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Posted: 18 Mar 2007, 02:15
by smoth
rattle, could you fire me the textures and model... I wanna do some stuff to it with reflections etc/

Posted: 18 Mar 2007, 03:17
by Neddie
DemO wrote:Explains why peewees get raped so much... women are bad drivers.
Worst post I've ever read from you.

Where did that killer Thud go?

Posted: 18 Mar 2007, 04:08
by rattle
neddiedrow wrote:Where did that killer Thud go?
Not a thud... :(
Either I'll remodel TA models or I'll recreate them. I'd rather do the latter, the legs on the OTA hammer for instance are a pain in the butt to model/make look good.
smoth wrote:rattle, could you fire me the textures and model... I wanna do some stuff to it with reflections etc/
Sure
s3o/dds, wings, PSD etc.

Posted: 18 Mar 2007, 05:46
by Neddie
Thud, Hammer, whatever. I keep over three thousand units in my head from day to day, I'm allowed to mistake something when dredging the index.

Posted: 18 Mar 2007, 06:07
by smoth
Half of the space isn't used rattle..

Hmm.

I could remap his uvs but I am not sure you would want that. Can I have permission to tweak this unit/uvmap?

Posted: 18 Mar 2007, 06:39
by KDR_11k
AF wrote:For something that didnt exist 20 minutes ago freshly built?
It still looks wrong no matter what.

If we are to argue realism a nanolathed shape would probably look more organic because that's better for absorbing stress.

Posted: 18 Mar 2007, 14:41
by rattle
smoth wrote:Half of the space isn't used rattle..

Hmm.

I could remap his uvs but I am not sure you would want that. Can I have permission to tweak this unit/uvmap?
Yes you're allowed to tweak what ever I made.

I wasted about 10-15% of the UV map because I'd like to keep the same level of detail on all (or most) areas (by using scale->normalize) and just didn't feel like redoing it again for an increase of maybe 5% in each UV area.

Anyway I still think it's fine, I should have assigned more space to the firepoint perhaps and less to the barely visible areas...

Posted: 18 Mar 2007, 18:17
by Argh
Ach, KDR... my Femme Peewee is just a joke unit. I need to get back to work on my real project today...

Posted: 20 Mar 2007, 22:53
by TheRegisteredOne
you guys spent a week on the peewee. There are about 200 TA units, so... get to work! And maybe it will take less than 3 years :P

Posted: 21 Mar 2007, 17:02
by hunterw
hunterw wrote:why doesn't BA use the better quality models used in XTA
a lot of work could be saved doing this, because XTA's comms and maverick (just as examples) are much higher poly and better looking than the BA models, which i believe are just directly ported from OTA.

Posted: 21 Mar 2007, 17:59
by rattle
hunterw wrote:because XTA's comms and maverick (just as examples) are much higher poly and better looking than the BA models
That's your personal opinion. I still think they're horrible models and rather ugly. But that aside, this goes straight into the BA thread (or forum).

Posted: 21 Mar 2007, 23:48
by AF
A lot of the better looking BA models were taken from XTA.....

Posted: 22 Mar 2007, 00:50
by Neddie
Most of the models in both aren't good looking.

Posted: 22 Mar 2007, 03:39
by overkill
whered all of xta's nice units come from anyway

Posted: 22 Mar 2007, 04:21
by Peet
Noize put a blank cd under his pillow and the model fairy came during the night...

Posted: 22 Mar 2007, 05:22
by overkill
cool im gonna try :o

didnt work :cry: :cry: :cry:

Posted: 22 Mar 2007, 13:08
by NightfallGemini
I'm loving all of these models. :D Especially the peewee ones. Gives an interesting idea for an E&E style of Peewee (multiple versions).

Posted: 27 Mar 2007, 22:27
by Cabbage
Argh, would you be able to send me that peewee to use in a video if thats okay with you? In need of a female kbot ^^

In pink! :P

Posted: 14 May 2007, 21:52
by rattle
ImageImage
Rocko remake, ~410 tris and work in progress...

Does anyone know how to force yafray to use your smoothing groups instead of auto smoothing angle? That's annoying as hell... :(

Posted: 14 May 2007, 22:22
by Foxomaniac
Me likey.

Why does it have spikes on it though? O_o.