It's more aimed at beginners but I tried to cover absolutely everything, which may be an issue but I did it anyway

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Thanks!prandipadaro wrote:i like this project.
Yeah - but as opposed "Balance alliances" - I guess I'd have to see this in action to be 100% sure on what it does.prandipadaro wrote:The voice "balance Team" try to equilibrate the teams using some information, I think using rank.
There are countless things that I only found were there because I forced myself to write this. I'm really glad it could be helpful!PtaQ wrote:Very nice tutorial, TBH Ive never realized that SL has some of features shown there ;D. Keep the good work!
MasterBel2 wrote:I've just completed this today and I'm looking for some feedback as to what people think of it. It's the first manual type thing I've ever created so I'm not expecting it to be perfect.
It's more aimed at beginners but I tried to cover absolutely everything, which may be an issue but I did it anyway![]()
SL Users Guide 2.pdf
Do they even know that this is a game?PepeAmpere wrote:Tell me, MasterBel2, when you have read any software manual last time? With respect to you effort - do you think that (new) players are interested in reading of manual of "game" before they start to play?
PepeAmpere wrote:MasterBel2 wrote:I've just completed this today and I'm looking for some feedback as to what people think of it. It's the first manual type thing I've ever created so I'm not expecting it to be perfect.
It's more aimed at beginners but I tried to cover absolutely everything, which may be an issue but I did it anyway![]()
SL Users Guide 2.pdf
Tell me, MasterBel2, when you have read any software manual last time? With respect to you effort - do you think that (new) players are interested in reading of manual of "game" before they start to play?
If you have any specific recocomendations, I'd love to hear them. No, I'm not particularly skilled in this field. @ShockWave are you saying I should tell the readers explicitely what SL is and is not? I had thought it would be okay to have that as assumed knowledge, but I guess it's important to put it in anway.ShockWave wrote:Do they even know that this is a game?![]()
I was talking about a generic problem, that a guide is read only when a player needs extra features.MasterBel2 wrote: If you have any specific recocomendations, I'd love to hear them. No, I'm not particularly skilled in this field. @ShockWave are you saying I should tell the readers explicitely what SL is and is not? I had thought it would be okay to have that as assumed knowledge, but I guess it's important to put it in anway.