Page 10 of 27
Posted: 18 Aug 2007, 01:00
by AF
Looking good, now you just need the tooltips playerinfo and the clock removed.
Also, is there a flashy sfx for when the units are spawned? If so can we see it please?
Posted: 18 Aug 2007, 01:07
by Adalore
Look's like your about to Leak on your screenshot, Look'n forward to more progress.
Posted: 18 Aug 2007, 01:19
by smoth
Adalore wrote:Look's like your about to Leak on your screenshot
?
Posted: 18 Aug 2007, 03:52
by SwiftSpear
No more trollifying thread plx. On threat of bannination.
Posted: 18 Aug 2007, 04:21
by BlackLiger
Can we have a varient on the sniper turret? Really long range, line of sight, really slow to refire, can only kill 1 creep at a time. But it's, say, long enough range to hit a creep from half way across the map. That way, it's useful to boost frontline defences from further back without relying on delayed hittime shells and missiles? :)
Posted: 18 Aug 2007, 04:25
by Dragon45
Flamebait on someone else's forum -Moderation
Posted: 18 Aug 2007, 05:29
by Adalore
On what grounds Dragon? On that you won't give it a chance?
Posted: 18 Aug 2007, 06:31
by smoth
BlackLiger wrote:Can we have a varient on the sniper turret? Really long range, line of sight, really slow to refire, can only kill 1 creep at a time. But it's, say, long enough range to hit a creep from half way across the map. That way, it's useful to boost frontline defences from further back without relying on delayed hittime shells and missiles? :)

Posted: 18 Aug 2007, 11:07
by 1v0ry_k1ng
an air cannon would be pro; no damage, just a powerful shot of impulse
Posted: 18 Aug 2007, 11:15
by smoth
no, impulse causes damage on push impact not something I want to fuck with.
Posted: 18 Aug 2007, 11:18
by 1v0ry_k1ng
flying creeps ftw
Posted: 18 Aug 2007, 20:40
by BlackLiger
Damnit smoth, teach me to model! PLEASE!
Also, mmmm. Smoth, if you want someone to do a closed beta that isn't 1 of you guys, I'm willing to do so. I so rarely get the opportunity to play spring anymore thanks to my net connection, so an offline mod like this will rock ^_^
Posted: 18 Aug 2007, 21:50
by Dragon45
*spam*
Posted: 19 Aug 2007, 07:52
by ILMTitan
smoth wrote:no, impulse causes damage on push impact not something I want to fuck with.
Check out the MinCollisionSpeed tag.
Posted: 19 Aug 2007, 08:27
by smoth
it will cause other issues ILM. that was the first I felt like listing.
Posted: 19 Aug 2007, 08:44
by smoth
Posted: 19 Aug 2007, 12:27
by KDR_11k
I hope the warnings about OT and trolling don't refer to the turret suggestions...
Posted: 19 Aug 2007, 13:20
by smoth
I hope not, not matter how silly they may be I will still read them HOWEVER, the thing is now feature locked as far as turrets go. I am not making any more then I already have planned. BTW, ice and heat are getting scrapped, flame and lightning do a good job of burnanate and slow.
Posted: 19 Aug 2007, 13:35
by Saktoth
smoth wrote:
You know, those flamers (and all the inaccurate, direct-fire weapons) would probably perform a lot better if the tower area were level (Or, closer to) with the path itself. Even moreso if the flamers are no-explode.
Posted: 19 Aug 2007, 14:07
by smoth
Ok, I will add no explode sak.