Request:Ashap Plateau

Request:Ashap Plateau

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Request:Ashap Plateau

Post by Gota » 01 Oct 2009, 11:56

Would be cool if someone was to remake this map and make it look more modern with a shiny new texture.
It used to be played tons back in the day...
Maybe a nice new texture can resurrect it from the map graveyard.
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Neddie
Community Lead
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Re: Request:Ashap Plateau

Post by Neddie » 01 Oct 2009, 16:43

I have an Ashap Plateau esque series but, of course, textures are my weak point.
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Gota
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Re: Request:Ashap Plateau

Post by Gota » 01 Oct 2009, 18:15

Can you post some heightmaps Neddie?
Even if they are very Raw and you think they suck.
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Saktoth
Zero-K Developer
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Re: Request:Ashap Plateau

Post by Saktoth » 02 Oct 2009, 02:04

The problem with the current one is that the 'flat' ground is all lumpy and weird, like noisy with spikes, while the starting positions have only 1 mex each (though really, it wouldnt be the same map otherwise).
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hunterw
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Re: Request:Ashap Plateau

Post by hunterw » 02 Oct 2009, 03:15

gaussian blur
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Argh
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Re: Request:Ashap Plateau

Post by Argh » 02 Oct 2009, 03:30

I will take a look. Surely fixing it wouldn't be very hard.
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Argh
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Re: Request:Ashap Plateau

Post by Argh » 02 Oct 2009, 06:26

Here ya go. New texture, fixed heightmap and a few other things that have always bothered me.

Get the revised map here, if you like it, feel free to post to the map 'sites, etc.
Attachments
ashap_III.jpg
ashap_III.jpg (52.96 KiB) Viewed 2280 times
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Request:Ashap Plateau

Post by bobthedinosaur » 02 Oct 2009, 06:51

looks pretty. ill give it a test run

edit:
very nice: plays similar to the original and is really pretty

uploaded some screens to show, on low settings :\
Attachments
platue2.jpg
(224.85 KiB) Downloaded 58 times
newplatue1.jpg
(220.3 KiB) Downloaded 56 times
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Gota
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Re: Request:Ashap Plateau

Post by Gota » 02 Oct 2009, 10:57

Well,great job.Really.
I just launched it and it looks very nice and feels fine.
Thx.
I hope this map will get played more again.
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Request:Ashap Plateau

Post by JohannesH » 02 Oct 2009, 11:48

mexes gibving 0,01 m can be considered a problem though.

About removing the spikes and lumps, dunno if thats a good or bad thing... :D
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BaNa
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Re: Request:Ashap Plateau

Post by BaNa » 02 Oct 2009, 11:49

the screenies look sweet, nice job!
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Gota
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Re: Request:Ashap Plateau

Post by Gota » 02 Oct 2009, 14:50

Hmm...Johan is right...
The map is unplayable.
Argh can you please rerelease it with the same metal values as the original?
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Argh
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Re: Request:Ashap Plateau

Post by Argh » 02 Oct 2009, 15:34

It's a one-line change in a text file, I think you guys can probably do that yourselves.
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Gota
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Re: Request:Ashap Plateau

Post by Gota » 02 Oct 2009, 16:27

Oo
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Request:Ashap Plateau

Post by Forboding Angel » 03 Oct 2009, 03:45

Argh, do you really want someone modifying it that isn't you? I mean, yeah, we can, but just cause we can doesn't mean that we should (out of common courtesy if for no other reason).
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Argh
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Re: Request:Ashap Plateau

Post by Argh » 03 Oct 2009, 21:38

No, I don't mind if somebody wants to change a text file setting to whatever they think is right for BA and then uploads it. It's not like this was my heightmap design, other than flattening the "spikes", and it took maybe an hour to paint and light, and I don't want to change that setting to whatever I think is appropriate, then have various numbskulls call the map "unplayable", instead of fixing it up themselves.
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Dotz
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Joined: 25 May 2009, 01:11

Re: Request:Ashap Plateau

Post by Dotz » 04 Oct 2009, 01:23

but then we'll get the whole "DSD" problem, and there will be about 30 slightly different versions of the same map
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smoth
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Re: Request:Ashap Plateau

Post by smoth » 04 Oct 2009, 03:00

who cares. You don't have to play them.
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Argh
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Re: Request:Ashap Plateau

Post by Argh » 04 Oct 2009, 03:07

And I don't care, because I can't use the map for P.U.R.E., as it's a derivative work based on copyrighted material.

So, somebody just decide what metal value the patches should give for OTA mods, and then upload it to SpringFiles or whatever.

I liked the original Ashap enough to fix the Spring version's problems... I am not, however, here to make OTA maps, and I figure that somebody who downloaded the map already can just change the metal output to somewhere between 1.0 and 2.0 and call it a day.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Request:Ashap Plateau

Post by AF » 04 Oct 2009, 03:09

Actually you can, it didnt stop supreme commander making a tonne of maps that look suspiciously like TA maps but with twists.
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