2 Maps ValleyofDeath and ValleyofWar

2 Maps ValleyofDeath and ValleyofWar

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TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

2 Maps ValleyofDeath and ValleyofWar

Post by TARevenger »

I have two maps for someone to upload to fileuniverse

Links ftp://222.152.86.239/ValleyofDeath.sd7 and ftp://222.152.86.239/ValleyofWar.sd7
limited to 4 users at a time

this is a temporary ftp server so it'll be up for 12 hours from the time of this post

description of maps

ValleyofWar - A small shallow valley map, Team map for 2 vs 2 or 1 vs 1, 16x16
ValleyofDeath - A Mountain Valley Map, 4 Players, 16x16

I've tried to upload the small 8meg map but I get the "webpage not found" message after 30secs or so when I click upload
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

See PM
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

Cool

in the meantime here are some screenshots for ValleyofWar

Image

Image

Image

Image

Image

I've shutdown the ftp stay tuned for fileuniverse links
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

some how when i click the maps in the battlescreen it takes quite long to load the minimaps, i had this with some other maps as well

on valley of death:
- too small metalextractor radius ( now we need fields full of mexxes to cover the metal)
- Too much metal asswell
- White background is unhandy, when i zoom out and want to type someting i can't read half of it because the background is white. Well maybe this is a GUI is more..

on Valley of War
- same issues
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

different issue: these maps are big, 9 and 12mb, but it doesn't look like they use very intricate or diverse terrains. Would it kill you to bump up the compression a bit?
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

ok any suggestions on the metal maps for these 2 maps just remove some of the metal or a new metal map all together

and i'll recompess them down next version with the changes
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

here are changes I've made to the Valley of Death map so each player starts the with same metal at the start

Image

Image

I'll do a similar metal layout with the Valley of war Map as well but I mainly designed that map with low metal for mexs
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

low metal?!?!!?!?!?

My AI planted mexes everywhere so i was thinkign ti was an error, I searched and searched.

Then I looked and saw that each mex placed on the black was actually giving out 1-3 metal! My AI was sitting on a goldmien and I'd hardly noticed it.

No wodner the necros built mohos across the map.

Otherwise this map gave me a nice AI game.........
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

WAY too much metal in this map. A mex should give out no more then 3 metal at the highest of the high metal spots, and a player shouldn't have more then 25 total metal to work with in his 1/4 of the map unless he has build metal makers or moho.

[edit] a total of 15 metal from local mex is quite acceptable
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

I've Fixed the maps

Changes
- increased mex Radius
- changed max metal value
- changed white background to Blue
- modified Metal map (removed excess metal)
- increased .sd7 compression to ultra

if gnome could post when he's replaced the old maps
then everyone can delete the old verisions and download again
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

maps have been updated.
The download links are http://www.fileuniverse.com/?p=showitem&ID=1762 Valley of War 11mb and http://www.fileuniverse.com/?p=showitem&ID=1761 Valley of Death 8.7mb
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