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Posted: 16 Aug 2007, 00:36
by zorbawic
:shock:

dreams about a better TD
...


...
becoming true ...




(sorry i just cant stop being in :shock: )

Posted: 16 Aug 2007, 01:18
by bwansy
Wicked! Been away for a few days and see what we've got here! This is going to be the best TD game in human history! Forever!

Posted: 16 Aug 2007, 03:04
by REVENGE
Btw, can we start making maps for this? Would be nice to have a small selection of different ones to play with once the mod's finished.

Posted: 16 Aug 2007, 03:30
by smoth
AF: c'mon dude, give us more credit then overlooking something so simple. I .cheated the unit in.. which you CAN SEE in the shot if you look. Kinda insulted but I'll drop it.

not yet, for a few reasons:
1. you have no idea as to what you will need in the way of turret space
2. I am not setting a standard when we are in alpha as that would restrict the team in what we do.
3. you have no idea how it will play so you are making a map based on assumptions and probably will be upset when it doesn't play as you expect it to.
4. we are in alpha
5. see 4 we have no multiplayer setup yet
6. we have only one path right now etc.
7. see 4
8. arthas is superior

Posted: 16 Aug 2007, 06:33
by GravitySpec
smoth wrote:8. arthas is superior
Arthas = divide by zero...

Posted: 16 Aug 2007, 07:52
by Candleman
DONT START THAT AGAIN

Posted: 16 Aug 2007, 09:09
by REVENGE
I'm so terribly sorry, but reason 8

INVALIDATES YER FSCKING ARGUMENT.

Code: Select all

syntax error

Posted: 16 Aug 2007, 09:12
by smoth
revenge, I cannot stop you from making a map, let alone one for a game who's weapon ranges, footprint sizes and gameplay are unknown to you. All I can tell you is that it is ill advised.

Posted: 16 Aug 2007, 13:05
by REVENGE
smoth wrote:revenge, I cannot stop you from making a map, let alone one for a game who's weapon ranges, footprint sizes and gameplay are unknown to you. All I can tell you is that it is ill advised.
Yeah I know. I'm just saying, Arthas sucks. :P

Posted: 16 Aug 2007, 23:55
by Torrasque
I never really liked defense tower ....but I hope it will be very good so it will make my friend install spring :-)

Posted: 16 Aug 2007, 23:58
by AF
AF: c'mon dude, give us more credit then overlooking something so simple. I .cheated the unit in.. which you CAN SEE in the shot if you look. Kinda insulted but I'll drop it.
Sorry, I reserve that level of attention for when people post desktop screenshots so I can tell them theyre doing it wrong =p

Posted: 17 Aug 2007, 02:53
by BlackLiger
Needs more LUA code to make it play the tetris theme when playing ^_^

(seriously, that would rock. The tetris theme MAKES a TD game, for some reason...)

Posted: 17 Aug 2007, 05:26
by smoth
Image

zomYGOSH level 4/5 machineguns.

Posted: 17 Aug 2007, 06:08
by bwansy
I have a few questions.

1.If you build gun turrets or other direct-firing turrets too far away from the cliff, would they be blocked by the terrain and/or other turrets in front?

2. Would turrets damage other turrets?

3. In TD games the HP of creeps would grow exponentially, though the type of creeps are the same. Is it done by having many units in the mod or by LUA rules?

4. Would there be flying creeps and AA turrets? If so, would they still follow the path or fly straight towards the end?

EDIT: 5. How would the LOS be?

And some ideas for possible features that are rarely or never be seen in other TD games:
1. Creeps that fight back.
2. Blockade that can be destroyed by creeps (not by crushing, but attacking).
3. Play as "creep spawner" in multiplayer game, whom is given a fixed amount of resource after each round.
4. Mines.

Man, this mod has taken over the place of SWS to become the most anticipated mod of mine. Awesome textures and FX, smoth. :wink:

Posted: 17 Aug 2007, 06:25
by smoth
bwansy wrote: 1.If you build gun turrets or other direct-firing turrets too far away from the cliff, would they be blocked by the terrain and/or other turrets in front?
some are some are not. For example rocket turrets are vlaunch, lightening and cannons take up near the entire space.

Others are blocked by the walls if built too far back yes. It is a curse and a blessing as they are now going to better focus against air.
bwansy wrote:2. Would turrets damage other turrets?
not really.
bwansy wrote:3. In TD games the HP of creeps would grow exponentially, though the type of creeps are the same. Is it done by having many units in the mod or by LUA rules?
MANY MANY units, I am still modeling them all.
bwansy wrote:4. Would there be flying creeps and AA turrets? If so, would they still follow the path or fly straight towards the end?
There are flying creeps. they follow the path more or less.

Cannot shoot air:
Flamers
cannons

laser turrets are pinpoint and do a good job of anti air. Machineguns can do ok. There was discussion of a pure aa turret but it seemed like a waste and to Rock/paper/scissors to me
bwansy wrote:EDIT: 5. How would the LOS be?
You can see the whole thing.
bwansy wrote:And some ideas for possible features that are rarely or never be seen in other TD games:
1. Creeps that fight back.
2. Blockade that can be destroyed by creeps (not by crushing, but attacking).
3. Play as "creep spawner" in multiplayer game, whom is given a fixed amount of resource after each round.
4. Mines.
we already have the ability to downgrade turrets :P. Something new I believe. As for the list actually all of that has been discussed but we are worried about the core of the game.


please don't call it a mod, this is a minigame.

Posted: 17 Aug 2007, 15:18
by AF
How about a tower that spawns units? Say crawling bombs?

And do turrets get attacked by the spam?

Posted: 17 Aug 2007, 18:02
by KDR_11k
Minefield turret that builds and maintains a line of mines across the lower area when built at the edge of the medium ground?

Posted: 17 Aug 2007, 18:09
by Pxtl
Perhaps an auto-queueing payload-based turret? That is, a turret that has limited ammo that regenerates at a fixed rate.

edit: I really like the Crawling Bomb idea.

Posted: 17 Aug 2007, 23:00
by smoth
ok, you guys have gone off topic enough now stop.

Posted: 18 Aug 2007, 00:48
by smoth
Image