Edit: Cool dropship would work
Forgotten Chronicles - Mod in Developement
Moderator: Moderators


Let's see...
Starting at the front.. the claws are wrong.
so is the mouth..
the torso is too long
legs are too thin, they are not shaped right.
The gun is too long/needs to be redone
the tail gun is too large... and needs remodeling... same with the tail.
On a large unit like this one that will be very visible you have to get as close to the art as possible. As someone who watched both series and thought about making a zoids mod. I can honestly tell you the current model may look similar at the angles your presented earlier the model is VERY off..
Re working it with this in mind will give you a good idea on what to fix. You will improve because of this. My advice is to dig up every image you can find. Buy books and models have as many references as you can.
For example for my gundam mod, I own over $200 in gundam technical manuals, somewhere around 20+ action figures, 2000+ images pulled from the net.... copies of the 1/100th manuals... blah blah. If you are going to undertake something as well known as zoids do the research.
Sure thing, wasn't final release of course, well, I'm gunna be off for a few hours, then start working on it 
Edit: Anyways, I may make a zoid mod, of course it will take a lot longer than this one, because it will require more effort, like the Death Stinger, and I can't just think up a unit overnight, I have to use the exact thing...
Ps: Where did you find that image? It is much more refined than all the other ones I found...
Pss: I can kinda push the Death Stinger off of the first few versions, I Haven't got the slightest damn idea what the others counters will be
Edit, Again: Damn, that model is the first to look like that.... I see things I didn't see in the other ones....
Edit: Anyways, I may make a zoid mod, of course it will take a lot longer than this one, because it will require more effort, like the Death Stinger, and I can't just think up a unit overnight, I have to use the exact thing...
Ps: Where did you find that image? It is much more refined than all the other ones I found...
Pss: I can kinda push the Death Stinger off of the first few versions, I Haven't got the slightest damn idea what the others counters will be
Edit, Again: Damn, that model is the first to look like that.... I see things I didn't see in the other ones....
I am about to post some of the Design Doc up, I want some replies and ideas from some people on my weapons/armor and junk...
I will edit here when it is done...
Edit : Got it
Note : Evo means Evolution/Evolving
Weapon Types:
(weapon) - (Used by)
All:
Lasers - Laser-type Weapons (duh...)
Cannon - From tank-type units and turrets, condensed acid shooting aliens
Fragmentation - Bombs and grenades, flammable acid
Piercing - Used on short and medium range rifles/autos/Spike-shooter aliens
Human:
Sniper - Used on long-range Rifle weapons
Flame - Flamer typer weapons (duh, again...)
Emp - anti-robot stuff
Aliens:
Acid - acid spewers
Robots:
Electricity - Robotic weapon, fast and hits hard
Plasma - Hellishly hot, Stronger than flamethrower, low reload time
Armor Types:
(Armor) - (Unit using it)
Human:
Flesh - Scouts, Rifleman, SubMachine Gunner, Heavy Machine gunner, Anti-Tank Personnel, Anti-Air Personnel
Light Armor - All Speedy,Mobile Vehicles/All Airplanes/ All Mechs and Power Suit wearing Humans
Heavy Armor - Battle Mechs/Tanks
X Armor - Zoid/Heavy Units
Fortified Buildings - All Buildings
Aliens:
Exoskeleton - Speedy/Mobile/Air units
Carapace - Slower,heavier units
Evolving Carapace - Heaviest units
Reinforced Carapace - Buildings
Robots:
Weak "Evo" Armor - Weak to medium units
Medium "Evo" Armor - Mediumish Units
Strong "Evo" Armor - Strong Units
Fortified "Evo" Armor - Buildings
Armor Strengths/Weaknesses:
(Armor) - (weak to/strong to)
Human:
Flesh - 10X damage from plasma/3x damage from Sniper,Acid,flame/2X damage from piercing,laser/.5x damage from Cannon
Light Armor - 10X damage from plasma/2X damage from Armor Piercing,lasers,electricity,emp/1.5X from Cannon,fragmentation/.5X Piercing
Heavy Armor - 10X damage from plasma/3X damage from Armor Piercing,emp/1.5x from Cannon,fragmentation,laser,electricity/.5X Piercing,flamer
X Armor - 5X damage from plasma/2x damage from armor Piercing,electricity,lasers,emp/1.5x from cannon,fragmentation/.5X Piercing,flamer
Fortified Buildings - 2x damage from electricity,Cannon,fragmentation,flamethrower,plasma,emp/ .5X damage from piercing,sniper,acid
Aliens:
Exoskeleton: 15x damage from plasma/5x damage from sniper,flamer/2x damage from piercing,fragmentation,laser,flamer/.5x damage from cannon,electricity
Carapace: 10x damage from plasma/5x damage from flamer,lasers/2x damage from fragmentation/.5x damage from cannon,electricity
Evolving Carapace: 5x damage from plasma,flamer,lasers/2x damage from fragmentation/.5x damage from cannon,electricity
Reinforced Carapace: 5x damage from plasma/ 2x damage from flamer,lasers,fragmentation,cannon/.5X damage from piercing,electricity
Robots:
Weak "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Medium "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Strong "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Fortified "Evo" Armor: 5x damage from plasma,lasers,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
I will edit here when it is done...
