Page 2 of 2

Posted: 04 Jul 2007, 12:11
by architeuthis
Can maybe someone of the spring development team give a reaction on this issue?

Posted: 13 Jul 2007, 19:33
by danly
It's the shadowmaps. Warzone 2100 has the same issue for me as Spring, using an integrated Intel chipset. Disable the shadowmaps and all works well, and much faster.

Posted: 14 Jul 2007, 14:57
by architeuthis
Wow, that's very good! But, uhm how do I disable shadowmaps? :oops:

Posted: 14 Jul 2007, 16:06
by clericvash
I cannot find how to disable them either, there is no option to that i can see.

I get the same as you do with warzone, do you know a fix for that too?

Posted: 14 Jul 2007, 20:09
by Tobi
Maybe the chipset/driver doesn't have proper support for DXT1 compressed textures?

Posted: 14 Jul 2007, 20:18
by clericvash
How do i turn off shadowmaps then?

Posted: 15 Jul 2007, 11:42
by architeuthis
Maybe the chipset/driver doesn't have proper support for DXT1 compressed textures?
Is there an easy way to check if my driver supports DXT1? I think my card supports DXT1 because I didn't have these issues when I was still running windows.


By the way Warzone2100 works fine with me. No white maps at all. I didn't have to toggle any option. It just works.

Posted: 15 Jul 2007, 11:43
by clericvash
Would be nice if someone could tell me how to disable shadowmaps...

Posted: 15 Jul 2007, 12:36
by Tobi
Set shadows=0 in ~/.springrc

Or maybe even shadows=-1 to also disable the check for the required extension and accompanied warning, though I'm not 100% sure about this.

Or use '/shadows 0' in in-game chat.

Posted: 15 Jul 2007, 12:48
by clericvash
Shadows is already at 0, shadowmaps i set to 0 as well, nothings changed, still grey map :(

Posted: 15 Jul 2007, 12:51
by Relative
I think you guys need to except that your drivers are crap, and that it's highly likely that shadowmaps aren't even directly connected to your issue.

Posted: 15 Jul 2007, 13:08
by Tobi
architeuthis wrote:
Maybe the chipset/driver doesn't have proper support for DXT1 compressed textures?
Is there an easy way to check if my driver supports DXT1? I think my card supports DXT1 because I didn't have these issues when I was still running windows.


By the way Warzone2100 works fine with me. No white maps at all. I didn't have to toggle any option. It just works.
I think it is the extension GL_EXT_texture_compression_s3tc, if that string is in ext.txt (created by Spring on startup) then this is not the problem...

Posted: 15 Jul 2007, 13:28
by clericvash
Relative wrote:I think you guys need to except that your drivers are crap, and that it's highly likely that shadowmaps aren't even directly connected to your issue.
How about you shutup and post when you have something decent to say?
It works perfectly fine in windows.

Posted: 15 Jul 2007, 14:30
by Relative
clericvash wrote: It works perfectly fine in windows.
Which is why I'm suggesting its a driver issue. Everyone knows the linux drivers aren't up to the standard of the windows drivers.

Posted: 16 Jul 2007, 11:38
by architeuthis
Set shadows=0 in ~/.springrc

Or maybe even shadows=-1 to also disable the check for the required extension and accompanied warning, though I'm not 100% sure about this.
Nope, changing it to 0 didn't work nor did changing it to -1. Still grey maps.
I think it is the extension GL_EXT_texture_compression_s3tc, if that string is in ext.txt (created by Spring on startup) then this is not the problem...
The closest thing I could find is this:

Code: Select all

GL_ARB_texture_compression
But I don't think that's what you meant?

Posted: 22 Jul 2007, 12:38
by anterak
hi
i ve no texture in AA and BA ! nano works fine.
strange isn t it ?
an idea ?

Posted: 01 Aug 2007, 17:57
by clericvash
danly wrote:It's the shadowmaps. Warzone 2100 has the same issue for me as Spring, using an integrated Intel chipset. Disable the shadowmaps and all works well, and much faster.
Still no answer from you dude, how did you disable them?