16 player game bugs with graphics and error messages

16 player game bugs with graphics and error messages

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

16 player game bugs with graphics and error messages

Post by TradeMark »

Was testing 16 player game, second time.

Got flood of those error messages while whole game, and as you see, the player color is fucked up for some players. (2 players if i remember right).

It makes always those errors, i think, both times this happened.

Can we have some flood filter? annoying to play game when you can chat randomly.

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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

yeah the "side > 9 error" is mostly harmless, it seems.
I did not had graphical coruption yet.
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

I only see that corruption when it tried to load a texture that it does not have
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Seems that the 3DOParser complains with more then 10 teams.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Kick it till it works.
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

so did you not test the game before you released it with 16 player slots? :P

lets not do a nvidia/valve/microsoft here.....
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

atari/nvidia/atari/valve/atari/microsoft/atari/obsidian... and atari of course
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

... was spring made assuming only 10 sides, numbered 0-9? that could be it...
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

No, basically all spring code except that 3DOParser apparently are supposed to work with 16 teams...
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