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Re: Starting Menu

Posted: 09 Nov 2009, 23:58
by chaoslord
Better then yours does. Mine seems imperfect, like tagged by a rebel. Yours looks too machine made.

Re: Starting Menu

Posted: 10 Nov 2009, 00:44
by zwzsg
Maybe ugly, but at least mine is not just a MS-Paint job but actually implemented, working, released.

Main menu:
Image

Skirmish Generator:
Image

Mission listing:
Image




The background is just here to hide the game. By commenting a few lines I can get:

Image

Yes, the battle in the background is automatic, doesn't involve any human player. Yes, I can get that to automatically show up when you run a shortcut to "Spring special_menu_startscript.txt". Still need a few tweak to issue a /hideinterface and have the menu still shows up, to have a better background fight, etc..., but basically, it's not just doable but done. Only problem, is that I don't know how to get a working multiplayer button.

Re: Starting Menu

Posted: 10 Nov 2009, 00:48
by smoth
chaoslord wrote:Better then yours does. Mine seems imperfect, like tagged by a rebel. Yours looks too machine made.
do you really want me to rip apart your very noobish work? be a little less confrontational.

Re: Starting Menu

Posted: 10 Nov 2009, 03:03
by MidKnight
@zwzsg: I never really appreciated the awesomeness of the KP menu until now. :o

@Chaoslord: Keep trying! It's a good start, but yo need to learn a bit more about aesthetics if you want to make something truly attractive. Try colors apart from gray and green, patten/scanline effects, and nicer edge designs. Also, what you're showing us now is just an image, perhaps try learning more about Lua so that you can make it a reality!

Most importantly, keep trying! I'm rooting for you! :-)

Re: Starting Menu

Posted: 09 Dec 2009, 01:17
by zwzsg
I ported my single player system, frontend and installer, to Gundam.
Note: This is not a still picture!

Image

Re: Starting Menu

Posted: 09 Dec 2009, 02:19
by MidKnight
Normal Gouf? not Ramba Ral? :cry:

Apart from that, AWESOME! :mrgreen:

Re: Starting Menu

Posted: 09 Dec 2009, 02:56
by zwzsg
MidKnight wrote:Normal Gouf? not Ramba Ral? :cry:
Image
\GRTS-Inst\GRTS_menu.txt wrote: ...
u1=1614 6978 R330 rambagouf;
u2=1680 6968 R30 gelgoogc;
...

Re: Starting Menu

Posted: 09 Dec 2009, 03:17
by MidKnight
AWESOME

Re: Starting Menu

Posted: 09 Dec 2009, 13:26
by Tribulex
MidKnight wrote:AWESOME
needs to be like this:

AWESOME

Re: Starting Menu

Posted: 09 Dec 2009, 18:37
by Gota
A general question:
Can there be a video playing in the background?and music?

Re: Starting Menu

Posted: 09 Dec 2009, 19:01
by zwzsg
There can be music, sure.

There can't be video, but those units can be given orders so that they automatically perform a show for you.

Re: Starting Menu

Posted: 09 Dec 2009, 19:56
by SinbadEV
@smoth, Please program awesome idle animations for a couple of your units so that they look awesomer when they are standing there looking pretty for a menu screen... I'd suggest juggling tanks, hula-hooping with energy rings and playing with giant sci-fi-Yo-Yos... also... GundamRTS needs more MEGAS!!!
Image

Re: Starting Menu

Posted: 09 Dec 2009, 20:01
by Gota
zwzsg wrote:There can be music, sure.

There can't be video, but those units can be given orders so that they automatically perform a show for you.
Yeah,that sounds cool.
I was unsure if that was just a picture or real time rendering.
could you have an entire replay playing at the back than?

Re: Starting Menu

Posted: 09 Dec 2009, 21:05
by smoth
I revised the music widget not long ago yan. It was posted in the lua forum and will be in the next version of gundam along with zwzsg's menu.

Re: Starting Menu

Posted: 09 Dec 2009, 21:11
by zwzsg
Spring replays are not compatible between Spring versions, so the whole replay would have to be re-recorded everytime Spring version upgrades. That's why replays would be a bad idea. That, and replays end. Instead, I use my mission & save Lua thing, which can do a neverending staged battle.

Edit: I added some sort of idle animation, by adding an enemy factory that keep sending trucks for the gelgoog to shoot at. But sound got annoying, so I hacked up the ViewPoint field in the startscript so that it mutes Spring. Fixed various things in the mod gadgets and installer in the process.

Re: Starting Menu

Posted: 10 Dec 2009, 00:00
by Gota
smoth wrote:I revised the music widget not long ago yan. It was posted in the lua forum and will be in the next version of gundam along with zwzsg's menu.
I know.
SA uses the old one but a working version.
I'd probably update to yours if yours could somehow deal with the sudden song shift weirdness(or can it now?).
also Id probably have to rework it into the lolui in SA so the SAlolui could use its music volume slider with your music widget.

Re: Starting Menu

Posted: 11 Dec 2009, 21:39
by zwzsg
Winter-een-mas Edition!

Image

Re: Starting Menu

Posted: 11 Dec 2009, 21:42
by smoth
ha ha ha THAT IS AWESOME!

Re: Starting Menu

Posted: 12 Dec 2009, 04:34
by Tribulex
cool i did some sweet stuff with this code. you can do videos btw he is lying.