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				Re: Akilon Wastelands
				Posted: 29 Jul 2015, 05:51
				by Forboding Angel
				
			 
			
					
				Re: Akilon Wastelands
				Posted: 30 Jul 2015, 07:33
				by PicassoCT
				
			 
			
					
				Re: Akilon Wastelands
				Posted: 02 Aug 2015, 10:17
				by PicassoCT
				Made a pull-request to you forb...
https://github.com/PicassoCT/unfinished-features
dds converted lots of the textures to avoid flippin uvws
If you add the zip files i can convert the rest too..
Else to lazy 

 
			
					
				Re: Akilon Wastelands
				Posted: 25 Sep 2015, 19:53
				by Anarchid
				Bump.
I was selecting maps for ZK tourney tomorrow, and i decided to try whether Akilon was acceptable.
Rocks are indestructible and unreclaimable, so it is not.
			 
			
					
				Re: Akilon Wastelands
				Posted: 25 Sep 2015, 21:48
				by Forboding Angel
				Anarchid, the rocks can handle 2000 damage. Make sure that you are on the latest version (double check with springfiles).
			 
			
					
				Re: Akilon Wastelands
				Posted: 25 Sep 2015, 22:48
				by Anarchid
				They're not attackable with avoidfeature weapons, and ZK is full of those.
Making them reclaimable would be a valid circumvention, but i guess that would in turn break Evo.
			 
			
					
				Re: Akilon Wastelands
				Posted: 25 Sep 2015, 23:03
				by hokomoko
				Make them Gaia units
			 
			
					
				Re: Akilon Wastelands
				Posted: 25 Sep 2015, 23:42
				by Anarchid
				Gaia units would work, yes.
			 
			
					
				Re: Akilon Wastelands
				Posted: 11 Oct 2015, 02:08
				by Forboding Angel
				Anarchid wrote:Gaia units would work, yes.
You said you were going to make them with custom animations and stuff months ago.
 
			
					
				Re: Akilon Wastelands
				Posted: 12 Oct 2015, 19:15
				by PicassoCT
				to lazy to copy :)
wouldpraise the philosophy, but wouldnt be in the spirit of it
			 
			
					
				Re: Akilon Wastelands
				Posted: 06 Nov 2017, 22:52
				by PicassoCT
				Necrobump- anyone in need of features?