Absolute Annihilation: Spring[old] - Page 52

Absolute Annihilation: Spring[old]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

IMSabbel wrote:
Chocapic wrote:it has been like that for ages, its one of the things i remember ppl whining about that xta didnt have mech carrier planes..
get your memory checked.
People whined A LOT that krogoths WERE air transportable.
Thats the reason this was disabled, as late as 0.60b or so i think.
i was talking after the disabling...

is there any chance bb's damage/accuracy can be reduced ?
somehow long wars are allways fairly solvable with bb's..
i hate to loose as ive lost tons of times by bb's only.
like i only build bbs and ill win(i dont need an army, ahaha).
i allways have the feeling that who has more bb's wins, and im specially talking about team games while everyone is happy and the first team that builds the bb starts to kick ass imediatly..
Last edited by Chocapic on 08 Feb 2006, 23:39, edited 1 time in total.
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Try bombers against BBs, Chocapic. Not only will they kill a BB fairly easily, BBs blow up BIG. I have seen lines of five BBs go up at once because one of them died.
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Oh come on... does it really matter? how many of us actually ever build a krog? heh
Id much rather build the equivalent in peewees... much more useful than those dumb lumbering bullet magnets :lol:
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol?
concentrated firepower is sometimes needed to destroy heavy defenses
that and units that can take a pounding
:)
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

OMG really mat? I had no idea.. wow thanks for sharing that pearl of wisdom... I'll be sure to err, discard it completley....
You have used a krog in aa right? ahem.
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forbidin
Posts: 64
Joined: 19 Jan 2006, 17:55

Post by forbidin »

Min3mat wrote:
that was quite much because they could fire over each other while here in spring they cant
that being my point...
for those who i missed i meant that sammies/MT stopped everything in OTA so why make AA the same...
Thats not entirely true. After a point, mt's and sam/slashers usefullness came to an abrupt end. Mass mav swarms and morties and tanks were used later to own sams. Too much wrek and sams are worthless. Then you need stuff that can shoot over the wrek.

Other than that, mass hawks usually were end game as well.
chiss
Posts: 9
Joined: 24 Nov 2005, 12:21

Moho Exploiters

Post by chiss »

When someone builds Moho Exploiters I cry.
If theyre alone you can rush them with Aks or flash, but what about when there are multiple Moho Exps together?
Is there any unit that can eat them for breakfast? Whats the fastest way to kill them? Usually air is not an option.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

arty?
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Cyberwal
Posts: 149
Joined: 31 Jan 2006, 14:42

Post by Cyberwal »

I'm guessing tremors eat them for breakfast and ask for seconds :P
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

today i found out that normal mohomines produce more metal then moho exploiters.. is that intended?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Moho exploiters have a gun. Normal moho's dont. The gun takes up space that could be used for extracting equipment. Therefore, it does not extract as much.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

exploiters also gain like 5 times their normal armor when they are popped out with the guns showing. When they are closed, the have about 500 more health than a normal moho. BTW try using lugers.

Lugers eat exploiters quickly.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

oh also, exploiters stop producing metal when they pop up.

And caydr, me and deci have found quite a few balance issues lately... We would rather talk to you about them in person though.
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Just post them... then we can all chip in and argue about them which is fun... you guys aren't arm bashing in secret are you? hehe
I have a distinct feeling that this may have something to do with brawlers maybe? ;)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Has nothing to do with brawlers steve. Why would I give 2 craps about brawlers? I don't even build flak anymore. Lv 1 fighters work quite well if you have enough of them.

It has to do with facets of the game that are rarely ever played, and they are never played for a reason.

If you want the full scoop ask deci on TS steve, but keep it out of this thread. This is not something that should be discussed because very few ppl have taken the time to gather all the info that me and (especially)deci have, therefore, I would rather not have to deal with the opinions of ppl who don't know what they are talking about (no offense guys, but the suggestions will never go anywhere if that happened). Besides, it's for the good of all players. Has nothing to do with arm vs core.
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BigSteve
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Post by BigSteve »

You dont build flak? yay my job just got 5 times easier hehe
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

oh... congrats on Vans tour FA btw :)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

lol, I do build some flak steve, depends on whether I feel like spending 4 freakers doing it or not, whether I'm lazy :D

BTW not Vans Tour... Warped Tour :D It kicks off in my home town and we have 5 dates on it. However, I have yet to see/sign a contract so we will see if it pans out or not.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Right, well, I'll be on TS sometime today probably.
Last edited by Caydr on 10 Feb 2006, 22:04, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

the evolva team released some evolva models for UH

so some of them might apply for AA aswell

so caydr take a look:

http://www.planetannihilation.com/taan/ ... 6/news.htm
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