Unready Option

Unready Option

Requests for features in the spring code.

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Apollo
Posts: 168
Joined: 15 Feb 2009, 09:22

Unready Option

Post by Apollo »

I think it would be nice if Spring has the option to be able to Unready in-game after you have readied up if you have to.

You occasionally get a newbie who accidentally readies in a bad spot. Also when Two people ready on One spot it will allow One of the players to move. Mostly ends in both players dieing from D-gun or One of the players been kicked and the other left with Two Coms.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Unready Option

Post by Gota »

+1 though i do think 2 ready mechanics are cumbersome.
Id like the other starting options to be fixed and functioning as they do in other games.
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Unready Option

Post by SirMaverick »

Mostly ends in both players dieing from D-gun [...]
This won't stop team killing.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Unready Option

Post by Beherith »

Yeah this will just further draw out the
-YOU MOVE!
-NO YOU MOVE

Into a
-YOU UNREADY!
...

It delays inevitable re. No perceivable gain.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Unready Option

Post by CarRepairer »

Beherith wrote:Yeah this will just further draw out the
-YOU MOVE!
-NO YOU MOVE

Into a
-YOU UNREADY!
...

It delays inevitable re. No perceivable gain.
I refer you to my "Shuffle Within Box" option so that each team's players are randomly redistributed to the start positions chosen within their box upon the game start.
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Apollo
Posts: 168
Joined: 15 Feb 2009, 09:22

Re: Unready Option

Post by Apollo »

SirMaverick wrote:
Mostly ends in both players dieing from D-gun [...]
This won't stop team killing.
Team killing in general is a different issue. This stops people from resorting D-gunning because they don't want to share a spot.
Beherith wrote:Yeah this will just further draw out the
-YOU MOVE!
-NO YOU MOVE

Into a
-YOU UNREADY!
...

It delays inevitable re. No perceivable gain.
Well usually the team has some idea who was first to have the spot. The guilty party will most likely move after been told by the team and starting a kick vote against him.

It stops people from using "but I'm readied" as an excuse, and a chance to fix the problem without a Re.
Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: Unready Option

Post by Pako »

Maybe those pointers should have a small order number.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Unready Option

Post by Master-Athmos »

Beherith wrote:Yeah this will just further draw out the
-YOU MOVE!
-NO YOU MOVE

Into a
-YOU UNREADY!
Isn't this argument just based on a community of "asses"? Seriously shouldn't we add the option to either redo the start positions because of a change in team strategy making another starting point a better option or simply being able to fix an accidental click just because some people cannot behave?

I mean sure I've played with such guys too but in the end the discussion you described happens anyway despite an unready feature being there or not. Besides the general advantage of being able to correct one's starting position this even might speed things up in the described situation as you don't need to restart in order to get a proper game running...
Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: Unready Option

Post by Pako »

Of course the player thinks when he pushes the mouse button at empty spot he has immediately occupied that place, but there maybe a huge lag between sync from some countries so two players can easily place at empty spot and the other start point seems to appear a lot later even when it was placed earlier.

There are also a good amount of idiots so sometimes it concludes to a commander murder.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Unready Option

Post by albator »

Apollo wrote:I think it would be nice if Spring has the option to be able to Unready in-game after you have readied up if you have to.

You occasionally get a newbie who accidentally readies in a bad spot. Also when Two people ready on One spot it will allow One of the players to move. Mostly ends in both players dieing from D-gun or One of the players been kicked and the other left with Two Coms.
+1
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Unready Option

Post by Pxtl »

See, this is why I want a "randomly-assign-players-to-first-N-start-positions-within-their-start-box". No arguing or tedium over picking start pos's, just use the ones provided by the mapper.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Unready Option

Post by Neddie »

Pxtl wrote:See, this is why I want a "randomly-assign-players-to-first-N-start-positions-within-their-start-box". No arguing or tedium over picking start pos's, just use the ones provided by the mapper.
That would work quite well given minimal attention by the mapper.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Unready Option

Post by CarRepairer »

Neddie wrote:
Pxtl wrote:See, this is why I want a "randomly-assign-players-to-first-N-start-positions-within-their-start-box". No arguing or tedium over picking start pos's, just use the ones provided by the mapper.
That would work quite well given minimal attention by the mapper.
CarRepairer wrote:I refer you to my "Shuffle Within Box" option so that each team's players are randomly redistributed to the start positions chosen within their box upon the game start.
Not exactly the same, but in some ways better as it works with autohosts.
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