Unit Ideas!

Unit Ideas!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Does this idea seem reasonable?

Yes
4
8%
No
48
92%
 
Total votes: 52

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Chrispin
Posts: 92
Joined: 15 Dec 2005, 02:05

Unit Ideas!

Post by Chrispin »

ok, ive played TA spring many times and thought that the krogoth is nice and all, but its not so great if you thing about it. same with orcone. so i was thinking, you could make it where arm and core both have a chance to build their MAIN mega unit. im talkin a REALLY big one.

like CORE gets king krogoth. the king krogoth will be 2 times bigger than AA krogoth. it will have 2 blue lasers of death on each side of the face. it will have 2 missle packs on the back that are much bigger and they fire really fast like Packos or SAMS. there will be a tactical nuke launcher between the shoulders. note that you would have to build the tactical nukes. and for the arm guns, they will shoot shells with the explosion size of a big bertha. they will fire slowly and be much more short ranged than the big bertha. the king krogoth will be more of aa aussault thing more than a defender.

the ARM will have a super experimental spider mech. it will be much wider than the king krogoth because of its spread out eight legs.
there would be one super heavy blue laser of death on the top of the spider that is the main gun. there would be four heavy laser turrets on the sides of the spider for very effective anti-swarm. there would be a six pack of krogoth missles at the top behind the main gun. so thats annother anti-swarm innovation. it would have a small SAM placed behind the missle launchers.but the thing that the king krogoth wouldnt have is the ability to carry large amounts of units with it. so wen you go around killing bases and when you need support just spawn some units down. it will basically be a fortress with legs.

and also note that now you can make units with 16 different weapons. the HP for the krogoth will be about 5k higher than the Spider mech and the spidermechs HP would be around 90K. the build times would be tremendous. chances are, you arent gonna get to build this. thats how i had expected it to be with TA spring untill they rushed me with about 10 krogoths. and just tell me if you dont think these units are balenced out enough.
Last edited by Chrispin on 24 Feb 2006, 22:11, edited 1 time in total.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

*blinks*
...
...umm... I don't play XTA (much), so I don't have a personal stake in this, but either this idea is going to be totally ignored, or it will be shot down and die ignominiously. You're more than welcome to learn how to make units like this anyways, and even if your idea doesn't catch on with other people, no one can stop you from trying. Who knows? maybe if you make them, they might catch on, but I'm not going to hold my breath waiting.
My personal opinion is that super-units like these just won't fit in with XTA (or any OTA-based mod) as it is right now. Maybe you can produce a bunch of these units and create a super-heavy-scale of battles in late TA, it├óÔé¼Ôäós crazy but it might just work.
One more thing: if you say you don├óÔé¼Ôäót like XTA├óÔé¼Ôäós balance, expect to catch a face-full of flak for it
One more, more thing: this belongs in Mods, not General Discussion
One more, more, more thing: don't use a title like "MUST READ, really cool unit plans." That just won't sell it.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Run. While you still can.
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mr sharpoblunto
Posts: 24
Joined: 12 Dec 2005, 03:47

Post by mr sharpoblunto »

just tell me if you dont think these units are balenced out enough.
:shock: you're joking right?

I've never been one to subscribe to the argument that an uber unit being reeeaally expensive makes it balanced, I've always found that games that are balanced in this way to be rather annoying because given a long enough time line eventually the unit will be built and it makes all other combat units irrelevant except its counter unit.

This is why I've never really liked the idea of a krogoth counter unit, as it means that the late game would devolve into krogoth vs arm super mech with all the other units largely disregarded as combat options. However thats getting a bit off topic.

Anyway the whole idea of having units that are orders of magnitude more powerful than the others makes having 150+ units pointless... why build any of them if you can build one unit that does it all? (economic considerations aside)
shnorb
Posts: 147
Joined: 04 Jun 2005, 07:25

Post by shnorb »

simply making super units bigger than the last lot and adding more laser-coming-out-of-face abilities doesnt improve or add much to gameplay apart from the first 5 minutes where youd maybe find it pretty cool.
i think you should be looking in different directions with this. lately ive been thinking of how cool it would be to have a super unit that has the ability to cloak and have anti-radar, essentially making it undetectable. of course it would have some wicked weapons to back that up, but the stealth factor would be the main strategy behind the unit.
just imagine your foe fumbling around feebly as he attempts to locate your fusion plants as you slowly sneak into the hole in his defences.

what are peoples thoughts on this?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

j00 no wat? it wud B xtra cul if ti hd leik 10 misles tht explod and buld krogoths lol.

Freaken noobs.
Foehammer
Posts: 3
Joined: 15 Dec 2005, 19:16

Post by Foehammer »

How about a super super super nuke mine, that blows up the entire map when you step on it. It would also build commanders.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

This reminds me of the old Cavedog "unit suggestion forum" days...
smokeynseinor
Posts: 44
Joined: 21 Oct 2004, 12:19

Post by smokeynseinor »

If you need an uber uber Krogoth you must be playing a map dedicated to porcing and you and your opponents must be pretty slack.

