Skyrim

Skyrim

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KaiserJ
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Skyrim

Post by KaiserJ » 11 Nov 2011, 19:45

firstly, a big thank-you to australian VPNs (i think of them as robots from the future sent back in time to help me) and razor 1911.

i have lots of good things to say, which i won't bother with, because you've all played oblivion and morrowind, and know what to expect in terms of immersiveness and attention to detail in elder scrolls games.

i'll just jump right ahead to the terribad menu system.

It's consolized. you press escape, and see a list of options. you go to click on said options, and realize "hey i need to select these with ASDW" (at which point i wtf'ed) so yes. going through the menu using keys. once you enter a submenu, THEN you can click on things. but it's not even a "click the last item in the list and it scrolls to it" it's a "click any item lower in the list, and it scrolls closer to it by one"

so yeah. menu land. want to go back a step? press tab (lol wut.) want to go ahead a step? press e.

now that the navigation is out of the way, lets move on to actually selecting items. there is no graphical interface. there is no "compare" function. you scroll through the menu, pick the item you want (by either pressing E or clicking RMB) and then mash tab until you're back in the game.

there are no hotkeys, there is a "favourites" menu that you pull up with Q.

want to select spells? press tab ingame of course, then a "directional" selection (like goldeneye) which mashes you into the spells menu, which again is just a massive list with no visual cues.

want to level up? chose your perks from a confusing side-scrolling menu that doesn't display all of the options at once. THEN, once you've selected which basic thread of perks you'd like, it moves you into a submenu based on an astrological sign (by this point you realize i'm either making this up or have hit the nail on the terribad head)

game is good, menu is bad. there are horses, small children, slutty farmers daughters, wolves, and minstrels in the tavern with really shitty attitudes.

runs like a wet dream on my 9600 gso in medium, which was a surprise, so anyone with a nicer card can expect great things graphically

if you're going to buy it, either don't, or buy the console version (or make sure you have a 360 controller and plenty of patience) coupled with the mouse acceleration and the tard menus it doesn't feel like a pc game.









did i mention that the menu sucks
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smoth
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Re: Skyrim

Post by smoth » 11 Nov 2011, 19:51

Just have to wait until bethseda releases scrolls!
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KaiserJ
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Re: Skyrim

Post by KaiserJ » 11 Nov 2011, 20:00

there are scrollbars. but you can't even scroll with them.
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smoth
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Re: Skyrim

Post by smoth » 11 Nov 2011, 20:10

well bethseda cannot add them because of notch..
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Coresair
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Re: Skyrim

Post by Coresair » 11 Nov 2011, 21:32

The ui is OK after you get used to it. You can switch/access things just as quick as oblivion. The favorite system works out better with the new right/left hand equip shit. I hate how somethings you HAVE to click and others you cannot. Consolized shit ui.

The game itself is looking to be more MWish than OBish. A very good thing..
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Degenerated4
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Re: Skyrim

Post by Degenerated4 » 11 Nov 2011, 22:12

[User was banned for this post]

Update your game dumb shit.

There was a left click bug which was already fixed.

You can press 0-9 when mouseovering favorites in Q menu to quick bind (spells too).
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smoth
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Re: Skyrim

Post by smoth » 11 Nov 2011, 23:02

Degenerated4 wrote:Update your game dumb shit.
That rudeness is unnecessary.
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BaNa
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Re: Skyrim

Post by BaNa » 11 Nov 2011, 23:33

my god the menus are truly terribad

i fucking hate them

missed the whole 11:11 at 11.11.11 thing tho, was busy playing skyrim
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smoth
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Re: Skyrim

Post by smoth » 11 Nov 2011, 23:46

I was too busy at work to post on 11.11.11 11:11 but hey, but hey, I get 1 more chance tonight!
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Das Bruce
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Re: Skyrim

Post by Das Bruce » 11 Nov 2011, 23:51

I haven't played it yet so I can only talk generally, but why the hell don't companies tweak their PC releases for use on a PC? They've just spent a trillion dollars and five years making a game and then they can't be bothered with one more weeks work to make it 10x more enjoyable for a huge part of their market.
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AF
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Re: Skyrim

Post by AF » 11 Nov 2011, 23:59

Because more often than not there's a list of 101 other things they need to do that would have the same effect elsewhere if only the publisher would let them.

So much stuff gets shunted into the 'expansion pack' 'major update' or 'content pack' towards the end of development, which invariably fails to materialise. So a lot of the time the cashcow takes precedence.
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smoth
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Re: Skyrim

Post by smoth » 12 Nov 2011, 00:03

That tweak isn't little bruce.
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KaiserJ
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Re: Skyrim

Post by KaiserJ » 12 Nov 2011, 01:40

woah, look at that! hotkeys!

too busy playing etc to check for updates
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PicassoCT
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Re: Skyrim

Post by PicassoCT » 12 Nov 2011, 02:04

Well, since im the only one reading the complaints of the NASA Guys, im gonna post it here.
"... a impossible feat, but none the less we will see any further attempt to bring human beeings, by means of the banhammer alone into orbit, so they smash the ISS as a hostile act. Stop it, you aint getting away with this one, oh, i get the report he is still insulting, this time our crew. ....

This time, and only this time, youll get away with it. But you pay a fine for using high orbit as trashcan.."
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Das Bruce
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Re: Skyrim

Post by Das Bruce » 12 Nov 2011, 02:23

smoth wrote:That tweak isn't little bruce.
Modifying a GUI is microscopic. Assuming they haven't been nonces and hard coded everything.
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Jazcash
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Re: Skyrim

Post by Jazcash » 12 Nov 2011, 05:24

Game is a beaut'. Took a little while messing around in the initialisation file before I could actually play it naturally but I'm just glad all the options are there at all, even if they are concealed and confusing. Main thing that was annoying me was the FOV. Playing on a big 26 inch screen at 1920*1200 the default FOV was waaay too low, upped it to 90 and it felt much better.

Had to turn the graphics down a bit too, it was playable with decent settings but I tend to always favour performance over look so notched everything down to medium, disabled v-sync etc and it almost doubled my FPS ^_^

Thing I love about Elder Scrolls games is I can just sit down after I've got any work that needs doing out the way and just bury myself in another world for a while. Can see me getting into Skyrim, hope it lasts.
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BaNa
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Re: Skyrim

Post by BaNa » 12 Nov 2011, 12:47

Jazcash wrote:Game is a beaut'. Took a little while messing around in the initialisation file before I could actually play it naturally but I'm just glad all the options are there at all, even if they are concealed and confusing. Main thing that was annoying me was the FOV. Playing on a big 26 inch screen at 1920*1200 the default FOV was waaay too low, upped it to 90 and it felt much better.
oh god you can change that?

same problem, thanks for the solution!!
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smoth
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Re: Skyrim

Post by smoth » 12 Nov 2011, 14:40

Das Bruce wrote:
smoth wrote:That tweak isn't little bruce.
Modifying a GUI is microscopic. Assuming they haven't been nonces and hard coded everything.
. . . you are joking right? maybe I don't follow you, what are you suggesting they modify?
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Coresair
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Re: Skyrim

Post by Coresair » 12 Nov 2011, 16:53

....Just type fov 90.
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BaNa
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Re: Skyrim

Post by BaNa » 12 Nov 2011, 18:37

smoth wrote:
Das Bruce wrote:
smoth wrote:That tweak isn't little bruce.
Modifying a GUI is microscopic. Assuming they haven't been nonces and hard coded everything.
. . . you are joking right? maybe I don't follow you, what are you suggesting they modify?
change the ingame menus from console keyboard based madness to mouse oriented proper pc menus?
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