mapdefs_post.lua

mapdefs_post.lua

Requests for features in the spring code.

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Forboding Angel
Evolution RTS Developer
Posts: 14601
Joined: 17 Nov 2005, 02:43

mapdefs_post.lua

Post by Forboding Angel » 21 Jan 2013, 14:02

So that we can change map parameters on the fly at load.
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Jools
XTA Developer
Posts: 2804
Joined: 23 Feb 2009, 16:29

Re: mapdefs_post.lua

Post by Jools » 21 Jan 2013, 14:12

Nominated for Spring 2013 post with greatest information density award. :!:
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Forboding Angel
Evolution RTS Developer
Posts: 14601
Joined: 17 Nov 2005, 02:43

Re: mapdefs_post.lua

Post by Forboding Angel » 21 Jan 2013, 15:15

If mapname = dsd
water table damage parameter set to 9001
end

:-)
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: mapdefs_post.lua

Post by jK » 21 Jan 2013, 18:38

... there are snow, night, dawn mapoptions ... think about it
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raaar
Metal Factions Developer
Posts: 817
Joined: 20 Feb 2010, 12:17

Re: mapdefs_post.lua

Post by raaar » 29 Jan 2018, 05:36

extractorRadius

grrrrr....
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