Page 6 of 16
Posted: 06 Dec 2007, 01:51
by Saktoth
Pxtl wrote:I can't help but notice one thing: Spring has this hugely complicated, impressive explosion generator for special effects... and CA devs say "screw it, we'll roll our own in Lua". Am I getting this straight?
Funny how things seem to work out that way so often now.
LUPS is mostly designed to do things the spring engine cant- santa hats, wobbly fusion effects etc.
Posted: 06 Dec 2007, 04:12
by el_matarife
NOiZE wrote:
Whoops... fixed next vsn which will be 5.91
I know it is Dutch bizarro racist Christmas time, but you should probably put down the Heineken when you're testing because alcohol and quality assurance don't mix well.

Posted: 06 Dec 2007, 07:08
by MR.D
Well at least now Zipper almost = Flashtank.
Still cheaper and more effective just to build a lvl-1 factory and spam flashtanks.
Btw, there seems to be an offset on the Core fusion glow thingy.. it just looks wierd not being centered in the dome.
Posted: 06 Dec 2007, 11:44
by Sleksa
MR.D wrote:Well at least now Zipper almost = Flashtank.
Still cheaper and more effective just to build a lvl-1 factory and spam flashtanks.
Flash cant climb the hills zippers can.
its a situational unit, and the situations where it is needed are very rare, but it doesnt mean its useless.
Posted: 06 Dec 2007, 14:31
by Saktoth
Sleksa wrote:MR.D wrote:Well at least now Zipper almost = Flashtank.
Still cheaper and more effective just to build a lvl-1 factory and spam flashtanks.
Flash cant climb the hills zippers can.
its a situational unit, and the situations where it is needed are very rare, but it doesnt mean its useless.
Peewees can though.
Posted: 06 Dec 2007, 14:49
by DZHIBRISH
if you want a nice zipper take it from tia..and if your there just take the whole balance..
Posted: 06 Dec 2007, 15:00
by Otherside
DZHIBRISH wrote:if you want a nice zipper take it from tia..and if your there just take the whole balance..
if TiA was so great why did u have to make a spinoff of it :p. Cant be that great after all can it
ontopic zippers r still worthless :D
Posted: 06 Dec 2007, 15:40
by kiki
It is exactly this attitude that makes zippers so nice. No one expects them.
Posted: 06 Dec 2007, 15:53
by DZHIBRISH
lol.i made a mod based on tia balance cause i understood that tia has a superioir balance and i didnt let tired's attitude effect my judgment..i only cared about balance not the modder..and his balance was and still is superior to basd random patching...
Posted: 06 Dec 2007, 16:06
by Sleksa
DZHIBRISH wrote:lol.i made a mod based on tia balance cause i understood that tia has a superioir balance and i didnt let tired's attitude effect my judgment..i only cared about balance not the modder..and his balance was and still is superior to basd random patching...
dont talk bullshit about noize and advertise your own carbon copies in this thread.
besides you i see no other people who say your mod is any better than ba, so either you are wrong or a lot of people are wrong, and im pretty fucking sure which one it is.
Posted: 06 Dec 2007, 16:40
by DZHIBRISH
i only spoke of my mod cause otherside mentioned it...
well i dont see many mods being played does it mean ba is better than them all?no..just like windows is not the best operating system but most people still use it...
Posted: 06 Dec 2007, 16:55
by Sleksa
DZHIBRISH wrote:i only spoke of my mod cause otherside mentioned it...
well i dont see many mods being played does it mean ba is better than them all?no..just like windows is not the best operating system but most people still use it...
only this time your new cool operating system is based on windows, and you are the only one hailing it as the best thing since sliced bread
Posted: 06 Dec 2007, 17:11
by Wisse
Arm kbots still suck. T1 and T2. That flap animation on hammer is so annoying, it's not even worth microing them couse they just close it back and start sucking again.
Posted: 06 Dec 2007, 17:36
by Klopper
Wisse wrote:That flap animation on hammer is so annoying...
True...also, Fatboy still needs 4-5 direct hits to kill a stumpy and 2 for an LLT...yeah i know it has big aoe and ofc it doesn't need gollie stats blah blah but i mean come on...an LLT? Even Banisher (which is a multi-purpose support unit with mediocre damage) can take down an LLT with one hit (and from more far away and with better accuracy due to tracking too).
Posted: 06 Dec 2007, 17:37
by Sleksa
Wisse wrote:Arm kbots still suck. T1 and T2. That flap animation on hammer is so annoying, it's not even worth microing them couse they just close it back and start sucking again.
i just heard some breaking news; arm bots are imba.
Posted: 06 Dec 2007, 17:37
by YokoZar
Metal generators are still too annoying to use. Even spacing them four times isn't enough to prevent them from chaining - that's more than metal makers need.
I recommend reducing the explosion a bit, or upping the hit points.
It also feels like their cloaking ability is near worthless since it costs 60 energy. Put it at 20 or so and it might get used.
Posted: 06 Dec 2007, 17:41
by Wisse
Arm vs arm ye. But hammer vs thud = phail. It could be just my mistake for not using rocos in that case. Couse you can't stop thuds with anything else.
MM are perfect. They give you free M ffs.
Arm T2 bots still suck hard. I hate you all Core fanboys. All you have to make is 1 sumo 1 goli or 1 krow to win -.-
Posted: 06 Dec 2007, 17:55
by Klopper
Sleksa wrote:Wisse wrote:Arm kbots still suck. T1 and T2. That flap animation on hammer is so annoying, it's not even worth microing them couse they just close it back and start sucking again.
i just heard some breaking news; arm bots are imba.
OMG LOOK HOW THEY PWN PEEWEES ARE OP! NERF ALOT PLZ!!1
Posted: 06 Dec 2007, 17:58
by NOiZE
Arm got warriors, they are pretty good.
Posted: 06 Dec 2007, 17:58
by DZHIBRISH
there are alote of stuf fthat can clock but are not cloackng effieciantly enough and cost too much to sustain...
plus the dragon teeth..if noize didnt reduce their cost they are still very costly.. and basiclly useles..ah..all hail ba.