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Re: Balanced Annihilation V6.95
Posted: 13 Jul 2009, 11:31
by Jazcash
Wombat wrote:ofc jaz i cant beat U any other way ^^ ofc ofc
fact is u started to bitch about it after this one game.
anyway combombing wont be disabled and u should finish this topic. there is some anti combomb mode, all what is changed is trans cant pick up com... someone is using it ? NO , and thats the best proof that combombing will be present in BA FOREVAH !
No, I've always bitched about it, just not on the forum before.
That anti combomb mode is stupid, nobody wants a gimmicky system where there can't pick up a com at all with trans. Read my posts.
Combombing is just too easy and anybody can pull it off. For something so easy to do, it shouldn't do some much damage. And 2.5K M pretty much turns the tables anyway. If you have anything left to suck it with....
Re: Balanced Annihilation V6.95
Posted: 13 Jul 2009, 14:48
by Pxtl
For the peli, imho the immunity to subs is the problem - look at it, it doesn't look like a hover, it looks like a boat. So it's surprising when you find that all your boats except the Frigate suck at fighting it.
Re: Balanced Annihilation V6.95
Posted: 13 Jul 2009, 14:57
by Jazcash
Imo, anything that travels on water should be vulnerable to subs.
Also, the Brawler and Gimp's struggle at killing sea labs. Why?
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 10:10
by Wombat
or torp bombers missing for example sea planes lab :/
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 17:56
by 1v0ry_k1ng
can make hitspheres into cubes now, might be useful for making shipyards etc have deeper hit detection beneath them so torp bombers can hit
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 18:18
by el_matarife
I wonder if that happens with all buildings that can float or submerge.
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 19:47
by Jazcash
Tbh, I think generally, naval stuff in BA sux and needs a major rework.
The transporters suck and can't path, unload or load properly, as well as looking damn ugly when they do.
Some units have trouble hitting water units even when they're firing point blank at them.
It's always very clustered cause you have sea cons assisting labs and boats struggling to get out of the lab because of it.
It's annoying enough to have the ground underneath the water, still the actual part of the map. This means it's sometimes hard to see where exactly you are building you units, not to mention it makes drawing on the water difficult.
Some units can't be hit by subs, when they should be realistically and fairly. For example, subs can shoot any boat, by hitting the underside of the boats with torps. However, they can't shoot hovers, or any other unit that can also travel on land... This is a pain and gets on my tits.
When not in action, most boats have a tendency to tilt them self 45 degrees to the direction they should be facing. Just, eww.
T1 Naval cons take fucking ages to get their stick out.
Please, fix teh sea.
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 19:51
by ChaosMonkey
id like more tech 1 boats to make also
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 20:13
by hunterw
dont make subs shoot hovers. hovers are niche as fuck anyway, they need invulnerability to subs in order to not be completely shit.
that being said, sea does suck. look at all popular team maps - none have any appreciable water. water is balanced good for sands of war and thats about it.
a land battle on big flat land is fun as hell whereas a sea battle on big flat sea is not. thats wat u gotta have for it to be fun. id start by making the boats more microable...faster turning, and perhaps a lil bit smaller footprint. as it is they path like shit, turn like shit, and basically suck to micro and are not fun.
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 20:21
by ChaosMonkey
u never made the point theres theres only really 3 kinds of boats to battle with which is one reason why they are not fun
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 20:55
by Jazcash
hunterw wrote:making the boats more microable...faster turning, and perhaps a lil bit smaller footprint. as it is they path like shit, turn like shit, and basically suck to micro and are not fun.
This.
Re: Balanced Annihilation V6.95
Posted: 14 Jul 2009, 22:05
by Pxtl
Those changes are probably too big to expect in BA - by and large, BA players seem happy with the L1 sea balance - build scouts to find out what you can expect, then spam destroyers (if fighting boats) or corvettes (if fighting hovers). Avoid naval defenses except for a chokepoint. Spam conboats for all construction purposes.
At L2, build a monstrous mix of cruisers and both flavours of submarine, with the occasional support unit (battleship, carrier, anti-air, consub). Once again, no defenses.
Re: Balanced Annihilation V6.95
Posted: 15 Jul 2009, 00:35
by YokoZar
The best sea maps are those that have some sort of choke point and allow you to build real defenses, especially with land at the beginning. The Rock v2 is excellent because you can have an ally put land based LLTs and jellyfish to kill scout boats; sands of war allows a similar sort of defense.
Once you get past early t1, the sea game gets much more lively - hovers, cruisers, battleships, pelicans, gimps, subs, real torpedo launchers -- these are fun units to battle with, but it's incredibly rare to have t2 ship to ship.
I think all that's needed is just a bit more static defense for early sea players. It may even be as simple as adding a foating LLT
Re: Balanced Annihilation V6.95
Posted: 15 Jul 2009, 01:14
by Jazcash
T2 Sea is basically just who can spam the most subs...
Re: Balanced Annihilation V6.95
Posted: 15 Jul 2009, 03:54
by CCBlackmilk
JAZCASH wrote:T2 Sea is basically just who can spam the most subs...
And wtf is with people complaining about Epochs having no anti-sub stuff... Why don't they bring subs with them!?
But, everything else, I agree, just more static defense (not even that much, just maybe a plasma cannon thing or so) for Sea and better turn rates for constructors, and, perfect.
Increasing turnspeeds of certain vehicles wouldnt hurt either.
Re: Balanced Annihilation V6.95
Posted: 15 Jul 2009, 10:47
by Jazcash
Not to mention the fact it takes 3 torp bombers to kill a com and they launch their torps so early it's pretty much impossible to stop them with AA unless the map is like more than 50% water anyway...
Re: Balanced Annihilation V6.95
Posted: 15 Jul 2009, 11:06
by Wombat
i always thought sea is op D:
cons are opening long, yes, but they got epic range.
sub spam is best way to win sea, tho in t1 destroyers pwn subs, in t2 there are sub killers. also in 99% of cases doods stack subs together so its not that hard to kill them.
If u let enemy make like 20 t2 subs, it means u suxx at sea and it was porcfest... in rest of cases, lets say, executioner spam is much better.
btw. why more def?! more static def = more porc and so far sea is getting very porcy after 1 torp launcher at front, which is terrible pain in the ass
Re: Balanced Annihilation V6.95
Posted: 16 Jul 2009, 02:57
by Jazcash
Re: Balanced Annihilation V6.95
Posted: 16 Jul 2009, 05:13
by YokoZar
Wombat wrote:i always thought sea is op D:
cons are opening long, yes, but they got epic range.
sub spam is best way to win sea, tho in t1 destroyers pwn subs, in t2 there are sub killers. also in 99% of cases doods stack subs together so its not that hard to kill them.
If u let enemy make like 20 t2 subs, it means u suxx at sea and it was porcfest... in rest of cases, lets say, executioner spam is much better.
btw. why more def?! more static def = more porc and so far sea is getting very porcy after 1 torp launcher at front, which is terrible pain in the ass
If your opinion of sea is that it's very porcy you're playing "sea" maps that are full of chokepoints (or are just a glorified narrow river like Rock v2)
Re: Balanced Annihilation V6.95
Posted: 16 Jul 2009, 08:33
by flop
YokoZar wrote:Once you get past early t1, the sea game gets much more lively - hovers, cruisers, battleships, pelicans, gimps, subs, real torpedo launchers -- these are fun units to battle with, but it's incredibly rare to have t2 ship to ship.
REAL TORPEDO LAUNCHERS?! :0