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Posted: 03 Dec 2005, 00:09
by Guessmyname
Zoombie wrote:I just had a great idea.

Each 'turn' has the following steps in it.

Host pauses
Each player plans out his movements with the shift key
Once each is done host unpauses for 60 seconds
60 seconds pass, and no one can do ANYTHING in that period
Host pauses, cycle begins again

Howz that for a turn based game, eh?
Two words: Combat Mission!

(Not that thats a bad thing)

Posted: 03 Dec 2005, 13:53
by mongus
Each player plans out his movements with the shift key
hahah...

Getting rid of that part is a hole conceptual jump.

Guess what, its already in Spring. 8) (CBAI)

the problem is i cant use that build ai bc of the lag.
when that happens, all my orders die before getting built. :(

Posted: 05 Dec 2005, 23:21
by NOiZE
i was browsing over some sites and found this :

http://ubercrack.tauniverse.com/images/Anni9.gif

My one reason why i don't like XTA

Posted: 05 Dec 2005, 23:45
by FizWizz
NOiZE wrote:i was browsing over some sites and found this :

http://ubercrack.tauniverse.com/images/Anni9.gif

My one reason why i don't like XTA
hehe, the Ubercrack Shack has some good stuff...