Starcraft 2 - Page 9

Starcraft 2

Post just about everything that isn't directly related to Spring here!

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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Starcraft 2

Post by Wombat »

time fo barel roll !

tbh, im amazed they were making this game for so long, 'recruited' so many ppl to make it, and still none of the nubs came up with the idea of 'formation widget'. but ye, i like to watch sc2 replays, while eating dinner ;)
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SwiftSpear
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Re: Starcraft 2

Post by SwiftSpear »

Wombat wrote:time fo barel roll !

tbh, im amazed they were making this game for so long, 'recruited' so many ppl to make it, and still none of the nubs came up with the idea of 'formation widget'. but ye, i like to watch sc2 replays, while eating dinner ;)
Ya, formation control is the one thing I really really miss from spring, but they designed a game with respect to the fact that exact positions of units are difficult to control without a lot of babysitting, so in that respect the game works.

If you had formation widgets in the game things like splash damage units would need to have more range and stuff and it would just be a different dynamic. So meh, there's a logic behind the way things are.
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Wombat
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Re: Starcraft 2

Post by Wombat »

ye thats true, tho there are units like tanks or... err, forgot the name, one with blink, could use some line formation. another thing that actually piss me off is that units are stacked like big ball, ready to be massacred. but i suppose its coz of the experience with spring :D game is worth buying imo. cant wait to meet idra!

btw, according blink, this Orb guy i think, who owned idra with epic blink micro, OOOOOOooOooohhHhhhhHHh
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Starcraft 2

Post by knorke »

got a "free 1 week key" thing played online a bit. liked game but it does not run smooth enough.
if you've played sc1, most things work the same, at least for terran.
ui is alot better than sc1 but missed some things from spring ie line move
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Wombat
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Re: Starcraft 2

Post by Wombat »

well, its sc1 with new graph tbh, used to be main argument to not buy it. and, meh, needs good pc :( btw, u got ownd ? :D
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Johannes
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Re: Starcraft 2

Post by Johannes »

Wombat wrote:ye thats true, tho there are units like tanks or... err, forgot the name, one with blink, could use some line formation. another thing that actually piss me off is that units are stacked like big ball, ready to be massacred. but i suppose its coz of the experience with spring :D game is worth buying imo. cant wait to meet idra!

btw, according blink, this Orb guy i think, who owned idra with epic blink micro, OOOOOOooOooohhHhhhhHHh
not really just with Spring, units in SC2 stack closer than in SCBW for example, there you could keep guys spread out when you knew what you were doing (magic box mechanism) - SC2 they just clump kinda always, no fast way to avoid it.

But its not raelly a problem, when you've considered that when balancing the gameplay - just a matter of preference how unitse behave


And its not just updated SCBW, imo SCBW has cooler units & maps, it would be better if it was maybe
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knorke
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Re: Starcraft 2

Post by knorke »

Wombat wrote:well, its sc1 with new graph tbh, used to be main argument to not buy it. and, meh, needs good pc :( btw, u got ownd ? :D
the 1v1s i played ive won, probally because matchmaking gives you enemies with no rts experience at all...
the 2v2s with my brother (played sc1 and sc2 since it came out) we mostly lost because i had no clue what to do late game.
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Wombat
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Re: Starcraft 2

Post by Wombat »

moar siege tanks !
Machete234
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Re: Starcraft 2

Post by Machete234 »

I can play terran and protoss alright but terran vs zerg especially I dont know what to do.

I wall in and have my ground units to defend, this way I can defend several waves of the zerg but eventually they will destroy everything and also my ground units.
Siege tanks for defence seem a bit useless and my air units get shot down pretty fast.

Yesterday i tried to attack with ground units but it didnt work, you cant hurt the damn zerg very much by guerilla tactic, destroying their economy or something.

