Balanced Annihilation v4.7 !!
Moderator: Moderators
I suggest you make some group for making Absolute Annihilation.
So we dont need to wait for updates when some of the members of AA makers are busy...
It always sucks if there is only one developer for one thing...
Edit: That "balanced annihilation" name sucks, change it to "absolute annihilation 2.23 balanced" or etc...
So we dont need to wait for updates when some of the members of AA makers are busy...
It always sucks if there is only one developer for one thing...
Edit: That "balanced annihilation" name sucks, change it to "absolute annihilation 2.23 balanced" or etc...
Last edited by TradeMark on 24 Nov 2006, 18:56, edited 1 time in total.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Firstly you need to change the name back to Cabbage Is Sexy, ignore noize and his moaning! ^^
Con veh should have more buildpower than kbots.
Dominators shoudn't outrange Pitbulls/vipers, they are too cheap for that.
Morties are already cheap and spamable, most people never use them and assume they are crap, which is wrong.
Not keen on solars costing no E, but you know that already^^
Not keen on winds being more expensive (costing E again though is fine).
If you're gonna improve the pyro, you can't leave the zipper behind, as it is, zippers have fallen from grace in recent versions :<
Tremor definately dosent need increased damage..
Not sure about reducing merl health too drasticly, but im not sure how much you've changed it by, since ive only played Cabbage Is Sexy! ^^
Con veh should have more buildpower than kbots.
Dominators shoudn't outrange Pitbulls/vipers, they are too cheap for that.
Morties are already cheap and spamable, most people never use them and assume they are crap, which is wrong.
Not keen on solars costing no E, but you know that already^^
Not keen on winds being more expensive (costing E again though is fine).
If you're gonna improve the pyro, you can't leave the zipper behind, as it is, zippers have fallen from grace in recent versions :<
Tremor definately dosent need increased damage..
Not sure about reducing merl health too drasticly, but im not sure how much you've changed it by, since ive only played Cabbage Is Sexy! ^^
Morties werent really THAT good yet, i just gave them that little edge into usefullness
The reason solars cost no E and winds cost 163 E is because Wind was TO cheap and solars were way to expensive, cheap solars speed up gameplay alot.
If convehs have more buildpower what more do they need! conkbots were kind of utter crap, this should help their expansion and building abilities.
Due to a bug, AAkbots currently arent in the game, il fix that though,
Dominators serve no purpose if they cant outrange the simplest t2 defenses, this just gave them that boost into helping cores t2 kbots into attacking well defended positions.
pyro was boosted because it just lacked the means of getting close, zippers however do not have that much difficulties getting close or dealing damage.
Merls are long range artilery and they dont need 3k health O_O its stupid,
if people actually got close to merls to deal damage they just wouldnt die.
And the name well, i think you can figure that out.
oh and tremor wasnt really usefull compared to merls/diplomats, well only in a few situations, to few so i gave it a little more punch for the costs and slowness. (like 2% i think)
about that flak, i gave brawlers the extra health to resist better against heavily AAed positions.
The reason solars cost no E and winds cost 163 E is because Wind was TO cheap and solars were way to expensive, cheap solars speed up gameplay alot.
If convehs have more buildpower what more do they need! conkbots were kind of utter crap, this should help their expansion and building abilities.
Due to a bug, AAkbots currently arent in the game, il fix that though,
Dominators serve no purpose if they cant outrange the simplest t2 defenses, this just gave them that boost into helping cores t2 kbots into attacking well defended positions.
pyro was boosted because it just lacked the means of getting close, zippers however do not have that much difficulties getting close or dealing damage.
Merls are long range artilery and they dont need 3k health O_O its stupid,
if people actually got close to merls to deal damage they just wouldnt die.
And the name well, i think you can figure that out.
oh and tremor wasnt really usefull compared to merls/diplomats, well only in a few situations, to few so i gave it a little more punch for the costs and slowness. (like 2% i think)
about that flak, i gave brawlers the extra health to resist better against heavily AAed positions.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
You could just as easily say radar kbots don't have any use if they can't kill commanders in one shot, and it would make them very useful indeed!
But it wouldn't make for a very "Balanced Annihilation".
Merls did get some nerfs when they got the big armor buff btw, I think it was acceleration speed and turn rate or something, probably worth checking out before just taking the armor away.
But it wouldn't make for a very "Balanced Annihilation".
Merls did get some nerfs when they got the big armor buff btw, I think it was acceleration speed and turn rate or something, probably worth checking out before just taking the armor away.
