
no idea mate, just pulled it outta my head.Caydr wrote:I'm curious, where does the name come from?
When I first read "under pressure", I thought maybe it was a naval combat mod.
the very same thought has crossed my mind. i have been careful to never imply that what i have released thus far is in any way a finished product, but i seem to be beating a dead horse on that one.Caydr wrote:Remember these guys are used to mods being posted basically as a finished product, since most of them are either derivatives of AA, ports from OTA, or relatively small-scale. Original content on a larger scale can't initially live up to their expectations.
it tends towards the base colour as you zoom out ie green for green stuff, brown for brown stuff.Caydr wrote:May I suggest you use a larger scale camo design? If you use such small blotches, they will likely turn into a pixel mess once you zoom out even a short distance.
i dont know if Sleska has ever played UP >_>Zpock wrote:It sounds catchy. Kind of unique too. I like the association too, I picture this sweaty guy playing the mod microing like a madman, under pressure.