Core Leveler +1

Core Leveler +1

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MR.D
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Joined: 06 Aug 2005, 13:15

Core Leveler +1

Post by MR.D » 08 Feb 2008, 01:12

Core Leveler tank remodel.

I only have 2 vehicles left for Core, being the Construction truck and the Wolverine Artillery units.

** Final Scripted Model **
Mr.D = Model + Textures
Rattle = Script + final compile
http://rattle.from-hell.net/spring/mode ... eveler.zip

*Ota leveler*
Image

*My remodel 540 triangles *
Image
Last edited by MR.D on 20 Feb 2008, 23:41, edited 3 times in total.
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Sheekel
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Joined: 19 Apr 2005, 19:23

Re: Core Leveler +1

Post by Sheekel » 08 Feb 2008, 02:07

imo the "fins" on the side of the turret that are perpendicular to the barrel look too large

looks good otherwise. Plans after finishing core lvl1?
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smoth
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Re: Core Leveler +1

Post by smoth » 08 Feb 2008, 02:23

I would like it if the barrel was wider.
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MR.D
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Re: Core Leveler +1

Post by MR.D » 08 Feb 2008, 05:09

Revision.

I shrank down the side protrusions and got the barrel as wide as I could get it while still keeping a bevel on the sleeve.

Hope the muzzle brake isn't too much, thought it might compensate for the radius being smaller (rounder).

I would prefer not to use a rectangle for the barrel, even though it occupies more space and looks wider.

590 triangles.

Image
Image
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hrmph
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Re: Core Leveler +1

Post by hrmph » 08 Feb 2008, 05:20

Your truly skilled. This will look truly awesome once you apply your texturing skills.


Mad kudos :mrgreen:
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Sheekel
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Re: Core Leveler +1

Post by Sheekel » 08 Feb 2008, 08:52

it looks really good man great job

8)
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HeavyLancer
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Re: Core Leveler +1

Post by HeavyLancer » 08 Feb 2008, 09:10

Yet another epic win for the Core. Can't wait to see the texture.
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SwiftSpear
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Re: Core Leveler +1

Post by SwiftSpear » 08 Feb 2008, 09:22

I acctually really like the muzzle break. Give it some love when texturing and it will look amazing.
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Zenka
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Re: Core Leveler +1

Post by Zenka » 08 Feb 2008, 10:28

No pressure ;)
looks good. no wasted poly's and still good shape. very nice.
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theotherhiveking
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Re: Core Leveler +1

Post by theotherhiveking » 08 Feb 2008, 23:01

Really good, nice job.
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smoth
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Re: Core Leveler +1

Post by smoth » 08 Feb 2008, 23:41

it is fuckwin.

Any other evaluation is uncivilized!
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Neddie
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Re: Core Leveler +1

Post by Neddie » 08 Feb 2008, 23:50

smoth wrote:it is fuckwin.

Any other evaluation is uncivilized!
INDEED.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Core Leveler +1

Post by REVENGE » 09 Feb 2008, 03:22

smoth wrote:it is fuckwin.

Any other evaluation is uncivilized!
MR.D can fuck in sky, space, your mom, or any other place he wants.
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Neuralize
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Re: Core Leveler +1

Post by Neuralize » 09 Feb 2008, 23:04

Looking good Mr.D. This has probably been asked a thousand times, but what do you model in?
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rattle
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Re: Core Leveler +1

Post by rattle » 10 Feb 2008, 00:33

3ds max I think
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hunterw
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Re: Core Leveler +1

Post by hunterw » 10 Feb 2008, 18:38

if u aint use 3dsmax u are noob
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MR.D
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Re: Core Leveler +1

Post by MR.D » 10 Feb 2008, 18:58

Well getting a full version copy of 3d_studiomax isn't easy, and its an expensive program.

I was lucky that my brother still had his copy from college and he could give it to me.

There are plenty of good free modeling programs, just not many of them have all the bells and whistles like Max has.

Anyway, I got it unwrapped and all the animated objects ready to go and into .s3o format, gonna start texturing it now.
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MR.D
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Re: Core Leveler +1

Post by MR.D » 10 Feb 2008, 22:52

What do you guys think of a panel style like this?

It follows the geometry a little better, thought I'd try something new.

But will this make the leveler stand apart from the other models I've already made and make it not blend well with those others?

Image
Last edited by MR.D on 11 Feb 2008, 19:36, edited 2 times in total.
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Zpock
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Re: Core Leveler +1

Post by Zpock » 10 Feb 2008, 23:29

Looks good, don't worry it's a good thing that it doesnt match perfectly with the others. This should add some medium range detail, think about splitting up the thing in 2 main color areas for some long range detail. For example the turret could have some non camo areas.
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Erom
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Re: Core Leveler +1

Post by Erom » 10 Feb 2008, 23:47

I think that's a big step forward in the texture department, so I definetely wouldn't shy away from it because it wouldn't match with your old stuff.
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