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Posted: 12 Jul 2006, 12:53
by Machiosabre
what kind of crap game was that where someone builds 50 liches?
I was gonna say more....but come on.
Posted: 12 Jul 2006, 13:08
by albon
How actually exactly works the targetting facility?
More detailed answer than "it increases accuracy of BB" pls.
And what units are concerned by it?
Posted: 12 Jul 2006, 13:10
by Ishach
50 Liches @ 4299M each = 214,950 metal
Thats around the cost of 5 Krogoths. I'd be worried if it didnt destroy you.
EDIT: And if this is speedmetal you are talking about then there is nothing wrong with that, AA wasnt balanced around having infinite resources and you just have to deal with it.
Posted: 12 Jul 2006, 13:12
by Acidd_UK
albon wrote:How actually exactly works the targetting facility?
More detailed answer than "it increases accuracy of BB" pls.
And what units are concerned by it?
AFAIK, it increases the accuracy of all your units/structures when firing at radar dots. It does nothing to accuracy vs targets that you have line of sight to.
Posted: 12 Jul 2006, 13:20
by Cabbage
AFAIK, it increases the accuracy of all your units/structures when firing at radar dots. It does nothing to accuracy vs targets that you have line of sight to.
Yes :p
Andthat comment on liches - The fact that someone is able to mass that many liches in a game makes me assume you were splaying speedmetal, or another similar map, or you spent hours porcing up on a lower metal one - thats fine if thats how you want to play a game, but AA is not balanced around those sorts of conditions. Thats something that shouldn't change.
Posted: 12 Jul 2006, 13:24
by albon
Acidd_UK wrote:albon wrote:How actually exactly works the targetting facility?
More detailed answer than "it increases accuracy of BB" pls.
And what units are concerned by it?
AFAIK, it increases the accuracy of all your units/structures when firing at radar dots. It does nothing to accuracy vs targets that you have line of sight to.
Thx, but what about manual fire (A key) or ghosted blips (radar+scout), the facility increases the accuracy in these cases?
Posted: 12 Jul 2006, 13:27
by Machiosabre
no improvement on forced fire, and to spring a blip and a blip plus a ghosted building are the same thing.
Posted: 12 Jul 2006, 15:32
by Erom
Ishach wrote:50 Liches @ 4299M each = 214,950 metal
Thats around the cost of 5 Krogoths. I'd be worried if it didnt destroy you.
I just wanted to make sure this got emphasized. Someone figure out how many nuke silos it is. I bet it's enough to turn their entire base into a radioactive puddle.
Posted: 12 Jul 2006, 15:41
by Min3mat
Liches suck balls ffs. @.@
Posted: 12 Jul 2006, 17:26
by MR.D
In OTA all the Targeting Facility did was to allow weapons to fire at the radar blips.
Without it, no guns would fire automatically at radar targets unless forced or if you had the T-FACILITY.
I don't understand why you guys can bitch about the Targeting facility's function and value, its awesome for defences and offense alike.
If weapons like the bertha gained accuracy upon its construction it would make them so freaking overpowered its not even funny.
Think about this, if bertha's gained in accuracy you would be able to snipe a commander in 2-3 hits from across the map, thats not fair nor is it a balenced idea.
Atrillery is for area effect and to bust up large groups, its soposed to be innacurate to a degree to counter just how powerfull it really is.
Using the targeting facility does actually make weapons more accurate, they fire according to the radar blip location.
Once you have the Facility up and working, that offset/wander on the radar blips is nearly zeroed and shows the exact location of a unit, thus
shrinking the cone of fire and making any shots fired more accurate.
If I can afford to do it, I will build that Facility as often as I can just to improve all shots of my units vs radar blips before they come into True LOS.
When you have an annilator firing at a wandering Radar blip, each shot missed could be 1-5 units that make it closer during every firing cycle.
The targeting facility reduces the chances for lost shots on direct fire weapons so much that nearly every shot fired is a hit.
You guys need to use these things before you bitch about it.
