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Posted: 30 Jan 2007, 20:44
by Zenka
ah the script works. (I guess I didn't put it in the mod file correctly).
However the commander's right arm doesn't work properly. it doesn't turn to the front (only to the back) when it's walking or using it.

Posted: 30 Jan 2007, 21:34
by smoth
the lower shins need to be flared out more.

Posted: 30 Jan 2007, 21:36
by Machiosabre
I think his backpack should be yellow, for old times sake :-)

Posted: 30 Jan 2007, 21:51
by rattle
The team color isn't good either. You should have it drawn on solid black texture instead (or keep black outlines) while using a solid color for team color (112/144 gray are both good IMO). I'd add some random black blobs onto it as well to make it look worn out a bit... it's paint after all. The texture could need some more detail as well (scratches along the borders, actually).

Posted: 31 Jan 2007, 10:19
by Zenka
rattle wrote:The team color isn't good either. You should have it drawn on solid black texture instead (or keep black outlines) while using a solid color for team color (112/144 gray are both good IMO). I'd add some random black blobs onto it as well to make it look worn out a bit... it's paint after all. The texture could need some more detail as well (scratches along the borders, actually).
The scratches needs to be quite big if you want them to show up decently in spring, since the texture file can't be really big.
However you can try 512*512 for such an imporant unit as the commander. But I wish we could go for 1024*1024 >:)

Posted: 31 Jan 2007, 10:44
by jackalope
Skirt needs to be much, much larger and prominent.

Posted: 31 Jan 2007, 18:01
by smoth
1024X1024 would be a waste on something so small.

Posted: 31 Jan 2007, 18:57
by 1v0ry_k1ng
awesome. has it got script/animation?

Posted: 31 Jan 2007, 22:54
by Noruas
This model needs a few corrections, for example, when he starts, his arms should be pointing forward, because spring thinks the arms down are the way to shoot foward since arms down is the way to go, if you dont understand just ask somone else with better explanation.

Posted: 07 Feb 2007, 02:58
by MR.D
Any luck getting final working version on this?
I'm really anxious to see it working in game.

(we need a Heart Emoticon ffs!)

Posted: 10 Feb 2007, 04:57
by Noruas
Ill make the model work, but i need you to change the hitsphere, and then i can promise it being in xta atleast.

Posted: 10 Feb 2007, 21:08
by smartie
Use Zenka's modified texture files and the model and script files from my post and it should work fine.

Posted: 11 Feb 2007, 01:52
by 1v0ry_k1ng
please get this working, xta needs a core commander who dosnt look like a dwarf wearing a dress asap

Posted: 12 Feb 2007, 11:49
by Zenka
smartie was right. his script works perfect. I used the wrong model, which had incorrect object names.

Image

I've packed the compleat working model.
http://lassie.student.utwente.nl/vliet/ccr.rar

Posted: 12 Feb 2007, 12:53
by MR.D
OMg after all this time, finally ^^

Thank you all that helped me get this model completed, and working for game use.

** me hugs everyone **
:P :P :P :P :P

Posted: 12 Feb 2007, 13:08
by smoth
zenka, could you add some of the custom flares to him?

Posted: 12 Feb 2007, 13:12
by jackalope
skirt needs to be flared out more

What type of flair

Posted: 12 Feb 2007, 16:21
by Noruas
What type of flair and how big?

Posted: 13 Feb 2007, 01:11
by MR.D
He probably means pull the bottom vertices of the skirt backwards a bit and down to match with the Knee joints like it was when I first released pictures of this model.

Image

Ppl comlpained before about it being to long, so I shortened the back of the skirt.

I would asume that this is what he wants.

Image

Posted: 13 Feb 2007, 08:01
by Zenka
smoth wrote:zenka, could you add some of the custom flares to him?
I never bothered to figure out how to work with the custom effects. I might look things up however. I'm not very much affraid of complicated stuff. (I'm just short on time ;)).