Protoss seems much easier for me.
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Hoi
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Re: Starcraft 2

Post by Hoi »

Marine thor hellion (blue flame).
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1v0ry_k1ng
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Re: Starcraft 2

Post by 1v0ry_k1ng »

as protoss, survive until 2x upgraded colossus and move out, 99% of time you win
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Starcraft 2

Post by Forboding Angel »

Mass gateway + Immortals is a lot of fun. I don't see immortals used much anymore tho. Always colossus. Colossus is great vs the little stuff, but immortals pack a good punch as long as you don't go too far with them.

And then a ghost EMP's your shit because your observer was off in the corner of the map having a smoke break. I hate mondays. :-(
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Jazcash
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Re: Starcraft 2

Post by Jazcash »

SC2 has epic: Graphics, GUI, AI, Cinematics, Dialogue, Units, Sound - But Spring still prevails in the most important factor ... Gameplay!
luckywaldo7
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Re: Starcraft 2

Post by luckywaldo7 »

Machete234 wrote:I can play terran and protoss alright but terran vs zerg especially I dont know what to do.

I wall in and have my ground units to defend, this way I can defend several waves of the zerg but eventually they will destroy everything and also my ground units.
Siege tanks for defence seem a bit useless and my air units get shot down pretty fast.

Yesterday i tried to attack with ground units but it didnt work, you cant hurt the damn zerg very much by guerilla tactic, destroying their economy or something.

Protoss seems much easier for me.
You attacking your enemy at all? Terran can't compete with zerg in a straight up eco contest, because zerg larva means the zerg can potentially waaay outproduce terrans in worker count. On the other hand, he also needs that larva for making attack units. Each attack unit you force him to make is one less drone, and zerg attack units are pretty weak for their larva cost early game. So I would recommend getting out a few helions or reapers asap for some harass. Walling in will do nothing but get you killed in the long run.
Jazcash wrote:SC2 has epic: Graphics, GUI, AI, Cinematics, Dialogue, Units, Sound - But Spring still prevails in the most important factor ... Gameplay!
SC2 does have a very pretty gui, but it is sooo wasteful on pixels, and has no customizability. I would still take spring's gui any day.
Machete234
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Re: Starcraft 2

Post by Machete234 »

luckywaldo7 wrote: You attacking your enemy at all? Terran can't compete with zerg in a straight up eco contest, because zerg larva means the zerg can potentially waaay outproduce terrans in worker count.
So you say I should harass early with helions, like destroying the drones?
1v0ry_k1ng wrote:as protoss, survive until 2x upgraded colossus and move out, 99% of time you win
With protoss I never have any problems.
I can also expand like crazy because your drone isnt occupied when building.
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1v0ry_k1ng
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Re: Starcraft 2

Post by 1v0ry_k1ng »

zerg vs terran economy is a bit misleading, because with mules terran 1 base can outproduce zerg 2 base in minerals.
luckywaldo7
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Re: Starcraft 2

Post by luckywaldo7 »

Mules are roughly the same as 4 workers, and command center energy recharges about fast enough to always have a mule running (without any scans), and take up no space on the patches. So you can consider that ability to be 4 extra workers on a seperate patch, which hardly equals some decent saturation on a second expansion.
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Jazcash
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Re: Starcraft 2

Post by Jazcash »

You must construct additional pylons!
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1v0ry_k1ng
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Re: Starcraft 2

Post by 1v0ry_k1ng »

luckywaldo7 wrote:Mules are roughly the same as 4 workers, and command center energy recharges about fast enough to always have a mule running (without any scans), and take up no space on the patches. So you can consider that ability to be 4 extra workers on a seperate patch, which hardly equals some decent saturation on a second expansion.
yes, but the orbital command is a very small expenditure compared to an expansion + drones- allowing for significant terran harassment or expand & timing attack- while a zerg expansion is subject to raiding & rushes. like idra says: other players are smart, they dont play zerg
luckywaldo7
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Re: Starcraft 2

Post by luckywaldo7 »

That was before Fruit Dealer won the GSL :D
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