Creative idea just not practical.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

No, what we need is underground land aircraftcarriers!

They immerge from the ground and unleash a wave of deadly deadly planes on an enemy base!

Unpractical? YES! Unplauseable? DOUBLE YES! Totaly Awsome!! TRIPLE YES!!!!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Why is it that anything labelled "MUST READ" is always the opposite in terms of necessity of reading?

*Feels stupid for clicking*
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Warlord Zsinj wrote:Why is it that anything labelled "MUST READ" is always the opposite in terms of necessity of reading?

*Feels stupid for clicking*
Truer words were never spoken. By the way, of all those times i've written lol, Warlords post has been the only one that has made me LOL!
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

NS drama spreads to TAS... Hi chrispin :P
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I actually think this would be a good thign ebcause then our AI projects would eb so much easier, just activate the cheat itnerface and spawn 50 uber krogs in the centre of the map, hey presto, and unbeatable AI
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

Im just on to what Das bruce said.. lol

Freaken noobs.
BadMan
Posts: 146
Joined: 07 Oct 2005, 03:05

Post by BadMan »

AA gameplay is fine as is.

Besides, with something THAT big (5x the size of a krog) I know TA has problems with large footprints and pathfinding. Something that large....yea...be my guest and make it and see if it has problems moving around hilly terrain or wrek or DT or a combo of all 3.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Better yet ask gnome/warlord how their destroyer handled (the one in the shots fo the hgue destroyer that takes up half the map)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Alantai Firestar wrote:Better yet ask gnome/warlord how their destroyer handled (the one in the shots fo the hgue destroyer that takes up half the map)
You mean the Imperial Star Destroyer?

Either way - remember that Caydr already made the Krog/Orcone super-duper units. He made them because the original TA krog wasn't big enough, which in turn was made as Cavedog said "hey, what if we had something even _bigger_ than the WarLord?"

When you make your SuperUltraKraggoth, some guy will player your mod and say "Hey, what if we had something even BIGGER than the SuperUltraKraggoth".

I have a simple idea: skip all that. Make the "I win the game" unit. A giant aircraft that is armed with 10 rapid-fire homing vertical nuclear missile launchers that have a range of 3000 and about 50 rapid-fire annihilators. Make it cost enough metal that you'd have to build 500 moho metal extractors on Metal Heck to get enough metal, 500 superfusions for enough energy, and use 500 farks for enough build time to put it out, and it still takes 10 minutes to make.

Then everyone can be happy to see the biggest unit ever.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Pxtl wrote:
Alantai Firestar wrote:Better yet ask gnome/warlord how their destroyer handled (the one in the shots fo the hgue destroyer that takes up half the map)
You mean the Imperial Star Destroyer?

Either way - remember that Caydr already made the Krog/Orcone super-duper units. He made them because the original TA krog wasn't big enough, which in turn was made as Cavedog said "hey, what if we had something even _bigger_ than the WarLord?"

When you make your SuperUltraKraggoth, some guy will player your mod and say "Hey, what if we had something even BIGGER than the SuperUltraKraggoth".

I have a simple idea: skip all that. Make the "I win the game" unit. A giant aircraft that is armed with 10 rapid-fire homing vertical nuclear missile launchers that have a range of 3000 and about 50 rapid-fire annihilators. Make it cost enough metal that you'd have to build 500 moho metal extractors on Metal Heck to get enough metal, 500 superfusions for enough energy, and use 500 farks for enough build time to put it out, and it still takes 10 minutes to make.

Then everyone can be happy to see the biggest unit ever.
nope, you want the M.A.D., made by M.A.D.. Basically, you build it, then you build the weapon. Fire the weapon and everything dies instantly on the map except for the M.A.D.
Game Over
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

FizWizz wrote:
Pxtl wrote:
Alantai Firestar wrote:Better yet ask gnome/warlord how their destroyer handled (the one in the shots fo the hgue destroyer that takes up half the map)
You mean the Imperial Star Destroyer?

Either way - remember that Caydr already made the Krog/Orcone super-duper units. He made them because the original TA krog wasn't big enough, which in turn was made as Cavedog said "hey, what if we had something even _bigger_ than the WarLord?"

When you make your SuperUltraKraggoth, some guy will player your mod and say "Hey, what if we had something even BIGGER than the SuperUltraKraggoth".

I have a simple idea: skip all that. Make the "I win the game" unit. A giant aircraft that is armed with 10 rapid-fire homing vertical nuclear missile launchers that have a range of 3000 and about 50 rapid-fire annihilators. Make it cost enough metal that you'd have to build 500 moho metal extractors on Metal Heck to get enough metal, 500 superfusions for enough energy, and use 500 farks for enough build time to put it out, and it still takes 10 minutes to make.

Then everyone can be happy to see the biggest unit ever.
nope, you want the M.A.D., made by M.A.D.. Basically, you build it, then you build the weapon. Fire the weapon and everything dies instantly on the map except for the M.A.D.
Game Over
Don't think that would work in Spring - the crater it would create would mean that the building itself would fall very, very far into the water.

Got a link for it tho?
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