Last edited by Machiosabre on 24 Nov 2006, 21:57, edited 1 time in total.
You could not sum upp whats wrong with this mod better than this! Apart from those issues, this is way better than the latest AACabbage wrote:Firstly you need to change the name back to Cabbage Is Sexy, ignore noize and his moaning! ^^
Con veh should have more buildpower than kbots.
Dominators shoudn't outrange Pitbulls/vipers, they are too cheap for that.
Morties are already cheap and spamable, most people never use them and assume they are crap, which is wrong.
Not keen on solars costing no E, but you know that already^^
Not keen on winds being more expensive (costing E again though is fine).
If you're gonna improve the pyro, you can't leave the zipper behind, as it is, zippers have fallen from grace in recent versions :<
Tremor definately dosent need increased damage..
Not sure about reducing merl health too drasticly, but im not sure how much you've changed it by, since ive only played Cabbage Is Sexy! ^^
Second note: have you seen what you have done? First this was supposed to be something that changes only a few obvious flaws in AA, now the changelog is bigger than sometimes between two AA versions. You have made it more the way YOU want it to be, not considering that this was not what the community wanted when they couraged you to fix' up the few flaws in AA
Im greatly annoyed by this new mod. One reason is the way you bring the changes, you dont say what values were and how you changed em. Also, why nerf vehicles and at the same time increase kbots???????? And finally, It might not have occured to you but the most overpowered unit this mod is "Arm sniper", but since you dont like tanks you just keep it.
Wolverine/Shellshocker range increased <- stupid, they already outrange an LLT
Construction vehicle workertime decreased <- stupid, for no particular reason
Peewee/AK speed increased AK range increased reloadtime increased <- why ???????
Construction kbot workertime increased it now builds faster then the construction vehicle <- totally retarded
Flea now has a blowtorch! (actually its a bug i cant fix, im a noob modder!) <- nub, if you are a noob modder, then dont mod
Tier one Kbot lab metal costs reduced <- why?
Solar now only costs metal & Wind energy cost increased slightly <- why?
Can damage increased slightly (3%) <- does this make any sense?
Maverick health reduced (you can get the fuckers by doing lots of damage at once so the regeneration doesnt have a chance) <- a maverick is 650 metal, I hope you see that they arent THAT good, its just the way you use a units good points. As battling forces they are kinda crap, a pack of gollies vs a pack of mavericks is instant kill for the mavs already.
Luger/Pillager now fire at low trajectory with increased damage <- whats your point, its like a small bulldog/reaper now or what?
Brawler/rapiers now have 1k health <- why?
Banshee damage increased (20%) E costs reduced <- oh yeah, they are SOOO strong :/
Wolverine/Shellshocker range increased <- stupid, they already outrange an LLT
Construction vehicle workertime decreased <- stupid, for no particular reason
Peewee/AK speed increased AK range increased reloadtime increased <- why ???????
Construction kbot workertime increased it now builds faster then the construction vehicle <- totally retarded
Flea now has a blowtorch! (actually its a bug i cant fix, im a noob modder!) <- nub, if you are a noob modder, then dont mod
Tier one Kbot lab metal costs reduced <- why?
Solar now only costs metal & Wind energy cost increased slightly <- why?
Can damage increased slightly (3%) <- does this make any sense?
Maverick health reduced (you can get the fuckers by doing lots of damage at once so the regeneration doesnt have a chance) <- a maverick is 650 metal, I hope you see that they arent THAT good, its just the way you use a units good points. As battling forces they are kinda crap, a pack of gollies vs a pack of mavericks is instant kill for the mavs already.
Luger/Pillager now fire at low trajectory with increased damage <- whats your point, its like a small bulldog/reaper now or what?
Brawler/rapiers now have 1k health <- why?
Banshee damage increased (20%) E costs reduced <- oh yeah, they are SOOO strong :/
Ah I forgot my most important point:
If you make a mod like this, which is actually a split-off from AA2.23, the entire game of spring becomes a forest of mods. AA is one of the strongest mods, you totally unbalanced it imo.
Bots lead to mechs, thats an important fact you forget, vehicles SHOULD be stronger than bots, coz otherwise there is no reason at all to go vehicles.
If you make a mod like this, which is actually a split-off from AA2.23, the entire game of spring becomes a forest of mods. AA is one of the strongest mods, you totally unbalanced it imo.
Bots lead to mechs, thats an important fact you forget, vehicles SHOULD be stronger than bots, coz otherwise there is no reason at all to go vehicles.