Edit : Got it
Note : Evo means Evolution/Evolving
Weapon Types:
(weapon) - (Used by)
All:
Lasers - Laser-type Weapons (duh...)
Cannon - From tank-type units and turrets, condensed acid shooting aliens
Fragmentation - Bombs and grenades, flammable acid
Piercing - Used on short and medium range rifles/autos/Spike-shooter aliens
Human:
Sniper - Used on long-range Rifle weapons
Flame - Flamer typer weapons (duh, again...)
Emp - anti-robot stuff
Aliens:
Acid - acid spewers
Robots:
Electricity - Robotic weapon, fast and hits hard
Plasma - Hellishly hot, Stronger than flamethrower, low reload time
Armor Types:
(Armor) - (Unit using it)
Human:
Flesh - Scouts, Rifleman, SubMachine Gunner, Heavy Machine gunner, Anti-Tank Personnel, Anti-Air Personnel
Light Armor - All Speedy,Mobile Vehicles/All Airplanes/ All Mechs and Power Suit wearing Humans
Heavy Armor - Battle Mechs/Tanks
X Armor - Zoid/Heavy Units
Fortified Buildings - All Buildings
Aliens:
Exoskeleton - Speedy/Mobile/Air units
Carapace - Slower,heavier units
Evolving Carapace - Heaviest units
Reinforced Carapace - Buildings
Robots:
Weak "Evo" Armor - Weak to medium units
Medium "Evo" Armor - Mediumish Units
Strong "Evo" Armor - Strong Units
Fortified "Evo" Armor - Buildings
Armor Strengths/Weaknesses:
(Armor) - (weak to/strong to)
Human:
Flesh - 10X damage from plasma/3x damage from Sniper,Acid,flame/2X damage from piercing,laser/.5x damage from Cannon
Light Armor - 10X damage from plasma/2X damage from Armor Piercing,lasers,electricity,emp/1.5X from Cannon,fragmentation/.5X Piercing
Heavy Armor - 10X damage from plasma/3X damage from Armor Piercing,emp/1.5x from Cannon,fragmentation,laser,electricity/.5X Piercing,flamer
X Armor - 5X damage from plasma/2x damage from armor Piercing,electricity,lasers,emp/1.5x from cannon,fragmentation/.5X Piercing,flamer
Fortified Buildings - 2x damage from electricity,Cannon,fragmentation,flamethrower,plasma,emp/ .5X damage from piercing,sniper,acid
Aliens:
Exoskeleton: 15x damage from plasma/5x damage from sniper,flamer/2x damage from piercing,fragmentation,laser,flamer/.5x damage from cannon,electricity
Carapace: 10x damage from plasma/5x damage from flamer,lasers/2x damage from fragmentation/.5x damage from cannon,electricity
Evolving Carapace: 5x damage from plasma,flamer,lasers/2x damage from fragmentation/.5x damage from cannon,electricity
Reinforced Carapace: 5x damage from plasma/ 2x damage from flamer,lasers,fragmentation,cannon/.5X damage from piercing,electricity
Robots:
Weak "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Medium "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Strong "Evo" Armor: 5x damage from plasma,lasers,armor piercing,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Fortified "Evo" Armor: 5x damage from plasma,lasers,electricity,emp/3x damage from cannons,fragmentation/.5x damage from piercing,flamer
Negative Impulse
I might try that...
Plasma bots would be good at breaking defenses, but only if they are used sparingly, and at the right level
It makes them get more useless, and not so much of something worth building late game
Ex: Plasma Bot(or something) shoots at Scout doing 150 damage cuz he has 15x bonus, now he tries this against that Heavy battle tank I have pics of, whaddya know 50 damage out of 3k health(err, something like that...), then the plasma bot has to wait a full 30 secs or so....
EDIT: THAT IS NOT FUNNY! SUPREME COMMANDER STOLE ALL OF MY IDEAS FOR ROBOTS! Except the walkers...
Plasma bots would be good at breaking defenses, but only if they are used sparingly, and at the right level
It makes them get more useless, and not so much of something worth building late game
Ex: Plasma Bot(or something) shoots at Scout doing 150 damage cuz he has 15x bonus, now he tries this against that Heavy battle tank I have pics of, whaddya know 50 damage out of 3k health(err, something like that...), then the plasma bot has to wait a full 30 secs or so....
