BA Chicken Defense V3.15 (BA8.15)

BA Chicken Defense V3.15 (BA8.15)

Classic game design, maintained to please you...

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TheFatController
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BA Chicken Defense V3.15 (BA8.15)

Post by TheFatController » 04 Sep 2013, 00:36

Image

You can download it here:
http://springfiles.com/spring/games/ba- ... defense-15
You must also have BA 8.15 for this mutator to work!

Old thread: http://springrts.com/phpbb/viewtopic.php?f=44&t=15579
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TheFatController
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Re: BA Chicken Defense V3.00 (BA7.81)

Post by TheFatController » 12 Sep 2013, 00:15

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Changelog 3.00 (BA781)

- Added 2 new waves:
-- Wave 4 = Low level all terrain chickens
-- Wave 10 = Final swarmer wave after lobbers
- Waves are now approx every 10% of queen anger
- Air wave now spawns almost no ground units

- New chickens:
-- Patriarch: Rare - Fires a low damage red blob that directs nearby chickens to attack its target
-- Fang: Flying spiker chicken "gunship"
-- Weevil: Low level all terrain swarmer
-- Swarmer Assault: Slightly tougher chicken swarmer than normal
-- Apex Swarmer: Highest level chicken swarmer

- Fixed a bunch of bugs including Spikers not firing their correct weapon
- Green Spikers are now a lot faster but do a bit less damage
- Lots of various tweaks to waves and behaviour

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Changelog 3.01 (BA781)

- Fixed roost spawning meteor effect
- Improved some chicken move defs
- Stuck chickens now attempt to jump free or are removed
- Burrows with lots of stuck chickens or chickens that never reach a target now get removed and replaced
- Made "Easy" and "Very Easy" modes easier
- Weevil Range increased a bit
- Patriarch control blob bypasses shields
- Doubled autoheal on chicken healers
- Fang health increased, dps decreased a bit
- Lots of minor tweaks and speed ups, bug fixes and possible new bugs!
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TheFatController
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Re: BA Chicken Defense V3.02 (BA7.81)

Post by TheFatController » 13 Sep 2013, 00:56

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Changelog 3.02 (BA781)
- Fixed a bug new to 3.01 that stopped chickens spawning mid game!!
oops..!
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TheFatController
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Re: BA Chicken Defense V3.03 (BA7.81)

Post by TheFatController » 19 Sep 2013, 01:02

Changelog 3.03 (BA781)
- Initial Startbox setting now slowly expands the chicken start box after first spawn (still avoids players)
- The first type of Chicken Swarmers now have a chance to drop eggs, eggs can be reclaimed for 25 metal and 250 energy, they only drop under 500 grace period and more commonly as you approach the default 300 grace.
- Chicken bonus experience is now awarded as a random value up to max on spawn
- Several chicken HP raises (to go with the xp bonus 'nerf')
- Added Crow, a Chicken Fighter
- Chicken queen now spawns at a good burrow instead of just 'not near players'
- Chicken queen no longer spams all her hatchlings at once on spawn
- Colonizer meteor can now be shot down by anti-nukes
- Upped default engine unit limit setting to 1000 (doesn't affect chicken limit)
- Improved Progenitor spawning reliability a little
- Patriarch blob more accurate, prefers further away enemies
- Hopefully fixed issue where not all chicken units got killed when queen died
- Now two possible types of Alpha Cockatrice, one prefers near aircraft and one distant
- Improved Alpha Cockatrice AA weapon
- Retweaked most chicken buildtimes
- Chicken Wavers (Healers) build distance increased
- Chicken Tubes (Turrets) can now repair
- Chicken Patriarch can now repair
- Chicken Burrows now act like air repair pads
- Spikers water weapon no longer blocked by shield
- Turrets now spawn a bit earlier and only get damaged when their burrow dies instead of dieing
- Increased Dodo mass
- Spiker mass & weapon damage increased
- Fang weapon damage increased
- Normal, Hard & Very Hard Chicken Queen health increased (she gets less bonus experience now)
- Bombardier deaths do a little less damage to dodos
- Added a few new magic chicken resists:
-- Bombardier now takes less damage from some flame weapons (eg Dragons Maw)
-- All terrain chicks now takes less damage from lighting weapons (eg Dragons Claw)
-- Patriarch takes less damage from Viper/Pitbull
-- Apex Swarmer takes less damage from Doomsday/Anni main gun
Might need a few post patches for balance but in general I hope it'll be a bit harder so Very Hard isn't as auto-win for good players :)
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TheFatController
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Re: BA Chicken Defense V3.03 (BA7.81)

