Industrial Revolution v1 - By KaiserJ

Industrial Revolution v1 - By KaiserJ

All map release threads should be posted here

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Beherith
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Industrial Revolution v1 - By KaiserJ

Post by Beherith »

An amazing map by KaiserJ. For up to 18 players. Size is 20x14.

Special thanks to:
smoth
SirArtturi
FrostRegen
Forboding Angel
Car Repairer
Wombat
Ivory
BobtheDino

Image


Image


Image

Units shown for scale only, batteries not included.

DOWNLOAD HERE
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Pxtl
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Re: Industrial Revolution v1 - By KaiserJ

Post by Pxtl »

I assume you've got mapoptions to adjust the water level to DSD or "lower area is one ocean instead of two"?
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Beherith
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Re: Industrial Revolution v1 - By KaiserJ

Post by Beherith »

no u
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knorke
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Re: Industrial Revolution v1 - By KaiserJ

Post by knorke »

may i remix les véhicules?
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SirArtturi
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Re: Industrial Revolution v1 - By KaiserJ

Post by SirArtturi »

Marvellous! Thanks beherith finishing this!

pxtl, knorke, I think it's okay, since this seems to be 'community effort' map.
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Beherith
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Re: Industrial Revolution v1 - By KaiserJ

Post by Beherith »

Hosting now, come play!
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KaiserJ
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Re: Industrial Revolution v1 - By KaiserJ

Post by KaiserJ »

i really, really, really hope you guys like this one.

fist-bumps for beherith for finishing this monster off.

as far as remixing/retooling/borrowing models etc goes, do whatever you like, msg me for source files if needed, map is already set up to be double-troubled north to south as the sun is aligned to east-west cardinal direction. knorke i have a file with a grabber arm that you seemed somewhat interested in a few years ago that never made it in, that is also available.

only thing i would be sad about is if someone releases a version without my the credits from my crappy loadscreen. make a new version, make a new screen, i don't mind, just be sure to keep the text (even if you were to add to it)
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knorke
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Re: Industrial Revolution v1 - By KaiserJ

Post by knorke »

Image

sorry knorke i molested your post
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SirArtturi
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Re: Industrial Revolution v1 - By KaiserJ

Post by SirArtturi »

win :D
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Johannes
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Re: Industrial Revolution v1 - By KaiserJ

Post by Johannes »

Looks cool and interesting to play on. What's up with labeling ~DSD-size maps as for 18 players though :/

How's the process of making this atm, with how much effort can you churn out more maps with similar tileset?
BaNa
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Re: Industrial Revolution v1 - By KaiserJ

Post by BaNa »

Awesome ++!!!
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KaiserJ
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Re: Industrial Revolution v1 - By KaiserJ

Post by KaiserJ »

we are the claws, the claws are we
we were made in the claw factory
now we'll chop you up into two or three
it's a jolly old life as a claw hee hee


johannes a lot of time spent on this was trial and error; wouldn't be too hard really to make another map of the same elements. i doubt it would have taken me so bloody long if i had a faster CPU at the time, my methods really were dictated by memory limits (wasn't able to reliably load a spring-map-resolution-detailed mesh into 3dmax, which i can now do). i'd say offhand like 15 - 20 hours? a lot less if you were to make a smaller map. *edit: using this exact tileset would probably suck, it wouldn't give enough flexibility to make something super different. would be better to start with a new concept and make tiles based on that, possibly re-using some of this

when it comes down to it, all it really is is a 3d model using an atlased texture. barring post-processing, it's pretty simple really
JediDoubleJedi
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Joined: 26 Jan 2012, 23:26

Re: Industrial Revolution v1 - By KaiserJ

Post by JediDoubleJedi »

Wow! this map looks real good! What rooms runs it?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Industrial Revolution v1 - By KaiserJ

Post by Forboding Angel »

I love you kaiser
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zoggop
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Re: Industrial Revolution v1 - By KaiserJ

Post by zoggop »

That is one sexy map.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Industrial Revolution v1 - By KaiserJ

Post by PicassoCT »

played a botmatch on it, map is excellent, just needs one beautifull skybox to go along with it...
Google_Frog
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Re: Industrial Revolution v1 - By KaiserJ

Post by Google_Frog »

Pxtl wrote:I assume you've got mapoptions to adjust the water level to DSD or "lower area is one ocean instead of two"?
This modoption has been in ZK for a while.

Edit: now that I consider it UHM broke this modoption because it worked by raising the all the terrain.
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Forboding Angel
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Re: Industrial Revolution v1 - By KaiserJ

Post by Forboding Angel »

Hehe, good times:
Image
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1v0ry_k1ng
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Re: Industrial Revolution v1 - By KaiserJ

Post by 1v0ry_k1ng »

jesus, the texture must've taken you a small lifetime :-) amazing.

Spring a a growing portfolio of maps that would not look out of place in a commercial RTS and this is definitely one of them.. Now if only someone could sneak onto the servers at night and start deleting all the old fugly maps.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10329
Joined: 24 Jan 2006, 21:12

Re: Industrial Revolution v1 - By KaiserJ

Post by PicassoCT »

How we give up our -nothing shipped with the engine policy - at least for maps, and put some of the shinier ones with it.
this.map(KaiserJs frozzenThrone) + smoths.work(grts-series) +behes.work(tabulav4,gehena, magicforrest..) + forbs.work(evomaps..)

i know, its a stupid phail mission to try to fight the artist-standalonecomplex, but i can dream of not redirecting newbs who came in on a installer for empty games asking (where can i get maps/mods) towards springfiles to load dsd and oldBA.
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