Page 7 of 14
Posted: 13 Mar 2007, 12:48
by rattle

710 tris... the other one is down to 1190.
Smoth wrote:I am not too fond of the current feet/shin intersection.
Ditto... made some changes there, a piece of leg now serves as intersection.
Posted: 13 Mar 2007, 17:59
by Neddie
And now we can have yet another MK.
Here is the background... while yes, the pilots are clones, overtime the technology was refined to allow younger clone pilots and slightly different support systems. While it would be unwise to retrofit old models, they remain useful and in terms of combat ability, functionally the same.
Posted: 13 Mar 2007, 23:23
by rattle

First time Yafray didn't spit out garbage.... wooo. It's UV mapped. Texture tomorrow.
Posted: 14 Mar 2007, 07:46
by KDR_11k
The inset around the barrel strikes me as unnecessary, there are very few insets that can't just be painted on the texture and look at least just as good.
Posted: 14 Mar 2007, 11:22
by rattle
The inset is rather deep.
Posted: 14 Mar 2007, 13:37
by KDR_11k
But the player won't be able to tell in most situations, never mind that light wouldn't go very deep into it.
Posted: 14 Mar 2007, 19:44
by rattle

Half done...
Posted: 14 Mar 2007, 20:15
by KDR_11k
Oy, he's made from that cardboard they use to make packaging for eggs!
Posted: 14 Mar 2007, 20:20
by rattle
Recycleable peewee :P
Posted: 14 Mar 2007, 20:31
by smoth
KDR_11k wrote:Oy, he's made from that cardboard they use to make packaging for eggs!
I loled.
Posted: 14 Mar 2007, 20:32
by Machiosabre
it looks nice but it doesn't really look like a peewee, I think it'd look better if you lose the window and give it more of a colour scheme like the old TA render.
Posted: 14 Mar 2007, 20:54
by rattle
I'd rather see some more volounteers, I can't do good textures, there's always one thing wrong with them in the end...
Posted: 14 Mar 2007, 21:00
by Zpock
Can't you just use the upspring Peweee texture?
Posted: 14 Mar 2007, 21:05
by rattle
No. You can't reuse textures unless you change the UV map to work with that texture. And quite frankly I'd rather do it myself even if it's crappy. Of course I could assign it but that is all.
Posted: 14 Mar 2007, 21:12
by LathanStanley
rattle wrote:I'd rather see some more volounteers, I can't do good textures, there's always one thing wrong with them in the end...
Cough, umm... upload whatcha have to fileplanet or somewhere and PM me a link, I'll take a whack at it when I get home from work... might take a lil while, might take an hour, I dunno... depends what the girl at home wants..
edit: by the way, the UP map has some very minor issues I see...
I think I can correct them though without too much hassle...
and yeah, what size is your texturemap? 512x512? for a unit, that might be too big.. way too big..
Posted: 14 Mar 2007, 21:43
by Cabbage
I think it'd look better if you lose the window and give it more of a colour scheme like the old TA render.
QFT
Posted: 14 Mar 2007, 22:00
by Neddie
The window is the best part of the texture.
Posted: 14 Mar 2007, 22:09
by rattle
LathanStanley wrote:and yeah, what size is your texturemap? 512x512? for a unit, that might be too big.. way too big..
Yeah 512x512, because I'm lazy and want to do the other peewee as well which shares half the UV map.
Posted: 14 Mar 2007, 22:49
by Cabbage
There shouldnt be a window, regardless of the quality of the texture as a whole..
Posted: 14 Mar 2007, 23:20
by rattle
Now there is one. There shouldn't be pistol-like guns either. Also this peewee can't turn it's torso anymore or there are ugly clipping errors (legs + backpack). The one on the render would suffer from the same issue.

Moar pictures. I don't really like the color scheme on the high poly render, though it can be easily changed to match them.
LathanStanley wrote:edit: by the way, the UP map has some very minor issues I see...
What issues? I'm pretty sure the UV map is okay... except that there's about 10% wasted space because of map sharing and me being lazy issue. :P