Rank - Page 5

Rank

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Scratch
Posts: 191
Joined: 08 Aug 2006, 11:25

Post by Scratch »

Of course Swiftspear you are right. In theory I still believe its possible to make it work, but not without tons of work though.

#1. The ranking system we have needs improvement
#2. There should be simple but powerful ways of improving it
#3. Rewriting the client and whatnot thats being done for next version of spring is waste without also fixing rank system in some way
#4. Creative thought into rank process should become higher priority
Because: It may be the most important feature of the client besides being able to read a players name.

I realize this rank system as presented in this thread is not a feasible option at this time. The current one could be left intact, however I strongly believe the following should be done, if nothing else, by next release:

#6. Build into the client an HTML viewable stats page for each player which includes win/loss ratio and general stats information.

I don't see how it would hurt, anyways!

Just looking for ways to make it more interesting.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

The hurt would be from stat whores or people who value stats so highly that they'll kick anyone with stats they don't like (or make sure that one team consists only of people who win regularly). The current stat system is sufficiently useless that very few people trust it much, it only spots new players that need tutoring but is broken by smurfing (which you cannot fix).
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

Scratch wrote:Of course Swiftspear you are right. In theory I still believe its possible to make it work, but not without tons of work though.

#1. The ranking system we have needs improvement
#2. There should be simple but powerful ways of improving it
#3. Rewriting the client and whatnot thats being done for next version of spring is waste without also fixing rank system in some way
#4. Creative thought into rank process should become higher priority
Because: It may be the most important feature of the client besides being able to read a players name.

I realize this rank system as presented in this thread is not a feasible option at this time. The current one could be left intact, however I strongly believe the following should be done, if nothing else, by next release:

#6. Build into the client an HTML viewable stats page for each player which includes win/loss ratio and general stats information.

I don't see how it would hurt, anyways!

Just looking for ways to make it more interesting.
Wheres "#5." ?
User avatar
Soul
Posts: 178
Joined: 12 May 2006, 15:35

Post by Soul »

Trust the rumors.

If someone ragequits alot it wont take to long before everyone knows it already.
The same goes for ranking, if i play alot with the Cows and the xhc they get to see my "talents" which are curently slim but still...

I say, get a reputation and the folks will get to know you.

Well i can see the problems with large teamgames with alot of unknown faces, but i dont encounter those probs alot since i mostly play 1vs1 with diffrent clans.

so... if you chose to ignore my statement i wont feel bad about it :wink:

But i realy dont think that one should keep track of every minor error one might make, its annoying and people might develop.

Once a flamer doesnt mean always a flamer, the same goes for people who ragequits.
(btw, im not one of them, i just lose my connection at times and/or my comp might freeze :? )

keeping track of it in lists etc. makes me wanna cry and i would say that alot more would be smurfing if it came to that.
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

ignore the flamer above me.
Tactical
Posts: 13
Joined: 06 Dec 2007, 18:36

Post by Tactical »

Simple ignore rankings, unless you wanna make a formula that takes in account 10 to 20 variables to calculate a player's rank.

Or put a statistics graph for all variables and no ranks at all, just stats.
Scratch
Posts: 191
Joined: 08 Aug 2006, 11:25

Re: Rank

Post by Scratch »

Well, who doesn't like looking at graphs.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Rank

Post by Machiosabre »

you guys are still talking about ranking? ranking on win/loss or leaving is such a terrible idea with crashes
and people being jerks
and desyncs
and pierced scrotums
and teamstacking
and bots
and teamgames
and 1v1s
and free for alls
and first to 5000 fleas wins
and people who don't care about winning
and people who care too much about winning
and people who test things
and ghosting
and single cloaked buildings
and afk players
and bad connections
and clans
and smurfs
and teamspeak
and speedmetal
and green fields
and different mods
and different clients
and different people using the same pc
and people that suck but are nice
and people who win but are mean and
and....
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Rank

Post by kiki »

whats the number of hrs for the new gold star rank?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Rank

Post by Tobi »

help -> page 2
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Rank

Post by Zpock »

The new rank should have been a rank for over 9000.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Re: Rank

Post by Comp1337 »

But are the balls inert?
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