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Re: How do you think the spring project will look in 2012?
Posted: 11 Jan 2009, 21:25
by Hoi
kid
s? You need to hurry then

Re: How do you think the spring project will look in 2012?
Posted: 11 Jan 2009, 23:13
by imbaczek
maybe he knows something you don't ;p
Re: How do you think the spring project will look in 2012?
Posted: 12 Jan 2009, 02:12
by TradeMark
Dragon45 wrote:i'll be married with a wife and kids :\
isnt it illegal to marry your kids?
Re: How do you think the spring project will look in 2012?
Posted: 15 Jan 2009, 10:24
by Soul
I think that my demands of making spring work better with biological units, thus making a retro starcraft mod in the spring engine "possible", will finaly give some result.
Re: How do you think the spring project will look in 2012?
Posted: 15 Jan 2009, 11:13
by Pressure Line
If you know what you are doing (ie if you are Nemo or zwzsg **) organic unit scripting is completely possible. Given the code that Argh released earlier in the week SC style buildtrees are possible.
so stfu and get modeling
[edit] ** hell, even if you are a mid-level coder you could do it.
Re: How do you think the spring project will look in 2012?
Posted: 15 Jan 2009, 11:32
by Soul
Chill
I didn't mean to make someone upset, i simply said that i wanted a starcraft mod that looked good by 2012
And iirc there was some problems with the movement and animations of biological units, atleast to make it look good.
(I'm not sure exactly what it was but it was some scipting or something, i think it was braindamage that said it would be alot of work to "fix")
So if Arghs coding have made all previous problems with biological units vanish, then I see no problem.
And i supose i "could" make som models for zergs etc, although i am not very keen on making a complete mod myself.
Atleast not at this time.
This was simply somthing of a dream or hope i had, which would have been realy neat if it would come true.