Post by TheFatController » 23 Sep 2013, 21:24

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Changelog 3.04 (BA783)
- BA Version updated to 7.83
- Added Epic difficulty lots of chickens spawn but with 2 minutes between waves, Chicken Queen on Epic also spawns with 4 Very Easy queens
- Added some missing BA modoptions
- Small dodo autoheal buffs
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TheFatController
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Re: BA Chicken Defense V3.05 (BA7.83)

Post by TheFatController » 25 Sep 2013, 22:59

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Changelog 3.05 (BA783)
- Fixed the Very Hard chicken name
- Refactored an unsafe call which could cause rarely Spring to crash
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Silentwings
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Re: BA Chicken Defense V3.06 (BA7.84)

Post by Silentwings » 14 Nov 2013, 00:33

changelog wrote: 3.05 -> 3.06
- Updates for Spring 95.0
- Updated BA dependency to BA 7.84
- Camera shake is default off
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Silentwings
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Re: BA Chicken Defense V3.07 (BA7.91)

Post by Silentwings » 18 Jan 2014, 19:21

changelog wrote: 3.06 -> 3.07
Updates for BA 7.91 and Spring 96.0
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Silentwings
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Re: BA Chicken Defense V3.09 (BA7.98)

Post by Silentwings » 27 Apr 2014, 22:48

changelog wrote: 3.07 -> 3.09
- Fixed panel transparency
- Updated to BA 7.98
- Updated modoptions
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flatmush
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Re: BA Chicken Defense V3.09 (BA7.98)

Post by flatmush » 26 Jun 2014, 21:08

Not sure if you're aware of this but it seems that Balanced Annihilation 7.98 is not available on Spring Files while Chicken Defense 3.09 is. So the only current way of playing is to download the previous version and use an older version of BA.
Last edited by flatmush on 27 Jun 2014, 20:45, edited 1 time in total.
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Silentwings
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Re: BA Chicken Defense V3.09 (BA7.98)

Post by Silentwings » 27 Jun 2014, 00:07

Thanks for pointing that out - will update it shortly.
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Silentwings
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Re: BA Chicken Defense V3.09 (BA7.98)

Post by Silentwings » 02 Jul 2014, 23:16

3.09 -> 3.10
Updated to BA V8.00
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Silentwings
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Re: BA Chicken Defense V3.10 (BA8.00)

Post by Silentwings » 16 Oct 2014, 18:25

3.10 -> 3.12
Updated to BA V8.04 and Spring 98.0
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x3kcl
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Re: BA Chicken Defense V3.12 (BA8.04)

Post by x3kcl » 24 Oct 2014, 10:39

I wonder where can I get BA 8.04? Since springfiles only seems to have 8.00 and 8.06, when using 8.06 I get an error that I need 8.04.

Thanks for your help already.
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Silentwings
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Re: BA Chicken Defense V3.13 (BA8.06)

Post by Silentwings » 24 Oct 2014, 11:09

3.12 -> 3.13
Updated to BA V8.06
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x3kcl
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Re: BA Chicken Defense V3.13 (BA8.06)

Post by x3kcl » 24 Oct 2014, 12:00

great, thanks for the updated version
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albator
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Re: BA Chicken Defense V3.13 (BA8.06)

Post by albator » 30 Oct 2014, 23:39

http://replays.springrts.com/replay/c9a ... ac2d0be21/

When winning it does not stop and does not declare the game as won. The queen life stays at 1% even it is dead.
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Silentwings
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Re: BA Chicken Defense V3.15 (BA8.14)

Post by Silentwings » 21 Mar 2015, 22:41

3.13 -> 3.15
Updated to BA V8.15
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FabriceFABS
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Re: BA Chicken Defense V3.14 (BA8.14)

Post by FabriceFABS » 22 Mar 2015, 15:15

Thx !
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