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Posted: 30 Apr 2007, 07:08
by Argh
Hmm... I am starting to think it's definately AAI... KAI 0.22 doesn't crash, even though it is a lot less updated. Something in AAI is causing the problem methinks.

Posted: 30 Apr 2007, 07:51
by yuritch
AAI always crashes in latest svn regardless of what Commander is used. It crashed for me with mobile commanders, too.

Posted: 30 Apr 2007, 07:56
by Argh
Hmm. Well, I've tried the stacktrace translator, maybe that'll help us figure out what's up. It runs just fine for awhile, then crashes at random.

I've just tried out KAI 0.22 for awhile... it eventually crashes, but it takes a lot longer before it does. I'm really not sure what's up, yet.

Posted: 12 Jun 2007, 08:04
by yuritch
Looks like AAI doesn't crash svn Spring anymore. Tested with svn rev. 3815, had 2 quite long AAI vs AAI games without any crashes.

Posted: 12 Jun 2007, 10:39
by submarine
yep, it has been fiexed some time ago, im working with latest svn version as well :)

Posted: 16 Jul 2007, 17:40
by 1v0ry_k1ng
AAI crashes for me if I use LUA widgets. I can start a game and activat the widgets once in, but if I try to start the game with widgets already activated i just get a big old stacktrace and a crash

Posted: 16 Jul 2007, 22:36
by yuritch
Same for me. I can start a game if I disable LuaUI first though.

Posted: 17 Jul 2007, 03:49
by YokoZar
I get errors trying to use the AAI built into the latest release on Linux. I also can't find the log file it claims its outputting to - likely because it's not going to the writable data directory (which is not where the AI file is).

The built in KAI works, though, so I'm not sure what the problem is.


edit: ah hah, it's due to no config file for Balanced Annihilation.

Posted: 17 Jul 2007, 14:04
by 1v0ry_k1ng
The built in KAI is broken, it never attackes as such. it responds to your units entering its LOS only. if you never attack KAI it will never attack you.