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Posted: 08 May 2007, 19:30
by NOiZE
just practice moar.

Posted: 08 May 2007, 20:14
by LathanStanley
NOiZE wrote:just practice moar.
and contribute less? :|

I like modeling though.. :P

Posted: 08 May 2007, 23:09
by hunterw
Dragon45 wrote:
Watch old SmuG - PRO - WarC games on Comet, the growth is ridiculous.
i wish i could, damn altering versions :|

there needs to be new ones

Posted: 08 May 2007, 23:49
by manored
Does that means that spring games are like a simulation of nanobots wars? (expand and reproduce until you eat everthing up)

Posted: 08 May 2007, 23:51
by Quanto042
Pretty much. :P

Posted: 09 May 2007, 10:12
by Sleksa
LathanStanley wrote:
[...He has spent a great deal of time, timing how units move, when they need to "re-orient" to get out of the way of build queues.. etc...

he has it down to an art.

I gotta give him that...]

[...and frankly... losing over and over gets annoying, and winning that hard, is kinda boring to me too..]

[...but still, yes, growth is exponental, I can keep up on the low end (the first 5 mins), but I just cannot, by any means, control the number of units he can as effectively after that... jeesus...]

There is a lot You can achieve with the spring engine, its not just hp/dmg/cost warcraft2 stats anymore. Things like the height of the tank's turret or turn rate can Make gamebreaking differences.

What comes to economy, it should always be kept exponential, after you have capped every possible mex spot you can, fight begins for the territories and balance between making solar/mmfarms and using the buildpower on labs/cons guarding the labs

Losing is part of a learning but yeah, winning helps in learning too.

Im sure youll get a win in the next Best-out-of-the-three game. Gl ;)