***Imagination is not fact, get the facts straight before you complain.***
Posted: 12 Jul 2006, 17:40
by Mr.Frumious
Umm, the Bertha is still innacurate. The targeting facility doesn't eliminate innaccuracy, it just eliminates the radar penalty afaik. So really, Bertha + TF in OTA is the same as Bertha + TF in Spring - the difference is when you don't have the targetter.
BTW, anybody know the best way to take out crawling bombs? It seems that the only things that do well against those are beamlasers, and only BLODs can hit them before they get into detonation range. Everything else just misses.
Posted: 12 Jul 2006, 18:06
by NOiZE
MR.D wrote:***Imagination is not fact, get the facts straight before you complain.***
QFT
And this whole thread is a lot of imangination tbh!
Posted: 12 Jul 2006, 18:20
by Cabbage
BTW, anybody know the best way to take out crawling bombs? It seems that the only things that do well against those are beamlasers, and only BLODs can hit them before they get into detonation range. Everything else just misses.
LLT's, they eat crawling bombs up
Posted: 12 Jul 2006, 18:37
by Egarwaen
Cabbage wrote:LLT's, they eat crawling bombs up
Don't HLLTs and Beamers work pretty well too?
Though advanced crawling bombs are scary. Jam the area, cloak 'em, and then make things go boom.
Posted: 12 Jul 2006, 18:45
by Cabbage
aye, skuttles are a diffrent story, i find the best way to deal with them is to close my eyes really tight, like this - >_< - and run around with my arms waving around in the air
For some reason there always seems to be a big smoking crater where my factory stood only a few minutes before....

Posted: 12 Jul 2006, 19:16
by Egarwaen
More seriously, minefields seem like they'd be a rather effective counter to Skuttles. You don't even need particularly powerful mines, or particularly many. Just enough to force it to decloak so your defences can get off a shot.
Posted: 12 Jul 2006, 21:21
by Sgt Doom
Egarwaen wrote:More seriously, minefields seem like they'd be a rather effective counter to Skuttles. You don't even need particularly powerful mines, or particularly many. Just enough to force it to decloak so your defences can get off a shot.
Are there nuke mines in AA or is that a different mod? Because a few of them would eat armies.
Posted: 12 Jul 2006, 21:24
by Egarwaen
Sgt Doom wrote:Are there nuke mines in AA or is that a different mod? Because a few of them would eat armies.
They've been removed, IIRC, but were never really viable. 500 metal and 20000 energy + 50 energy/tick cloaking.
Posted: 12 Jul 2006, 21:50
by Sgt Doom
Egarwaen wrote:Sgt Doom wrote:Are there nuke mines in AA or is that a different mod? Because a few of them would eat armies.
They've been removed, IIRC, but were never really viable. 500 metal and 20000 energy + 50 energy/tick cloaking.
Heh, with a price like that i'd have gone for a nuke silo instead.
Posted: 12 Jul 2006, 23:18
by MR.D
Mr.Frumious wrote:
BTW, anybody know the best way to take out crawling bombs? It seems that the only things that do well against those are beamlasers, and only BLODs can hit them before they get into detonation range. Everything else just misses.
Crawling bombs detonate on any unit within its detection ring, now being a unit that explodes on anything that gets close to its attack ring, use this to your own advantage.
#1. best way to take out a known crawling bomb = baby units (flea, ak, peewee) just run those light fast units into the bomb itself as an intercept, this cheapest solution I've found so far.
#2. As far as a defensive unit to stop unseen or unexpected crawling bombs, very few weapons do a great job.
I've had good luck with HLLT-core's dual light laser, beamers work great, the armed dragon's teeth work good too, and then you have annihilators and DoomsDayMachines that will always be the best static units to deal with them.
Mine fields can also be quite valuable vs crawling bombs, but that takes planning and is typically a rarely used counter for it.
If you're talking about the cloaked Core crawling bombs, then your best defence is not to have local jammers.
Jammers also jam any unit regardless of being friendly/enemy if they're within the radius of your jammer, then they will become completely invisible and your own jammers become your worst enemy.
And then the best one of all, a targeting facility to shoot at the cloaked bombs, once you've built the T-Facility, you will never need to fear a cloaked crawling bomb again as long as you're smart with your jamming placements.