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Posted: 13 Jul 2007, 02:53
by BlackLiger
Nose mount cannon. Strafe the ground, does only low amounts of damage, but can kill things like lone mexxes. Would also be cool since it'd be used in air to air also :P

Posted: 13 Jul 2007, 06:10
by Pressure Line
BlackLiger wrote:Nose mount cannon. Strafe the ground, does only low amounts of damage, but can kill things like lone mexxes. Would also be cool since it'd be used in air to air also :P
i was thinking something along those lines, but the brown fighter is a missile plane, and the green one is a flak plane, im thinking a bomb of some sort might be more practical

Posted: 15 Jul 2007, 07:13
by Pressure Line
Image

green fighter :D

Posted: 15 Jul 2007, 14:59
by rattle
Pressure Line wrote:THIS THREAD IS FOR BALANCE/GAMEPLAY ISSUES ONLY. NO OTHER CORRESPONDENCE WILL BE ENTERED INTO.
Pressure Line wrote:STAY OUT OF THIS THREAD UNLESS YOU ARE TALKING DIRECTLY ABOUT GAME BALANCE, BUGS OR SCRIPTING
Err...

Well, I was about to suggest two minor, cosmetic things:
- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
- align green's medium tank's gun to the ground level by script

Posted: 15 Jul 2007, 15:01
by Pressure Line
rattle wrote:
Pressure Line wrote:THIS THREAD IS FOR BALANCE/GAMEPLAY ISSUES ONLY. NO OTHER CORRESPONDENCE WILL BE ENTERED INTO.
Pressure Line wrote:STAY OUT OF THIS THREAD UNLESS YOU ARE TALKING DIRECTLY ABOUT GAME BALANCE, BUGS OR SCRIPTING
Err...

Well, I was about to suggest two minor, cosmetic things:
- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
- align green's medium tank's gun to the ground level by script
the brown commander? i thought i did that, i'll have a look at it.

im not really happy with the medium tank model, expect a change.

Posted: 15 Jul 2007, 15:09
by Pressure Line
rattle wrote:- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
just checked the brown commander, it seems fine. screenshots?

Posted: 15 Jul 2007, 18:10
by BlackLiger
I still think a nose mount cannon would be good. Or make the current fighters dedicated interceptors and add in a multi role ground/air combat fighter that isn't as good as either the bomber/attack chopper or the fighter at either role, but doesn't need a fighter escort to go into battle.

Posted: 15 Jul 2007, 18:13
by rattle
Nevermind, bmedveh had a laser weapon in the version I've tested.

Posted: 15 Jul 2007, 20:46
by Pressure Line
BlackLiger wrote:I still think a nose mount cannon would be good. Or make the current fighters dedicated interceptors and add in a multi role ground/air combat fighter that isn't as good as either the bomber/attack chopper or the fighter at either role, but doesn't need a fighter escort to go into battle.
the ground attack planes will be somewhat like this. basically a tank cannon or 2 mounted on a plane, somewhere around the same speed as the heli/vtol, think A10/Stuka for role inspiration
rattle wrote:Nevermind, bmedveh had a laser weapon in the version I've tested.
yeah that version was pretty bad, the med vehicle/tank have since been changed.

Posted: 16 Jul 2007, 09:21
by Pressure Line
rattle wrote:Well, I was about to suggest two minor, cosmetic things:
- restrict firearcs on the tank with two laser turrets using the FBI tag WeaponMainDirX
- align green's medium tank's gun to the ground level by script
btw guys, stuff like that is EXACTLY the kind of information im looking for.

Posted: 16 Jul 2007, 15:24
by Pressure Line
Image

green transport helicopter

Posted: 17 Jul 2007, 22:18
by Caydr
I'm curious, where does the name come from?

When I first read "under pressure", I thought maybe it was a naval combat mod.

Remember these guys are used to mods being posted basically as a finished product, since most of them are either derivatives of AA, ports from OTA, or relatively small-scale. Original content on a larger scale can't initially live up to their expectations. The one exception is E&E, but needless to say, it's been in development longer.

Posted: 18 Jul 2007, 01:03
by Pressure Line
Caydr wrote:I'm curious, where does the name come from?

When I first read "under pressure", I thought maybe it was a naval combat mod.
no idea mate, just pulled it outta my head.
Caydr wrote:Remember these guys are used to mods being posted basically as a finished product, since most of them are either derivatives of AA, ports from OTA, or relatively small-scale. Original content on a larger scale can't initially live up to their expectations.
the very same thought has crossed my mind. i have been careful to never imply that what i have released thus far is in any way a finished product, but i seem to be beating a dead horse on that one.

Posted: 18 Jul 2007, 04:30
by Zpock
It sounds catchy. Kind of unique too. I like the association too, I picture this sweaty guy playing the mod microing like a madman, under pressure.

Posted: 18 Jul 2007, 08:47
by Pressure Line
Image

new light tank and con tank for the greens. big obvious changes for the con tank, the nanolathe swings up out of the hatch in the hull. smoothed the tracks a bit, made the track surface more 3d and increased the reflection rate on the cockpit and bare metal parts.


Image

and a little overhead view of them too.

Posted: 20 Jul 2007, 17:23
by Caydr
May I suggest you use a larger scale camo design? If you use such small blotches, they will likely turn into a pixel mess once you zoom out even a short distance.

Posted: 20 Jul 2007, 23:45
by Pressure Line
Caydr wrote:May I suggest you use a larger scale camo design? If you use such small blotches, they will likely turn into a pixel mess once you zoom out even a short distance.
it tends towards the base colour as you zoom out ie green for green stuff, brown for brown stuff.

Posted: 21 Jul 2007, 11:44
by Pressure Line
Image

new commander models

*edit* only visual changes for the brown commander. the green commander has lost his front MG and gained an AA cannon where his nanolathe was, nanolathe moved to where the front MG was.

Posted: 21 Jul 2007, 11:53
by Pressure Line
Zpock wrote:It sounds catchy. Kind of unique too. I like the association too, I picture this sweaty guy playing the mod microing like a madman, under pressure.
i dont know if Sleska has ever played UP >_>

Posted: 21 Jul 2007, 18:49
by Snipawolf
:lol: