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Posted: 07 Jun 2007, 09:51
by Acidd_UK
Is there a standalone version of the self and team resource bars widget that works with the current stable release? This is looking really cool, and I'm impatient :)
Posted: 07 Jun 2007, 10:05
by AF
yes, look in the lua section at UF.
Posted: 07 Jun 2007, 18:06
by SinbadEV
MelTraX wrote:As in "I moved the windows" or "I changed the code"?
I put my mouse over it and notived these wacky buttons above the resource bars and clicked on one.
Posted: 07 Jun 2007, 21:00
by MelTraX
Ah, ok.. That's one of many known problems

.. I'm working on it..
Posted: 29 Jun 2007, 19:25
by MelTraX
MelTraX wrote:I won't release anything new for the current Spring version..
Well, I changed my mind.. This would have happened earlier but the HD of my server died several days ago so I had to redo some stuff..
The
Updater should work now and everyone who tried to update the SVN version while my server was down, noticed that it just deleted the old version and couldn't find a new one.. That shouldn't happen again because the updater checks now first if it can find a new version

..
For changes please see the
changelog and play around with IceUI.. Not all changes are listed in the log because of that HD crash and because I switched to SVN some time ago..
I already found out that the minimap aspect ratio isn't working anymore.. I will fix that in a couple of minutes (if my friends don't arrive before that).. If you find other
bugs (as opposed to missing/not yet implemented features), please let me know.. Most of the time the lobby is the fastest way but this thread will work fine aswell..
edit: fixed the minimap.. use the updater

Posted: 30 Jun 2007, 14:02
by BrainDamage
for those who doesn't have windows, that script (urrrghhh goto-style programming) simply downloads a 7-zip package from:
EDIT: addded url tags (but seems to make things oly worse

)
https://meltrax.homeip.net/projects/oth ... latest).7z
and extracts it
linux users can use p7zip to extract it
if i'll get the time (sorry, i do have exams), i'll make a linux version of it
----------------------------------------------------------------------------------------
can you change the share command (click on a player's faction logo) to a combination of key+click?
i don't want to risk to "donate" my comm to my enemy by an accidental click

Posted: 30 Jun 2007, 18:27
by AF
phpbb doesnt accept ( and ) characters in its url regex so next time use [url] tags
Posted: 30 Jun 2007, 19:15
by MelTraX
If you don't make a Linux version, I will

..
The giving of units only works if you have my ShareUnits widget and that widget can't give units to enemies.. And the player info window doesn't even show enemies.. (At least it shouldn't.. I should really play one or two games; not just spec them..)
If more people want to change it to ie Ctrl-Click, tell me.. It's an easy change.. And Brain Damage, if you still want it, just contact me in the lobby and I tell you what line to change.. Some day in the future this should even be configurable ingame..
(and yeah, goto style programming is ugly.. but doing it different in batch files is even more ugly..)
Posted: 30 Jun 2007, 19:52
by Agon
Does Lua not support while or do or for (each) ?
Posted: 30 Jun 2007, 20:58
by MelTraX
Of course it does.. But the updater is just a simple batch file..
edit: The Linux updater is up and running and only one third the size of the Windows updater.. I will make a new release on UF including it but I still want to finish some other stuff..
Posted: 07 Jul 2007, 00:39
by LOrDo
Wow, the latest release of this kicks ass Meltrax. My only complaints that keeps me from using this regularly are that the autoshare bars seem to be disabled and the minimap is far to small. Other then that its great.
Posted: 07 Jul 2007, 11:25
by MelTraX
Cool.. Thanks for the feedback.. Because the minmap width is fixed and the height changes to match the aspect ratio, it's something around 20px high with my resolution on SpeedMetal.. I don't really care about SpeedMetal but it's also quite bad on DeltaSiege Dry and all other maps that are wider than tall..
You can ofc make it bigger but I agree that the default size has to be increased..
The autoshare bars should come soon.. I will make a major change in the structure of IceUI in the coming days which will decrease the number of tables, increase performance slightly and which will make adding those indicators for autoshare easy..
Btw: The setting of the autoshare level should work just fine.. It's just that the current level isn't displayed..
Posted: 07 Jul 2007, 16:47
by MelTraX
I just made another release.. The only reason is that it now has a working (at least I hope so) Linux updater though I also made a lot of other changes..
But because only few people use the updater I think I will make some more releases.. The updater should still be the prefered method because it's more up-to-date..

Posted: 07 Jul 2007, 18:26
by Quanto042
Wow, meltrax you are doing an awesome job. The devs should include your IceUI Scripts in the next version, they are simply wonderful and really bring a whole new depth to the game. Thanx to IceXuic for coming up with the idea in the first place, but still.
Posted: 07 Jul 2007, 22:23
by LOrDo
For some reason I remember seeing a custom buildmenu in this, was that in the SVN version only release or am I imagining things?
Posted: 07 Jul 2007, 22:48
by 1v0ry_k1ng
is this optimised?
Posted: 08 Jul 2007, 11:56
by MelTraX
LOrDo: The custom buildmenu is only in the SVN version atm.. It was just a test to see if I can replace it and it is a real pain in the ass if you're actually playing so I disabled it for the "normal" release..
1v0ry_k1ng: If you're asking whether or not the current version is faster, I have to disappoint you.. The next Spring version will bring some improvement but IceUI will decrease the framerate. Even the default GUI takes some time to draw and IceUI is far more complex. There's still much room for improvement though and AlfaSub and I already came up with some ideas that will help a bit..
Posted: 08 Jul 2007, 16:19
by rattle
Are you going to make it compatible to the current build too? Eventually, you have to anyway.
Posted: 08 Jul 2007, 16:59
by BrainDamage
rattle wrote:Are you going to make it compatible to the current build too? Eventually, you have to anyway.
have you tried that link, 5 posts above yours?
Posted: 08 Jul 2007, 19:16
by MelTraX
There are two versions on UF.. One for the current release and one for the latest SVN builds of Spring..
The version for the SVN build is a bit broken atm though if you update it..