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Posted: 14 Aug 2007, 15:44
by smoth
KDR_11k wrote:Looks more like a photoshop layer effect than an actual inverted shell.
We have been over this before.. I did it because I liked the LOOK of it, it isn't cell shaded, I am really tired and don't have the energy to explain it.
I like the outlines, nothing I have done for this in any of the screenshot has that look, it looks good ingame and the cells shaded look is not my bag!
Posted: 14 Aug 2007, 23:46
by REVENGE
Is this going to go deep with different types of effect towers and different strategies, or are we doing straight damage based TD?
Posted: 15 Aug 2007, 00:03
by AF
my bathroom mirror was made with cell shading, its so realistic
Posted: 15 Aug 2007, 00:15
by Neddie
AF wrote:my bathroom mirror was made with cell shading, its so realistic
I wondered why you thought you looked like Link from Wind Waker.
Posted: 15 Aug 2007, 02:06
by SwiftSpear
REVENGE wrote:Is this going to go deep with different types of effect towers and different strategies, or are we doing straight damage based TD?
Smoth wants the former from what I understand... I don't think it's been discussed at length by the team though.
Posted: 15 Aug 2007, 03:13
by smoth
well, let's see here, spring has 2 things weapons can do, kill or paralyze.
I am doing THAT first and getting all of that done. Then when it is, I am going to add 2 guns.
heatray, iceray
using hitby weapon,
iceray will reduce(temporarily) the units' speed.
heat ray will cause the unit have have some self explosions for a short time.
moving on.
Posted: 15 Aug 2007, 03:24
by Snipawolf
Sounds nice

Posted: 15 Aug 2007, 05:41
by Muzic
This looks really well done for an Alpha so far. It looks really awesome. I'll be looking forward to playing it. The effects look pretty awesome aswell same with the turrets and everything else. I cant wait ^_^!
Posted: 15 Aug 2007, 06:12
by Candleman
From the video, it looked like the turrets were making short work of the creeps, and the creeps look insanely smaller/more numerous than what I'm used to. Is that going to be how it is, or is that corrected?
Posted: 15 Aug 2007, 07:25
by REVENGE
smoth wrote:well, let's see here, spring has 2 things weapons can do, kill or paralyze.
I am doing THAT first and getting all of that done. Then when it is, I am going to add 2 guns.
heatray, iceray
using hitby weapon,
iceray will reduce(temporarily) the units' speed.
heat ray will cause the unit have have some self explosions for a short time.
moving on.
Awesome, that's exactly what I wanted to hear!
Posted: 15 Aug 2007, 07:30
by smoth
Lol, those smalller and smaller creeps... lol that was just a unit from gundam.
which I spawned in the 100s
that video is old, I MIGHT do a new one tonight or tomorrow depending on progress
Posted: 15 Aug 2007, 07:45
by Candleman
Yeah, I was gonna say it looked like you were just doing .give armflash 100 over and over.
Posted: 15 Aug 2007, 08:29
by smoth

cannon turrets are DOEN!
Posted: 15 Aug 2007, 13:15
by SwiftSpear
Did some very primitive alpha testing.
Very very very cool!
Very very very half done

but still very cool.
Posted: 15 Aug 2007, 21:00
by klapmongool
:)
Posted: 15 Aug 2007, 21:13
by smoth
Gnome did some level 4/5 lightening towers for us.
Posted: 15 Aug 2007, 22:42
by Adalore
Ker-ZAAAAAP!!! Looking forward to the first beta testable version.
Posted: 15 Aug 2007, 23:44
by Candleman
How many levels does each tower have?
Posted: 16 Aug 2007, 00:21
by AF
You have a problem. How do you prevent people spamming cheap towers in a wall stemming the tide of spam units.
Posted: 16 Aug 2007, 00:25
by Maelstrom
You cant build on the creep path. Smoth must have .cheated that tower on the path in that shot, cause usually you cant build on it for exactly that reason. Theres two ways you can stop some one from building on the path. Either make the path slightly under water, which smoth has done on this map, or make the path slightly bumpy, and give the towers a really small max slope.