Spring 101.0 Released

Spring 101.0 Released

Discuss Spring news, such as fresh releases and press coverage, here.
hokomoko
Spring Developer
Posts: 581
Joined: 02 Jun 2014, 00:46

Spring 101.0 Released

Post by hokomoko » 28 Feb 2016, 23:34

Hello springers, your favourite engine is here, and it's better than ever!

Spring 101.0 brings us numerous features, fixes and performance improvements introduced in over 1200 commits since 100.0.

Most of the new features are described in this video created by gajop (thanks!).
Image


We can also describe changes in words:

Lua Feature & Map shaders
It is now possible to set custom shaders for features and map drawing from lua.

Line of Sight refactor
Line of sight calculation performance was greatly improved allowing it to be smoothly updated every simulation frame.

Transports refactor
The hard-coded transport behaviour was tweaked to allow the attachment of any unit to any other unit from lua.

Internal pr-downloader support
An essential step towards in-game lobby, it already allows rapid tags to be used in game dependencies and in start scripts.

Thanks to everyone who helped testing, reporting and fixing !

The changelog contains more details .

Please test Spring 101.0 as it will be set as default version on lobby server in a week or so (exact time TBD) if no blocking bugs are found.


Most users won't need a download link, as lobbies can download them automatically. For completeness:

Download Links Note: Please report bugs to our bug-tracker. Thanks!
Attachments
vid.jpg
(34.22 KiB) Downloaded 5 times
Last edited by hokomoko on 29 Feb 2016, 00:13, edited 1 time in total.
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Spring 101.0 Released

Post by PicassoCT » 29 Feb 2016, 00:03

Good release so far, did not break anything in my game.
0 x

User avatar
FabriceFABS
Posts: 345
Joined: 28 Jul 2010, 16:20

Re: Spring 101.0 Released

Post by FabriceFABS » 29 Feb 2016, 01:05

Thanks to all DEV team :-)

And all others staff... :lol:
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14588
Joined: 17 Nov 2005, 02:43

Re: Spring 101.0 Released

Post by Forboding Angel » 29 Feb 2016, 05:06

Why am I all wet? :shock:
0 x

User avatar
eronoobos
Posts: 73
Joined: 27 Mar 2015, 20:25

Re: Spring 101.0 Released

Post by eronoobos » 29 Feb 2016, 08:17

8) :-) :o :mrgreen:
0 x

User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Spring 101.0 Released

Post by Karl » 29 Feb 2016, 09:38

Impressive... Very nice.
! nuke support for "special" Spring{Radius,Height} pieces in assimp models
nuke support? Do these special pieces have plutonium enrichment now?
0 x

User avatar
Beherith
Moderator
Posts: 4934
Joined: 26 Oct 2007, 16:21

Re: Spring 101.0 Released

Post by Beherith » 29 Feb 2016, 13:29

Excellent work by everyone! Could you please post the code that implemented the custom features shaders, if it the author wishes it to be available?
0 x

gajop
Moderator
Posts: 3023
Joined: 05 Aug 2009, 20:42

Re: Spring 101.0 Released

Post by gajop » 29 Feb 2016, 14:05

Beherith wrote:Could you please post the code that implemented the custom features shaders, if it the author wishes it to be available?
The author wishes it to be available and he has posted it here: viewtopic.php?f=14&t=34456#p576043 . He might also merge some of the BAR changes unless the BAR devs do it first (best to send PRs to _his_ repository instead of upstream as it'll get merged faster).
0 x

User avatar
Beherith
Moderator
Posts: 4934
Joined: 26 Oct 2007, 16:21

Re: Spring 101.0 Released

Post by Beherith » 29 Feb 2016, 14:28

Thanks gajop, I missed your post in the other thread.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6107
Joined: 29 Apr 2005, 01:14

Re: Spring 101.0 Released

Post by FLOZi » 29 Feb 2016, 19:10

Great work from the dev team and stunning work from gajop with the video, we need more like this! :mrgreen:
0 x

User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 101.0 Released

Post by jamerlan » 29 Feb 2016, 20:44

Awesome!!!
0 x

User avatar
Jools
XTA Developer
Posts: 2804
Joined: 23 Feb 2009, 16:29

Re: Spring 101.0 Released

Post by Jools » 29 Feb 2016, 21:10

Thanks everyone for the hard work :)
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10224
Joined: 24 Jan 2006, 21:12

Re: Spring 101.0 Released

Post by PicassoCT » 01 Mar 2016, 20:32

easy consumables like videos or pictures make stuff go viral.

Anyway... why cant i load my .sdd $version with 101.0 - are moddevs deprecated now?
0 x

User avatar
The Yak
Posts: 344
Joined: 20 May 2012, 05:36

Re: Spring 101.0 Released

Post by The Yak » 02 Mar 2016, 00:56

I have the same problem as PicassoCT
0 x

gajop
Moderator
Posts: 3023
Joined: 05 Aug 2009, 20:42

Re: Spring 101.0 Released

Post by gajop » 02 Mar 2016, 01:20

Anyway... why cant i load my .sdd $version with 101.0 - are moddevs deprecated now?
Mantis it. I can load sdds fine.
0 x

User avatar
Silentwings
Moderator
Posts: 3586
Joined: 25 Oct 2008, 00:23

Re: Spring 101.0 Released

Post by Silentwings » 02 Mar 2016, 02:09

I am also able to load sdds as before.

At a guess, maybe you've auto-dl'ed and ended with up an install in some lobby-created subdir that isn't looking for content in all the folders that your 'main' install was.
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14588
Joined: 17 Nov 2005, 02:43

Re: Spring 101.0 Released

Post by Forboding Angel » 02 Mar 2016, 09:09

Game sdd is working fine for me. Haven't checked maps though.
0 x

Google_Frog
Moderator
Posts: 2435
Joined: 12 Oct 2007, 09:24

Re: Spring 101.0 Released

Post by Google_Frog » 02 Mar 2016, 15:16

The new LOS is the best.

Does anyone else see any SFX.FIRE? I can't see any.
0 x

Parzival
Jauria RTS Developer
Posts: 14
Joined: 30 Jan 2016, 19:08

Re: Spring 101.0 Released

Post by Parzival » 03 Mar 2016, 04:37

Cheers, now I can finally implement trains in ZK with new transport behavior.
0 x

User avatar
qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Spring 101.0 Released

Post by qray » 03 Mar 2016, 16:24

Thanks for the great work. Works without problems here :-)

P.S.:
Forboding Angel wrote:Game sdd is working fine for me. Haven't checked maps though.
map sdd works fine for me
0 x

Post Reply

Return to “News”

cron