Very New To This (Anyone wanna share some advice?)

Very New To This (Anyone wanna share some advice?)

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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siborg
Posts: 10
Joined: 06 Mar 2006, 06:37

Very New To This (Anyone wanna share some advice?)

Post by siborg »

I have been a fan of the original TA for ages. Only recently I learnt of a huge modding comunity that is around, so I started downloading and installing (not to great success) every mod I could find. The only reason I stumbled across TA Spring is because I was looking for the SWTA mod and found it on their site.

When I first loaded TA Spring, I could not believe my eyes. This is by far the coolest thing I have seen done with a classic game by far.

I have played the random enemies script a few times and tried (unsuccessfully) an online game. I just have a few queries:

Is there a way I can play a game where the AI will build a base and attack?
How do I get the custom mods I have downloaded to work (single player)? (I have the mod switcher and it doesn't seem to help much)
Does anyone else have any useful advice with me about this program? The reason I ask is that it took me ages to figure out how to drive a unit.

Does anyone else have the problem with air units locking on to pieces of terrain? When this happens, I find that I can't steer with the mouse... is there a better way to do this?

p.s. Congrats to the creators and anyone who has put work into TA Spring. You have done what I never thought was possible; improve on a classic.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

First of all... welcome to the comunity... people here tend to be mean to n00bs so I would suggest you figure some basics out...

This: http://taspring.clan-sy.com/wiki/Main_Page
is as close as you'll get to documentation for the project

This Article: http://taspring.clan-sy.com/wiki/Using_Spring
is as close as you'll get to a manual specifically

Don't bother with the "mod switcher"... it's depricated...
Im not sure if it still works but SpringSP is a mod switcher/ai chooser... AF usually includes it in his AI distrubutions... http://www.darkstars.co.uk/index.php?na ... ic&p=17#17

If you are wondering where to get a file: http://www.fileuniverse.com is the place to look

finally, maps go in the maps folder, mods go in the mods folder, and if you take the script.txt file in you install directory and change the line about which mod to use you can test mods by dragging and dropping the modified script file onto the spring executable...

Finally... figure out how to make TASClient work... because the AI's are all still a little flakey... and it pretty much automates the whole process...

meanwhile... have fun and learn to not get pissed at the trolls and flamers...
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

You can steer a plane manually using the arrow keys. Helps to use them for real maneuvering while mouse is for fine tuning and aiming...

Hey, want a good time? Get AA 1.44, type ".cheat", ".give valkrie"
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

the aiming off camera bug is in the bug tracker http://taspring.clan-sy.com/mantis/view.php?id=105 and does not appear to have yet been resolved
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

quit pimping G/E/M Caydr :P
If you want to fight AIs, they aren't very challenging yet, but you can download AAI .55 or the latest NTAI. NTAI also comes bundled with SpringSP, like SinbadEV said, the only real way to play Spring single-player.
By the way, driving units is totally unimportant, they work better when left to themselves, but if you want to learn other things about Spring, the best thing you can do is just read the forums. Occasionally something will come up that even surprises people who have been playing for a while (like SinbadEV's recent wiki addition, http://taspring.clan-sy.com/wiki/Using_ ... _Buildings)
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Post by jellyman »

Play multiplayer, probaby one vs one. Then watch every replay when you lose and try to understand what your opponent did to beat you.
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siborg
Posts: 10
Joined: 06 Mar 2006, 06:37

Post by siborg »

Caydr wrote:You can steer a plane manually using the arrow keys. Helps to use them for real maneuvering while mouse is for fine tuning and aiming...

Hey, want a good time? Get AA 1.44, type ".cheat", ".give valkrie"
i have AA 1.44 (that's absolute annihilation right? NOT axis and allies) but I can't get it to work. I'll try that ntai thing. I presume it's under AI's in fileuniverse?
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siborg
Posts: 10
Joined: 06 Mar 2006, 06:37

Post by siborg »

Caydr wrote:You can steer a plane manually using the arrow keys. Helps to use them for real maneuvering while mouse is for fine tuning and aiming...

Hey, want a good time? Get AA 1.44, type ".cheat", ".give valkrie"
yeah, i figured that out last night. I'm starting to get used to it. I know it's unimportant... but it's sooooo cool.
What does the .give valkrie cheat do in AA (besides give you a valkrie) that's so special?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

siborg wrote:
Caydr wrote:You can steer a plane manually using the arrow keys. Helps to use them for real maneuvering while mouse is for fine tuning and aiming...

Hey, want a good time? Get AA 1.44, type ".cheat", ".give valkrie"
i have AA 1.44 (that's absolute annihilation right? NOT axis and allies) but I can't get it to work. I'll try that ntai thing. I presume it's under AI's in fileuniverse?
Indeed.... of course WE (AATA) had the acronym first but... :P
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siborg
Posts: 10
Joined: 06 Mar 2006, 06:37

Post by siborg »

FLOZi wrote:
siborg wrote:
Caydr wrote:You can steer a plane manually using the arrow keys. Helps to use them for real maneuvering while mouse is for fine tuning and aiming...

Hey, want a good time? Get AA 1.44, type ".cheat", ".give valkrie"
i have AA 1.44 (that's absolute annihilation right? NOT axis and allies) but I can't get it to work. I'll try that ntai thing. I presume it's under AI's in fileuniverse?
Indeed.... of course WE (AATA) had the acronym first but... :P
I tried AATA(axies & allies) for the normal TA under TA-M and it didnt work, it crashed in the loading menu just before the skirmish started.

Oh yeah, I downloaded NTAI with the SpringSP on it. THAT solves all (except for the online play) problems. I'm gonna have a fiddle with my comp tonight (if I get time) to try and get it going. But with SpringSP, it lets me choose the mod, so all I have to do then is to put the mod file in te mod directory. THIS IS SO GREAT!!!!!! Now I wanna start making mods/units myself. I should probably start with the original, though
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