ingame time is not even close.

ingame time is not even close.

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tberthel
Posts: 59
Joined: 12 Jan 2008, 06:17

ingame time is not even close.

Post by tberthel »

My ingame time had 1500+ minutes added to it.

This is the second time that my ingame time jumped artificially.

I think that it is a bug associated with leaving a specc'd game.

That is to say when a game starts that I was a spec and I quit the game at the beginning it still counted towards my ingame time even after I was gone and the process was terminated.

I think I understand the smurf problem better now.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: ingame time is not even close.

Post by manolo_ »

try the ingame time of iceui, maybe this works for u
tberthel
Posts: 59
Joined: 12 Jan 2008, 06:17

Re: ingame time is not even close.

Post by tberthel »

Well the problem is my ranking is incorrect since the server has the wrong time.

IceUI does not modify the time on the server does it?
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: ingame time is not even close.

Post by zerver »

Luckily the correlation between skill and rank is weak. Look at the bright side - you can play in some rank limited games and no one will ever call u a smurf.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: ingame time is not even close.

Post by CarRepairer »

I had completely forgot that the server has rankings. They are completely irrelevant now to anyone who plays on Springie autohosts which track your wins/losses and ranks you with a (hidden) elo rating. Spring server ingame time is not even a factor in balancing, hasn't been for months.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: ingame time is not even close.

Post by manolo_ »

tberthel wrote:Well the problem is my ranking is incorrect since the server has the wrong time.

IceUI does not modify the time on the server does it?
sorry my fault, didnt read carefully enough, thought u ment the ingame time while ur plaiing
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