S:1944 AI

S:1944 AI

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solebianco
Posts: 9
Joined: 08 Mar 2012, 21:33

S:1944 AI

Post by solebianco »

Hi all.

I play s:1944 1.7 with 98.0 engine (Springlobby or ZKlobby). The AI for this game (CRAIG) do not work (do nothing).

What's the problem?

Thank a lot.

Solebianco
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: S:1944 AI

Post by FLOZi »

Problem is very old version of S44 with latest engine.

Try downloading the most recent s44 through your lobby (further instructions once you inform us which lobby you are using), or by joining one of the multiplayer S44 rooms (you don't have to play, this will just tell your lobby to download the latest version)
solebianco
Posts: 9
Joined: 08 Mar 2012, 21:33

Re: S:1944 AI

Post by solebianco »

Thanks for answer.

I play with Springlobby (0.218) and Zero-K Lobby (1.3.2.62) but result is the same.

1944 v 1.7 (Operation Neptune) is not the last stable version? I play 1944 maps.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: S:1944 AI

Post by FLOZi »

Problem is not the maps, it is that lua API changed in the many engine versions since 1.7 was released.

In SpringLobby:

Tools->Download Archives

type in:

game:s44:test

Press OK. :-)
solebianco
Posts: 9
Joined: 08 Mar 2012, 21:33

Re: S:1944 AI

Post by solebianco »

Thank's a lot!

Now AI works. It builds many units. Well done.

But it don't attaks or conquests "metal" points.

It's all right?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: S:1944 AI

Post by FLOZi »

Turns out there is a bug with latest version too. I will look into it but It may have to be at the weekend. :(
solebianco
Posts: 9
Joined: 08 Mar 2012, 21:33

Re: S:1944 AI

Post by solebianco »

Wow! Very good work! Thank's a lot! :-)
raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: S:1944 AI

Post by raaar »

I tried to play against CRAIG yesterday and it gave lots of lua errors and appeared idle.
infolog_s44_ai_bug.txt
lua errors when playing s44 vs CRAIG AI
(1.77 MiB) Downloaded 12 times
It wasn't idle though, I alt-tabbed and when i came back it had a massive army and was pushing out.
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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: S:1944 AI

Post by code_man »

There was a recent change in flag behaviour that broke that particular version, think this might have been the problem, but it is fixed now so try newest version.

I tried craig myself this weekend and didnt have any problems.
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