Nah 945 GM has 200+ tex mem, and with a dual core it makes things sooooo much easierArgh wrote:I think I have gotten the infantry-spawn bug fixed for now. I'm going to issue a patch shortly. Other than the things below, are there any other major bugs, or balance issues?
So, Overmind is fine, but Resistance causes a crash for you? Or does the game crash whenever you start to build anything?building any resistance structure instantly crashes me too
I'm not entirely sure what's up with this crash-instantly stuff. Whatever remains is pretty clearly hardware-related, because I can't replicate it on four different computers.
Usually it's sound-related, in this version of Spring (90% of the major bugfixes were aimed at sound-handling related crashes I found could be triggered by Lua deleting unitIDs that were still supposed to be around when a playsound event returned to a given COB thread, so I'm using Lua to generate certain sound events now). But there isn't any sound event when you're building the unit in question- my guess is that it's the GLSL shader for realtime lighting. Please pm me infologs.
I'm surprised that that's the only major problem on the Intel chipset you're using. That hardware is really not within the minimum hardware requirements for this game, even after texture compression. Even if all of the features work, you will find the game unbearably slow, your GPU's going to be using system memory to try and keep up with the demands of the game engine, which is not going to work out well.Roads STILL don't show up
its not that slow tbh, I get like 80-100 FPS windowed mode, 800 x 600, small supreme battlefield staring at the commander from the default overhead height.
I can take plenty of units just fine
> 256 moving, nonfiring units (or 128 heavies most of which are firing SAM's) stuff starts to get bogged down a bit
Ground decals? I'll give it a shot.