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Posted: 24 May 2006, 21:56
by Egarwaen
smoth wrote:Jet core booster(heavy air dominance)
It has BEAMRIFLES!
According to MAHQ, the regular Core Booster has a pair of Mega Beam Cannons...
And if you really wanted to add a whole bunch of the Zeon Mobile Armors, you could always add the G-Armor...

Posted: 24 May 2006, 23:15
by smoth
Egarwaen wrote:smoth wrote:Jet core booster(heavy air dominance)
It has BEAMRIFLES!
According to MAHQ, the regular Core Booster has a pair of Mega Beam Cannons...
And if you really wanted to add a whole bunch of the Zeon Mobile Armors, you could always add the G-Armor...

Beam cannon, mega particle cannon, beam rifle are all the same thing. Just different implementations as far as ammunition.
Posted: 25 May 2006, 08:29
by smoth
Posted: 25 May 2006, 16:41
by Zoombie
Neat. Oh by the way I always wanted to ask...
what...the heck is that little half circle thing that always rotates around your commander?
Posted: 25 May 2006, 18:12
by Egarwaen
Zoombie wrote:Neat. Oh by the way I always wanted to ask...
what...the heck is that little half circle thing that always rotates around your commander?
It just indicates that it's your commander instead of one of your other construction units.
Posted: 25 May 2006, 21:54
by smoth
Thanks egarwaen, that is the reason it is there. :)
Posted: 26 May 2006, 00:41
by Zoombie
So if i get this right...the commander we have now is just a stand in for the commander modle that is comming later. Like the White base, mabey?
Posted: 26 May 2006, 00:43
by smoth
Yeah, the commander is a stand in. I am going to try whitebase. See how that works, if that doesn't I will likely make a command building.
Posted: 26 May 2006, 00:52
by Zoombie
But...me like mobile commander. You could always make something up...like a Mobile Command Suit!
Or a Command Suit Mobiel! Suit Mobile Command?
Posted: 26 May 2006, 01:00
by Egarwaen
Hm... Commanders... Zeong and Psycho Gundam?
Ow! Put down the sticks! I was only kidding!
Posted: 26 May 2006, 01:19
by smoth
Because this game features COMM end, I want the commander to be large and cumbersome. It should only exist to get you started, give you some resources, a few powerful guns and be a big target.
Posted: 26 May 2006, 01:35
by Zoombie
Sounds good.
Posted: 26 May 2006, 12:16
by maestro
Hi everytime I play Sprang Gundim I got AI error message either NTAI or empty AI
What im missing ?
Posted: 26 May 2006, 13:31
by AF
turn off AI exception handling in spring settings first of all
Posted: 01 Jun 2006, 04:10
by smoth
:)
Posted: 01 Jun 2006, 05:05
by j5mello
i spy with my little eye... somethings that are new :)
Posted: 01 Jun 2006, 05:24
by Egarwaen
Oooh, pretty!

Posted: 01 Jun 2006, 05:57
by Zoombie
White Base! WHITE BASE! RUN!
Posted: 03 Jun 2006, 01:04
by smoth
Well, while the internet was down I finally redid the sniperII and sniper aim animations. I am pretty busy with a personal project and the summer semester is starting soon. So, my current goal is to finish the GAW and get a new release to you all. After that release I will take a break work on my personal project and school. I will likely play some spring and possibly even occasionaly work on gundam but at the moment I have to take a temporary break.
Anyway, I gotta go finish my firewall shit for this new connection. I'll be around.
Posted: 04 Jun 2006, 23:39
by Fanger
The aircraft need to be rebalanced me thinks.. The dodai bomber for zeon has 4000 hp yet the same cosst/buildtime as the federation jetcore bomber which has 400 hp.. also the dodai transport also has 4000 hp, and the big federation transport has 10000 hp... this seems sort of odd considering every other air unit has about 400 hp or less... I think maybe the fed transport having decent hp is ok but the other ships.. at least the bomber needs a massive nerf to hp as it is far and above superior to Federation bombers... and also impossible to kill in large enough groups..