EDIT: THAT IS NOT FUNNY! SUPREME COMMANDER STOLE ALL OF MY IDEAS FOR ROBOTS! Except the walkers...
Last edited by Snipawolf on 17 Jul 2006, 18:11, edited 1 time in total.
Human Commander A spider
The Big block on top launches Rockets, and the weapon a little under fires lasers and the thing on the front of its head uses the nano junk
It's been chopped up to make easy UV
Note from Snipa: MISSILES Home in, ROCKETS do not!
I can't believe how many times I've seen rockets used as missiles...
Or rockets that homed in
Edit: Whoa, a lot of info on missiles and rockets, missiles fins provide them stability but when they turn the missile turns around its center of gravity like a plane does to use its fins and move it in another direction!
Edit: Again, come here
http://www.aerospaceweb.org/question/we ... 0211.shtml
The Big block on top launches Rockets, and the weapon a little under fires lasers and the thing on the front of its head uses the nano junk
Note from Snipa: MISSILES Home in, ROCKETS do not!
I can't believe how many times I've seen rockets used as missiles...
Or rockets that homed in
Edit: Whoa, a lot of info on missiles and rockets, missiles fins provide them stability but when they turn the missile turns around its center of gravity like a plane does to use its fins and move it in another direction!
Edit: Again, come here
http://www.aerospaceweb.org/question/we ... 0211.shtml
Missile is a generic term for a projectile and can apply even to arrows. Rocket refers to the propulsion, a rocket does not necessarily have an explosive payload. Something that homes is a homing missile (although it usually is called by the type of guidance it uses, i.e. laser guided, radar guided or wire guided). Your link there mentions guided rockets.
Interesting, I did recently learn that 
You missed teaching me by a few minutes
Anyways I need replys on what should get team coloring for my Spider Com
Edit: My term of way in my mod is gunna be that the rocket and warhead are the only thing in the "missile" so I'll call it a rocket anyway
So I'm still gunna use the same terminology
You missed teaching me by a few minutes
Anyways I need replys on what should get team coloring for my Spider Com
Edit: My term of way in my mod is gunna be that the rocket and warhead are the only thing in the "missile" so I'll call it a rocket anyway
So I'm still gunna use the same terminology
tbh trying to apply any real world terms (military or otherwise) to a fictional game setting is a excersie in pointlessness. Most people don't really know everything there is to no about a subject. Besides TA itself screws up some terminology such as its "All Terrian" units. IRL All Terrain just means it handles well on different surfaces be they road, dirt, or snow. It does not mean that something can climb 90 degree cliffs.
The word Artillery is a real confused term in this (and other) communities. People think Arty has to be; long range, powerful, and inaccurate. I hate to burst the bubble but that isn't completely true. Arty nowadays is pretty damn accurate as shown by strikes against buildings in Baghdad.
In E&E ECM units are abound but many people don't know what ECM stands for (Electronic Counter Measures i.e. jamming and other such systems)
The word Artillery is a real confused term in this (and other) communities. People think Arty has to be; long range, powerful, and inaccurate. I hate to burst the bubble but that isn't completely true. Arty nowadays is pretty damn accurate as shown by strikes against buildings in Baghdad.
In E&E ECM units are abound but many people don't know what ECM stands for (Electronic Counter Measures i.e. jamming and other such systems)
Damnit I thought you posted about what I should UV my unit like....
I don't really care what people think, this is futuristic and arty can be accurate as hell but do 10 damage for all I care!
Snipas Terminology (for my mod):
Artillery- Long Range, other details vary!
Missile- A warhead with seeking capabilities
Rocket- A warhead with no seeking capabilities
Oh and PS- I know that already j5, most people aren't on the dot a bunch
Edit: SON OF A BITCH, there are no tutorials explaining GIMP and its damn alpha/mask and everything FOR TA SPRING SIDE/TEAM COLORS AND SHIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I was searching for a whole damn hour!
I would be EXTREMELY UBER GRATEFUL if someone found one!!!!
I don't really care what people think, this is futuristic and arty can be accurate as hell but do 10 damage for all I care!
Snipas Terminology (for my mod):
Artillery- Long Range, other details vary!
Missile- A warhead with seeking capabilities
Rocket- A warhead with no seeking capabilities
Oh and PS- I know that already j5, most people aren't on the dot a bunch
Edit: SON OF A BITCH, there are no tutorials explaining GIMP and its damn alpha/mask and everything FOR TA SPRING SIDE/TEAM COLORS AND SHIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I was searching for a whole damn hour!
I would be EXTREMELY UBER GRATEFUL if someone found one!!!!
