I agree that mobile radars/jammers should stay at T2. The fact that they aren't used much doesn't necessarily mean they are in the wrong place. There are many great T2 units that don't get used much.
I thought I would add some more bugs/concerns.
1. The cheating nano-bug/trick.
a.Step one, build something expensive. We'll use level one metal storage as an example.
b.Step two, stop building it about half way.
c.Step three, let it start degrading health. It will give you 7 metal per tick while degrading.
d.Step four, begin building it again. Shockingly, it's still giving you 7 metal per tick, even though it's not degrading anymore.
e.Step five, stop building it again. Reguardless of what you do, the 7 metal per tick will keep being given to you.
f.Step six, continue to barely build the metal storage every 10 seconds or so for a constant stream of 7 metal.
e.Step seven, multiply your income with a bit of micro and more metal storages.
I don't know if nobody has discovered this bug yet or if people are just polite enough not to exploit it, but it should be fixed.
2.The Arm Razorback has a shoulder mounted cannon that does absolutely nothing. While this doesn't affect gameplay, it seems extremely dumb. This is partly Caydr's fault for not finishing what he started (big surprise); but it has been a long time since AA died. Can we make it do something other than look pretty? It doesn't even do that very well.
3.The Arm Raven has the longest reload time of any unit in the game (by far) yet no reload timer. Please fix this.
I'm sure there's more, I just can't think of them right now. I'll post later.
Wing
Balanced Annihilation V6.21
Moderator: Moderators
Re: Balanced Annihilation V6.21
neddie i was joking...jeez...
Re: Balanced Annihilation V6.21
False. The tooltip display might say that you're getting 7 metal per tick, but you're not. Check the global resources display.1. The cheating nano-bug/trick.
a.Step one, build something expensive. We'll use level one metal storage as an example.
b.Step two, stop building it about half way.
c.Step three, let it start degrading health. It will give you 7 metal per tick while degrading.
d.Step four, begin building it again. Shockingly, it's still giving you 7 metal per tick, even though it's not degrading anymore.
e.Step five, stop building it again. Reguardless of what you do, the 7 metal per tick will keep being given to you.
f.Step six, continue to barely build the metal storage every 10 seconds or so for a constant stream of 7 metal.
e.Step seven, multiply your income with a bit of micro and more metal storages.
I don't know if nobody has discovered this bug yet or if people are just polite enough not to exploit it, but it should be fixed.
Re: Balanced Annihilation V6.21
This kind of thing would be much better reported to Noize via PM, however, in this case it appears to be a bug with tooltip. I carefully watched the resource bars and saw no evidence of the metal actually coming into storage. It seems that tooltip m+ gets stuck on after the degradation starts and never turns off.Wingflier wrote: 1. The cheating nano-bug/trick.
a.Step one, build something expensive. We'll use level one metal storage as an example.
b.Step two, stop building it about half way.
c.Step three, let it start degrading health. It will give you 7 metal per tick while degrading.
d.Step four, begin building it again. Shockingly, it's still giving you 7 metal per tick, even though it's not degrading anymore.
e.Step five, stop building it again. Reguardless of what you do, the 7 metal per tick will keep being given to you.
f.Step six, continue to barely build the metal storage every 10 seconds or so for a constant stream of 7 metal.
e.Step seven, multiply your income with a bit of micro and more metal storages.
Re: Balanced Annihilation V6.21
Wingflier wrote: 3.The Arm Raven has the longest reload time of any unit in the game (by far) yet no reload timer. Please fix this.
The Arm Raven does not exist.
Re: Balanced Annihilation V6.21
I'm glad its only a tooltip bug. I thought people already knew about it, that's why I didn't PM Noize instead. I will next time sorry.
Upon further review of the "Arm Raven", I have discovered that old habits die hard. It's now the Core Catapult, my bad. And it's not the reload time (.2 seconds) that is the problem, it must be the scripting. If you test it out, it usually fires a volley of about 16 shots or so and then doesn't attack/bugs for about 30 before firing again. It's really not even worth building in its current state, which is why I brought it up.
Upon further review of the "Arm Raven", I have discovered that old habits die hard. It's now the Core Catapult, my bad. And it's not the reload time (.2 seconds) that is the problem, it must be the scripting. If you test it out, it usually fires a volley of about 16 shots or so and then doesn't attack/bugs for about 30 before firing again. It's really not even worth building in its current state, which is why I brought it up.
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Re: Balanced Annihilation V6.21
Ehm - they too have a nuke like explosion on self-d. Not as strong as that one of the Krog but the damage difference of the two explosions is just 2000...det wrote:Krog is only useful for self-d nuke, 2x bantha don't have the same porc penetration power.
Well it's not the only unit with that - especially for the Mechs there are several units which use less weapons than they were intended too have. Imo it's not too bad. When talking about the Razorback he finally should get serious stats as he just sucks (especially in comparison to the Karganeth)...Wingflier wrote:2.The Arm Razorback has a shoulder mounted cannon that does absolutely nothing. While this doesn't affect gameplay, it seems extremely dumb. This is partly Caydr's fault for not finishing what he started (big surprise); but it has been a long time since AA died. Can we make it do something other than look pretty? It doesn't even do that very well.
Re: Balanced Annihilation V6.21
Move it to the new BA thread.