its liek a peewee... but without all the invisible faces!Warlord Zsinj wrote:It's like a peeweee... but not!
Random WIP 2006-2011
Moderators: MR.D, Moderators
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Actually, since it's modeled with quads, it gets rendered double-sided (this was something SJ put in, long ago, to partially deal with the cut faces in a true 3D engine). OTA models in Spring actually are double the polycount that you get from an equivalent model using S3O, and even something like the Peewee is a surprisingly-large number of tris when rendered.
To put it another way... the Soldier Mandroid is 502 tris, which is only slightly higher than the real tricount of an OTA Peewee in Spring. While I have a few things in PURE that are significantly high in triangles, and one model that has a lot of real waste (the bomber, which I'll need to redo at some point), for the most part everything is fairly efficient, because I'm using S3O. Of course, that said... I suck up any "savings" on the rendering passes for glowmapping and teamcolor... but meh, that's just how it goes. Prettier stuff costs more. All said and done, it's not much of a worry.
To put it another way... the Soldier Mandroid is 502 tris, which is only slightly higher than the real tricount of an OTA Peewee in Spring. While I have a few things in PURE that are significantly high in triangles, and one model that has a lot of real waste (the bomber, which I'll need to redo at some point), for the most part everything is fairly efficient, because I'm using S3O. Of course, that said... I suck up any "savings" on the rendering passes for glowmapping and teamcolor... but meh, that's just how it goes. Prettier stuff costs more. All said and done, it's not much of a worry.
I'm always open to better names, these are just generic placeholders- I mean, what kind of RTS just refers to the bombers as "bombers", lol.
I haven't even bothered trying to think of "cool" names, frankly. If you have a better idea, I'm open to suggestions. However, the backstory precludes calling them "mecha", which they aren't, or "robots", which is somewhat accurate, but doesn't really reflect why they copy the human form. Kind've tricky, really.
I haven't even bothered trying to think of "cool" names, frankly. If you have a better idea, I'm open to suggestions. However, the backstory precludes calling them "mecha", which they aren't, or "robots", which is somewhat accurate, but doesn't really reflect why they copy the human form. Kind've tricky, really.

The AutoTurret. One of four turrets you will be able to build in PURE's Alpha, it fires a stream of high-velocity scattergun shells, much like the Soldier Mandroid (or, um, whatever it finally gets called). A cheap and fairly effective early defense, the AutoTurret does not have enough range to compete with long-range opponents, but can devastate a blind nub rush

-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Thanks, but it is a WIP, and while I think KDR was being a bit harsh, I can understand if he thought it was disappointingly painted.
Here's a rework: added a border around the "grating", strengthened preshading in general over several areas (I caught a few blatant goofs- I'm really, really tired), added a bit more brown around the edge of the rim to try and soften that edge a little bit, and tidied up a couple of other things, including some stuff that you'll never really see except in a WIP shot like this, like the "burnt re-entry cone" on the bottom of this thing.
Here are the two shots, right next to each other, so that you can compare them easily, and see what was changed. I'm too tired to mess with this further.
Before:

After:

[edit] And one more shot, to show the preshading more clearly:

Here's a rework: added a border around the "grating", strengthened preshading in general over several areas (I caught a few blatant goofs- I'm really, really tired), added a bit more brown around the edge of the rim to try and soften that edge a little bit, and tidied up a couple of other things, including some stuff that you'll never really see except in a WIP shot like this, like the "burnt re-entry cone" on the bottom of this thing.
Here are the two shots, right next to each other, so that you can compare them easily, and see what was changed. I'm too tired to mess with this further.
Before:

After:

[edit] And one more shot, to show the preshading more clearly:

Last edited by Argh on 06 Sep 2007, 12:33, edited 1 time in total.
Lets hope the gameplay lives up to the excellent modelling work!
It does look a bit boxey, flaring some of the edges and things might help with that. The texture work is constantly good like all the rest of the PURE stuff, even if it lacks transitions and such.
On mandroid: It sounds like a cheap sci-fi porno about a machine designed to pleasure women. 'Mandroid IX: The Lovenator'
It does look a bit boxey, flaring some of the edges and things might help with that. The texture work is constantly good like all the rest of the PURE stuff, even if it lacks transitions and such.
On mandroid: It sounds like a cheap sci-fi porno about a machine designed to pleasure women. 'Mandroid IX: The Lovenator'
The gameplay is evolving. I think it's cool, however I'm still missing some of the things I'd like, in an ideal world. Given what Maelstrom found whilst trying to deliver insta-build LUA, I may have to wait on that until the next release of Spring
As for "Mandroid".... maybe I should call them... hmm... how's about "Shells"? That'd fit the backstory... hmm... I'd have to put up with "ArGH, WuT!? DIS gamE not on BEACH", and similar commentary, for people who don't get the reference, but meh, it'd work, and it doesn't conjure up images of bad porno
Mainly, I'm avoiding "robots", which doesn't really describe what they are, "androids", which is vague and boring, and "mecha" which doesn't really apply.
And yes, maybe I should have not used square edges on the legs. That's fixable, without causing a major remodel, I think.
<fixes>


As for "Mandroid".... maybe I should call them... hmm... how's about "Shells"? That'd fit the backstory... hmm... I'd have to put up with "ArGH, WuT!? DIS gamE not on BEACH", and similar commentary, for people who don't get the reference, but meh, it'd work, and it doesn't conjure up images of bad porno

Mainly, I'm avoiding "robots", which doesn't really describe what they are, "androids", which is vague and boring, and "mecha" which doesn't really apply.
And yes, maybe I should have not used square edges on the legs. That's fixable, without causing a major remodel, I think.
<fixes>

I didn't ever bother with more contests, even though I thought that was fun, because every time I thought about it, I thought, 'well, gee, you didn't even finish the first one" Other matters took precedence, and I just left it to one side, and then months went by 
For that matter, I never finished my crazy cannon, either. And that had a style that might actually work in PURE, for the BFG... er... "strategic-level plasma weapon"...
Hmm.
Lemme go take a look at what you submitted (assuming I haven't lost them- I'm sure they're around here somewhere), and see if I can use them- there is no sense in modeling anything twice, if they'll even remotely fit the bill, and I do kind've owe you guys painted models, irregardless of whether I can use them for PURE.
I'm not going to promise anything yet, because I have already failed to get around to this once, which is usually a bad sign, and I'm running very short on time now, so I am not likely to stop working on Alpha to get to this, if they don't fit, or cannot be made to fit. But you're quite right, I should at least try to salvage that work
[edit]
I found them. I'll puzzle over them this evening, and see if I can figure out how to fit them in. Mael's submission might work, for the Laser Cannon, which is vaguely like an Energy Annihilator, and ... hmm. I dunno what to do with yours yet, aGorm, but I guess I'll just have to figure it out. At any rate, I haven't lost them, which is a good start

For that matter, I never finished my crazy cannon, either. And that had a style that might actually work in PURE, for the BFG... er... "strategic-level plasma weapon"...
Hmm.
Lemme go take a look at what you submitted (assuming I haven't lost them- I'm sure they're around here somewhere), and see if I can use them- there is no sense in modeling anything twice, if they'll even remotely fit the bill, and I do kind've owe you guys painted models, irregardless of whether I can use them for PURE.
I'm not going to promise anything yet, because I have already failed to get around to this once, which is usually a bad sign, and I'm running very short on time now, so I am not likely to stop working on Alpha to get to this, if they don't fit, or cannot be made to fit. But you're quite right, I should at least try to salvage that work

[edit]
I found them. I'll puzzle over them this evening, and see if I can figure out how to fit them in. Mael's submission might work, for the Laser Cannon, which is vaguely like an Energy Annihilator, and ... hmm. I dunno what to do with yours yet, aGorm, but I guess I'll just have to figure it out. At any rate, I haven't lost them, which is a good start

Last edited by Argh on 06 Sep 2007, 16:37, edited 1 time in total.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16